The Underworld – for any player and all professions!
This is the international branch of the Wartower community project UW Für echte Spieler und alle Klassen. We complete the underworld (including Dhuum) with a classic team build that allows any player and all professions to partake.
A run usually takes about 90 to 120 minutes.
1. All players have to be in the spanish district of the temple of ages at the arranged time.
If you know in advance that you might be late, inform us in time.
If you do not have the temple of ages unlocked and can't do so in time until the run, inform us in time.
When we don't have 8 real players the run will be cancelled.
2. You are expected to prepare your build and minimum equipment in advance, to be able listen in TS³ and to bring a couple of scrolls of resurrection.
The TS server is provided by the organizer.
Build changes and other deviations should be discussed in advance.
3. Benched players are asked to come to the outpost aswell and stay for a few minutes after the agreed time in case someone from the main roster can't show up (in time).
This ensures that we can start timely in case someone doesn't make it in time, but we don't want to enforce any strict rules here. However, it's considered appropriate to be available for 10 minutes when you signed up for a run that takes 90 minutes.
It happened in the past that people who signed up for the bench would not show up or not log in at all, so runs had to be cancelled when players from the core roster were unexpectedly unavailable and the benched players didn't come either.
4. Enrolment is only possible when there's already a date for the next run.
We want to avoid that too many spots are reserved before a run to keep the procedure fair.
5. You can only enrol for a run on this talk page, in the wartower thread or via the current reddit thread. Private messages and ingame messages will not be considered.
See #Enrolment for the information you need to supply to sign up successfully.
Players who do not (want to) provide their ingame name can sign up, but are automatically put on the bench.
Tell the organizer, which of the positions you'd be prepared to play and which position(s) you prefer. If possible, you'll get to play your preferred position.
Please provide which run you're signing up for (date + time). There often are multiple runs planned in parallel, so we need to know exactly which run(s) you'll be playing.
Provide your ingame name.
Alternatively you can sign up for the bench, which does not require an ingame name. Just be there in time.
Next Run: No Date Given
There's not yet a date for the next run. Core roster:
"Save Yourselves!"FactionsWarrior. Kurzick rank 12"Save Yourselves!" (Kurzick)ShoutFor 6 seconds, all other party members gain 100 armor. PvE only.8
"To the Limit!"PropheciesWarrior. Tactics 7"To the Limit!"ShoutFor each foe within earshot (maximum 3), you gain one strike of adrenaline. For 15 seconds, your maximum Health is increased by 33.515
Hundred BladesCoreWarrior. Swordsmanship 17Hundred BladesElite SkillFor 15 seconds, whenever you attack with a sword, all adjacent foes take 27 slashing damage.525
Whirlwind AttackNightfallWarrior. Sunspear rank 10Whirlwind AttackMelee AttackAttack target and adjacent foes. Each attack that hits deals +20 damage. PvE only.61
Sun and Moon SlashFactionsWarrior. Swordsmanship 17Sun and Moon SlashSword AttackAttack target foe twice. These attacks cannot be blocked.8
"For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545
Enraging ChargeNightfallWarrior. Strength 13Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
"I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
OR
Death's ChargeFactionsAssassin. Shadow Arts 4Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 101.5¼30
Whirling DefenseCoreRanger. Expertise 17Whirling DefenseStanceFor 22 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 12 damage.360
Lotus StrikeEotNAssassin. Dagger Mastery 13Lotus StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +23 damage and you gain 18 Energy.1012
Jagged StrikeFactionsAssassin. Dagger Mastery 13Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 18 seconds.5½1
Fox FangsFactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.5½3
Death BlossomFactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.52
"Together as One!"CoreRanger. Expertise 17"Together as One!"Elite ShoutFor 17 seconds, all party members near you or near your pet deal +16 additional damage with attacks and gain +8 Health regeneration. PvE only.315
"I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120
Death's ChargeFactionsAssassin. Shadow Arts 4Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 101.5¼30
Way of the AssassinNightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512
Jagged StrikeFactionsAssassin. Dagger Mastery 17Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 22 seconds.5½1
Fox FangsFactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3
Death BlossomFactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52
Critical EyeFactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
"I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Death's ChargeFactionsAssassin. Shadow Arts 4Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 101.5¼30
