ATTENTION: Anonymous editing is disabled. Only users with registered Curse accounts can edit. Please either log in or sign up.

PvXwiki:Curse noticeboard

From PvXwiki
Jump to: navigation, search

The Curse Noticeboard

This is a place where issues that only a Curse Staff member can sort out. These issues will usually pertain to coding problems, relating to our PvXCode, or even the wiki's numerous extensions and special pages.

Please remember that PvXWiki has it's own Admin Noticeboard, and if an issue can be solved by an admin, post the issue there and not here.

To post an issues, please add it to the bottom of the section which the issue belongs, give the issue a suitable heading (Using a level 3 heading (3 ='s either side of the heading) E.G. ===Special:RecentRatings=== if there's a problem with the Recent Ratings page). Underneath the heading, give a brief discription of what's wrong, and sign and date your issue with 4 ~'s.

Note that this is not a talk page and that the respective moderators of each section reserve the right to remove non-administrative comments without discussion.

User Rights issues

This section is for issues related to user rights. Archived issues for this section can be found here.

Voting Requirements

Currently, users apparently (according to PvX:AU, not sure if those numbers are entirely up-to-date) have to wait 4 days from creating an account here until they can rate builds and have made 8 edits. That timeframe is no longer really necessary. Could we have the time requirement removed and the edit requirement lowered to 2 edits? That should be sufficient to verify sockpuppet votes if the need arises (Check User requires edits to target, and it can't see anything in the rating extension DB). The requirements are coded in the function ratePermissions(), in the Rate.js file (assuming that those names have not changed since I last saw the file). -Toraen (talk) 17:41, 5 November 2018 (UTC)

Bah, sorry, I missed this one. But I've sent a ticket in for it now. OOeyes (talk) 18:05, 1 December 2018 (UTC)

General Coding issues

These issues are generally related to the Mediawiki software, and any extensions that are installed (please note that PvXCode has it's own section below). See here for archived issues.

Bug with the visual editor?

Take a look at this page history. That's the third time that a large chunk of code was added by an edit. I doubt that the contributors meant to do that. Perhaps it's a bug with the visual editor caused by something in that page? At least all three times it happened the edit was tagged to be done with that editor mode. --Krschkr (talk) 00:55, 20 May 2018 (UTC)

I'm actually pretty surprised the visual editor works with these old PvX extensions as well as it does, but it doesn't seem to be able to cope quite right with two builds in the same pvxbig tag like that, at least not with some content in between. It's not clear if that's actually a bug in the visual editor. Maybe in that kind of situation, PvXbig spits out an unclosed tag or an extra closing tag which confuses the visual editor. I'm not sure if this is something I'd be able to get dev to look at or not. OOeyes (talk) 01:53, 20 May 2018 (UTC)

Rate Extension Reason Box

The section of a vote reserved for the reasoning appears to now have a fixed height, which causes problems with votes where the author decided to provide a bit more elaboration than usual. See some examples here. -Toraen (talk) 11:28, 30 November 2018 (UTC)

Ticket is in to dev for this now. OOeyes (talk) 18:05, 1 December 2018 (UTC)

Userspace subpage navigation

The user page and discussion tabs at the top of the page when viewing userspace subpages only link to the top-level page of that userspace, making navigation a bit more difficult. I've submitted a ticket/request (#43346) for this issue. -Toraen (talk) 13:08, 7 December 2018 (UTC)

Seems it's a known issue across gamepedia and is being worked on. -Toraen (talk) 11:15, 8 December 2018 (UTC)

PvXcode issues

Coding issues related to PvXcode. See also PvXwiki talk:PvXcode. See here for archived PvXCode issues.

Energy Exhaustion Overcast Costs

These do not show up at all in the mouseovers of skills.

Some examples:


Health Sacrifice Costs

These do not show up at all in the mouseovers of skills. ToraenTheJanitorToraenSig2.png 14:15, 11 September 2010 (UTC)

Some examples:


Found the following on PvXwiki talk:PvXcode: In function skill_replace add

if ($sacrifice != 0)
         $required[] = infuse_values($gwbbcode_tpl['requirement'], Array('type' => 'sacrifice', 'value' => $sacrifice));

-- Toraen talk 00:04, 5 October 2011 (UTC)

huh? didn't i add that already? I was sure i did it at the same time as...something. ~ PheNaxKian talk 17:03, 5 October 2011 (UTC)
Nope, there's no mention of sacrifice in the copy I currently have uploaded to the box (and that one's ahead of what we've got live). -- Toraen talk 20:08, 5 October 2011 (UTC)

