Guild Wars: Limited/Winning PvP Entry
This PvP team makes use of Vigorous Spirit for insane health gain inaccessible to other teams casting spell-based professions for the support role. A modified ranger provides Warmonger-esque spike assist while the EDA derv provides spike defense.
Your attack skills gain 13% armor penetration.
NightfallWarrior. Swordsmanship 14Crippling SlashElite Sword AttackIf this attack hits, target foe is Crippled for 14 seconds and begins Bleeding for 24 seconds.
This attack skill has % armor penetration.6CoreWarrior. Swordsmanship 14GashSword AttackIf this attack hits a Bleeding foe, you strike for 19 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 19 seconds.
This attack skill has % armor penetration.6FactionsWarrior. Swordsmanship 14Sun and Moon SlashSword AttackAttack target foe twice. These attacks cannot be blocked.
This attack skill has % armor penetration.8CoreWarrior. UnlinkedFrenzyStanceFor 8 seconds, you attack 33% faster but take double damage.54PropheciesWarrior. Strength 13RushStanceFor 18 seconds, you move 25% faster.4CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
- 15^50/+30 Vampiric/Zealous Sword.
- -20% Blind Duration/+30 Shield.
- Use Frenzy to speed up attack rate and cancel with Rush under focused fire.
- Spread pressure with Cripslash + Gash. Coordinate with the ranger for spiking opportunities.
- Resurrect with Resurrection Signet.
Concussion Shot Ranger
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10CoreRanger. Marksmanship 13Concussion ShotBow AttackIf Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 18 seconds. This attack deals only 14 damage.11½5NightfallRanger. Marksmanship 13Prepared ShotElite Bow AttackIf this attack hits, you strike for +23 damage. If you are under the effects of a Preparation, you gain 8 Energy.26CoreRanger. Wilderness Survival 0Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3 seconds.7212NightfallMonk. Protection Prayers 3Mending TouchSpellTouched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way.2¾6NightfallRitualist. Restoration Magic Death Pact SignetSignetResurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you.312
Skill Death Pact Signet is not from one of the build professions
- +5/+30 Shortbow to take advantage of Vigorous Spirit and slightly hasten the activation of Prepared Shot.
- +30 Energy Set for Death Pact Signet.
- Apply Poison for degen pressure. Don’t let it be interrupted.
- Fire off Concussion Shot as energy permits to Daze. Take notice Concussion Shot cannot Daze a target already Dazed.
- Don’t use Distracting Shot on Dazed targets, as the disabling effect fails to trigger. A timely D-shot on WoH can turn the tide of the battle.
- Manage Energy with Prepared Shot.
- Rez with Death Pact Signet.
- Mending Touch to remove Daze/Deep Wound from the monk.
The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
NightfallParagon. Spear Mastery 12Barbed SpearSpear AttackIf this attack hits, your target begins Bleeding for 17 seconds.2NightfallParagon. Spear Mastery 12Disrupting ThrowSpear AttackIf this attack hits a foe suffering from a Condition, that foe is interrupted.5½10NightfallDervish. Mysticism 12Imbue HealthSpellTarget other ally is healed for 41% of your current Health (maximum 300 Health).10¼10NightfallDervish. Mysticism 12Heart of FuryStanceFor 8 seconds, you attack 25% faster.4NightfallDervish. Earth Prayers 9Ebon Dust AuraElite Flash Enchantment SpellWhen you cast this enchantment, all nearby foes are Blinded for 5 seconds. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +10 earth damage. When this enchantment ends, you are cured of Blindness.520CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
- Ebon Spear of Enchanting with a “Guided by Fate” inscription (+15% while enchanted).
- -20% Blind Duration/+30 Shield.
- Maintain Ebon Dust Aura at all times.
- Use Heart of Fury to increase DPS and speed up Adrenaline gain.
- Cast Imbue health on allies to provide a quick spike heal.
- Spread Blind covered by Bleeding with Barbed Spear.
- Use Disrupting Throw to quickly blind someone or interrupt.
- Resurrect allies with Resurrection Signet.
Your allies are healed for 29 Health whenever you cast Monk spells on them.
CoreMonk. Protection Prayers 11Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 63.
Target ally gets healed for 29 Health.5¼2CoreMonk. Healing Prayers 14Word of HealingElite SpellHeal target ally for 94 (+29) Health. Heal for an additional 109 Health if that ally is below 50% Health.5¾3PropheciesMonk. Healing Prayers 14Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 19 Health.
Target ally gets healed for 29 Health.5¼4NightfallMonk. Protection Prayers 11Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 59 Health.
Target ally gets healed for 29 Health.5¾3CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Target ally gets healed for 29 Health.-15112CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
- +5/+30 Spear and Shield Set
- 10% HSR/20% Enchanting weapon with a 20/20 offhand for Vigorous Spirit
- 40/40 Protection Prayers Wand and Offhand
- High Energy Set
- Cast Vigorous Spirit on everyone. Be sure to cover the EDA derv last.
- Use Reversal of Fortune for a quick heal, and as a way to counter heavy hitting skills.
- Use Holy Veil to preveil the Ranger against Necromancers, and to remove hexes.
- Dismiss Condition as necessary.
- Use Word of Healing as a primary heal.