Eremite's AttackNightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56
Pious AssaultNightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512
Twin Moon SweepNightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
Pious RenewalNightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28
Pious FuryEotNDervish. Mysticism 16Pious FuryStanceRemove 1 Dervish enchantment. For 7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510
Aura of Holy MightFactionsDervish. Kurzick rank 10Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.10¾30
"I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
"To the Limit!"PropheciesWarrior. Tactics 11"To the Limit!"ShoutFor each foe within earshot (maximum 5), you gain one strike of adrenaline. For 17 seconds, your maximum Health is increased by 47.515
"For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545
"Save Yourselves!"FactionsWarrior. Kurzick rank 12"Save Yourselves!" (Kurzick)ShoutFor 6 seconds, all other party members gain 100 armor. PvE only.8
"There's Nothing to Fear!"NightfallParagon. Sunspear rank 10"There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 35% less damage. Affected party members are healed for 60 Health when this Shout ends. PvE only.1520
"They're on Fire!"NightfallParagon. Leadership 20"They're on Fire!"ShoutFor 10 seconds, party members within earshot take 45% less damage from foes suffering from Burning. Gain 2 energy per affected ally (maximum of 10 energy).1010
Heroic RefrainCoreParagon. Leadership 20Heroic RefrainElite EchoFor 19 seconds, target non-spirit ally gains +4 to all attributes. This echo is reapplied every time a chant or shout ends on that ally. PvE only.5110
"Fall Back!"NightfallParagon. Command 11"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
"We Shall Return!"NightfallParagon. Command 11"We Shall Return!"ShoutAll party members in earshot are resurrected with 43% Health and 16% Energy.2530
Ancestors' RageFactionsRitualist. Channeling Magic 17Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 124 lightning damage.5¼10
BloodsongFactionsRitualist. Channeling Magic 17BloodsongBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor who dies after 166 seconds. Attacks by that Spirit steal up to 28 Health.5¾30
Signet of SpiritsFactionsRitualist. Channeling Magic 17Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 22 damage with attacks. These spirits die after 60 seconds.130
Spirit SiphonFactionsRitualist. Channeling Magic 17Spirit SiphonSpellTarget Spirit loses all Energy. You gain 55% of that Energy.5¼3
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120
Summon SpiritsFactionsRitualist. Kurzick rank 12Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 100 Health. PvE only.5¼5
Strength of HonorCoreMonk. Smiting Prayers 11Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 20 more damage in melee.-110215
Order of the VampirePropheciesNecromancer. Blood Magic 17Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 18 Health.17%525
Mark of PainCoreNecromancer. Curses 12Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes.10120
Blood BondFactionsNecromancer. Blood Magic 17Blood BondHex SpellFor 13 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 22 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 111 Health.518
Weaken ArmorCoreNecromancer. Curses 12Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 17 seconds.515
TechnobabbleEotNNo Profession. Asura rank 10TechnobabbleSpellTarget foe and all adjacent foes are struck for 40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 5 seconds. PvE only.10110
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
MindbenderEotNNo Profession. Asura rank 10MindbenderEnchantment SpellFor 16 seconds, you move 33% faster and your Spells take 20% less time to cast. PvE only.5124
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
OR
Lyssa's AuraFactionsMesmer. Inspiration Magic 11Lyssa's AuraElite Enchantment SpellFor 10 seconds, you have +4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.5130
Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
Waste Not, Want NotEotNMesmer. Inspiration Magic 11Waste Not, Want NotSpellIf target foe is not casting a Spell or attacking, you gain 12 Energy.5¼15
MistrustNightfallMesmer. Domination Magic 17MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 112 damage to that foe and all nearby foes.10212
Cry of FrustrationCoreMesmer. Domination Magic 17Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 83 damage.10¼15
Wastrel's WorryPropheciesMesmer. Domination Magic 17Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 111 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1
Healing BurstFactionsMonk. Healing Prayers 15Healing BurstElite SpellTarget ally is healed for 160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
Dwayna's KissPropheciesMonk. Healing Prayers 15Dwayna's KissSpellHeal target other ally for 60 Health and an additional 35 Health for each Enchantment or Hex on that ally.513
Vigorous SpiritPropheciesMonk. Healing Prayers 15Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 20 Health.5¼4