Primary Attributes

  • Spawning Power's effect on weapon spell duration was increased from +2% per rank to +4% per rank. Now live.
  • Fast Casting has had a significant rework, and is split between PvP and PvE. Mesmer spells will need to show recharge reduction based on the attribute for PvE.
  • Leadership shows a modification to the cost of shouts, and this needs to be removed. Leadership merely returns energy, it does not change the cost. Leadership's effect on Shouts and Chants will need to display as "This shout/chant grants X Energy for each affected earshot ally" (similar to "This attack skill has X% armor penetration" displayed by Strength).
  • Mysticism has been completely reworked, and is split between PvP and PvE. Dervish enchantments will need to show cost reduction based on the attribute.

ToraenTheJanitorToraenSig2.png 14:15, 11 September 2010 (UTC)

(PvP) Skills and Template Codes

When (PvP) skills are added to a build template, they generate an invalid code. There has been much discussion on possible solutions here and other places. ToraenTheJanitorToraenSig2.png 14:15, 11 September 2010 (UTC)

I thought this was largely worked out or a fix had been found? Also, there aren't pictures for the PvP skills. —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake.gif 05:59, 23 November 2010 (UTC)
Not fixed at all while we were at wikia. Solutions were provided, but not tested/implemented. Wikia just seemed to completely lose interest after a while. --Toraen 06:02, 23 November 2010 (UTC)
We will implement it, but i'm letting Bryan sort out GWiki first and probably tinker with the extension at the same time on their staging server (when it's set up). So the solution's ready, but It'll be a bit longer --Phen 152.105.20.42

This should now be fixed! ~ PheNaxKian talk 16:37, 11 August 2011 (UTC)

Just noting here that there seems to be a problem with the ID conversion, as noted in many other places. -- Toraen talk 01:14, 15 August 2011 (UTC)

PvE Skills

Ebon Escape

PvE skills don't show the scaled amounts at specific ranks. e.g. if I type @10 after the pvxbig code, it still shows how the numbers scale from r1-10--Chieftain Alex 15:09, 26 January 2011 (UTC)

Linking

Skills in pvxbig formatted as [[Skill] do not link to the gww page for the skill. See the skill in the above section. ToraenTheJanitorToraenSig2.png 20:14, 26 January 2011 (UTC)

This was raised a while ago (I think by me). Apparently it's not a bug, but the way the extension works means that we couldn't have it link (or it'd be hard, or something....I'll see if I can find it). ~ PheNaxKian talk 22:07, 26 January 2011 (UTC)
it's been brought up a couple of times but never been answered. Don't know what I was thinking of <<. ~ PheNaxKian talk 22:19, 26 January 2011 (UTC)

PvX Decode

Puts pvp skills if possible into template. Unhelpful since they don't work, maybe revert to an old version before pvp skills? Chieftain Alex 00:14, 13 March 2012 (UTC)

Also, the title of the page when you go to it is now <pvxdecode> due to the mediawiki upgrade. -- Toraen confer 16:23, 14 March 2012 (UTC)

More issues: attempting to display from a template code that has a multi-word named skill in it can cause it to be replaced with a PvP skill that shares the first word of the skill name. The original report is here. -- Toraen confer 20:11, 11 July 2012 (UTC)

PvXbig Skill Errors

Add any skills with incorrect descriptions or images to the list inside the PvXbig tags using [skill name]. Add a description of the problem under the PvXbig tags. Issues fixed in the editcopy and awaiting sync will be noted. Once the sync has taken place, all fixed skills will be removed from the list.


New Issues

  • September 20 update - Glyph of Energy and Second Wind still referring to Exhaustion.
  • Ice Spear missing enchantment arrow, also needs reduced damage to 10...50...60 {r15}. Skill is not half ranged any more.
  • Phoenix should be reduced to 10 energy.
  • Lightning Touch needs increased damage at lower end to 10...50...60 {r15}
  • Purge Conditions needs to mention Cracked Armor.
  • Distracting Strike has an extra "\" escape character
  • Should say "All foes in this area", not "All foes in this location".
  • Possible to increase skills' power beyond limits allowed in game:

Template code
 save
Optional skills:

  • Distracting Shot Distracting Shot

--Saxazaxx 01:32, 8 December 2018 (UTC)

That's not really a bug. The formulas for all increases based on attribute levels are linear (and rounded half-to-even I think) so putting in large numbers will give a predicted result. You can't reach those attribute levels in-game, but it doesn't really matter that PvXbig will give an output for them. -Toraen (talk) 11:21, 8 December 2018 (UTC)