Protective SpiritCoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
Seed of LifeNightfallMonk. Sunspear rank 10Seed of LifeEnchantment SpellFor 5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20
Cure HexEotNMonk. Healing Prayers 15Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 120 Health.5112
Dismiss ConditionNightfallMonk. Protection Prayers 10Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 55 Health.5¾3
Selfless SpiritFactionsMonk. Kurzick rank 12Selfless Spirit (Kurzick)Enchantment SpellFor 20 seconds, spells you cast that target an ally cost 3 less energy. PvE only.5¼45
Aura of RestorationCoreElementalist. Energy Storage 17Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 540% of the Energy cost each time you cast a spell.5¼20
Ether RenewalPropheciesElementalist. Energy Storage 17Ether RenewalElite Enchantment SpellFor 22 seconds, each time you cast a Spell, you gain 4 Energy and 22 Health for each Enchantment on you.10130
Breath of the Great DwarfEotNNo Profession. Deldrimor rank 10Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 60 Health. PvE only.10¼15
Infuse HealthCoreMonk. Healing Prayers 7Infuse HealthSpellLose half your current Health. Target other ally is healed for 117% of the amount you lost.10¼
Spirit BondFactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
Protective SpiritCoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
Life AttunementPropheciesMonk. Protection Prayers 12Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 43% more Health when healed.-1102
Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112
PropheciesWarrior. Tactics 7"To the Limit!"ShoutFor each foe within earshot (maximum 3), you gain one strike of adrenaline. For 15 seconds, your maximum Health is increased by 33.515
FactionsWarrior. Swordsmanship 16Sun and Moon SlashSword AttackAttack target foe twice. These attacks cannot be blocked. This attack skill has % armor penetration.8
NightfallWarrior. Strength 13Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
CoreRanger. Expertise 17Whirling DefenseStanceFor 22 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 12 damage.360
EotNAssassin. Dagger Mastery 13Lotus StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +23 damage and you gain 18 Energy.412
FactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.2½3
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.22
CoreRanger. Expertise 17"Together as One!"Elite ShoutFor 17 seconds, all party members near you or near your pet deal +16 additional damage with attacks and gain +8 Health regeneration. PvE only.315
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
NightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512
FactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52
FactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
NightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56
NightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512
NightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
NightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28
EotNDervish. Mysticism 16Pious FuryStanceRemove 1 Dervish enchantment. For 7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510
FactionsDervish. Kurzick rank Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.4¾30
PropheciesWarrior. Tactics 11"To the Limit!"ShoutFor each foe within earshot (maximum 5), you gain one strike of adrenaline. For 17 seconds, your maximum Health is increased by 47. Gain 2 energy.515
FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. Gain 2 energy per affected ally (maximum of 8 energy). PvE only.8
NightfallParagon. Sunspear rank "There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends. Gain 2 energy per affected ally (maximum of 8 energy). PvE only.1520
NightfallParagon. Leadership 20"They're on Fire!"ShoutFor 10 seconds, party members within earshot take 45% less damage from foes suffering from Burning. Gain 2 energy per affected ally (maximum of 10 energy).1010
CoreParagon. Leadership 20Heroic RefrainElite EchoFor 19 seconds, target non-spirit ally gains +4 to all attributes. This echo is reapplied every time a chant or shout ends on that ally. PvE only.5110
NightfallParagon. Leadership 20Aggressive RefrainEchoFor 32 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.25220
NightfallParagon. Command 11"We Shall Return!"ShoutAll party members in earshot are resurrected with 43% Health and 16% Energy. Gain 2 energy per affected ally (maximum of 8 energy).2530
Apply Heroic RefrainCoreParagon. Leadership 20Heroic RefrainElite EchoFor 19 seconds, target non-spirit ally gains +4 to all attributes. This echo is reapplied every time a chant or shout ends on that ally. PvE only.5110 on yourself and thereafter all party members.
Use "They're on Fire!NightfallParagon. Leadership 20"They're on Fire!"ShoutFor 10 seconds, party members within earshot take 45% less damage from foes suffering from Burning. Gain 2 energy per affected ally (maximum of 10 energy).1010 to maintain the refrain. Attention: Due to the essence of celerity the shout's duration exceeds its recharge time. You need to let it expire before reapplying it, or else heroic refrain will end.
"To the Limit!"PropheciesWarrior. Tactics 11"To the Limit!"ShoutFor each foe within earshot (maximum 5), you gain one strike of adrenaline. For 17 seconds, your maximum Health is increased by 47.515 combined with "For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545 allows to use "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8 upon entering combat.
If you haven't yet unlocked heroic refrain but wish to play position 4, ask around and someone (i.e. the organizer) will help you capture the skill. Heroic refrain is vastly powerful and to be preferred over alternative paragon builds. In case we definitely can't find a way to capture heroic refrain in time, you can alternatively play an oldschool imbagon.
EotNNo Profession. Asura rank TechnobabbleSpellTarget foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. PvE only.10110
FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. Gain 2 energy per affected ally (maximum of 5 energy). PvE only.8
NightfallParagon. Command 10"Go for the Eyes!"ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 77% chance to critical. Gain 2 energy per affected ally (maximum of 5 energy).4
NightfallParagon. Spear Mastery 15Vicious AttackSpear AttackIf this attack hits, you deal +20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 15 seconds.58
NightfallParagon. Sunspear rank "There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends. Gain 2 energy per affected ally (maximum of 5 energy). PvE only.1520
NightfallParagon. Command 10"Can't Touch This!"ShoutFor 20 seconds, the next 4 Touch Skills used against allies within earshot fail. Gain 2 energy per affected ally (maximum of 5 energy).520
NightfallParagon. Command 10"We Shall Return!"ShoutAll party members in earshot are resurrected with 42% Health and 15% Energy. Gain 2 energy per affected ally (maximum of 5 energy).2530
TechnobabbleEotNNo Profession. Asura rank TechnobabbleSpellTarget foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. PvE only.10110 is to be used on dryders and mind flayers.
FactionsRitualist. Channeling Magic 17Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 124 lightning damage.5¼10
FactionsRitualist. Channeling Magic 17BloodsongBinding RitualCreate a level 13 Spirit with 260 (+94) Health and 79 armor who dies after 166 seconds. Attacks by that Spirit steal up to 28 Health.5¾30
FactionsRitualist. Channeling Magic 17Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 22 damage with attacks. These spirits die after 60 seconds.130
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 (+7.2) seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
EotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
A shield set (shield and one handed weapon of fortitude).
Usage:
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 is to be maintained on as many physicals in the team as possible: This includes the frontline (position 1 + 2 + 3) aswell as the paragon (position 4). This is generally more important than managing your spirits.
Strength of HonorCoreMonk. Smiting Prayers 11Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 20 more damage in melee.-110215 is to be maintained on all frontline characters, that is position 1, 2 and 3.
Pain InverterEotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120 is crucial for the final battle, but also useful against foes that deal plenty of damage (dryders in particular). It does not work against skeletons of Dhuum.
PropheciesNecromancer. Blood Magic 17Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 18 Health.17%525
FactionsNecromancer. Blood Magic 17Blood BondHex SpellFor 13 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 22 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 111 Health.518
EotNNo Profession. Asura rank TechnobabbleSpellTarget foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. PvE only.10110
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
EotNNo Profession. Asura rank MindbenderEnchantment SpellFor 6..16 seconds, you move 20..33% faster and your Spells take 20% less time to cast. PvE only.5124
FactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 is to be maintained on as many physicals in the team as possible: This includes the frontline (position 1 + 2 + 3) aswell as the paragon (position 4).
Order of the VampirePropheciesNecromancer. Blood Magic Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 3..13..17 Health.17%525 should be maintained during combat. In the chaos planes you can hide behind the team so you're not hit by MigrainePropheciesMesmer. Illusion Magic MigraineElite Hex SpellFor 5..17..21 seconds, target foe suffers -1..7..8 Health degeneration and takes 100% longer to activate skills.10212.
Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120 is great for spiking balling foes. If you see balling foes, call a target and apply mark of pain. In case of mindblades you need to remove Hex BreakerCoreMesmer. Domination Magic Hex BreakerStanceFor 5..65..85 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39..48 damage.515 with Blood BondFactionsNecromancer. Blood Magic 17Blood BondHex SpellFor 13 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 22 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 111 Health.518 first.
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
FactionsMesmer. Inspiration Magic 11Lyssa's AuraElite Enchantment SpellFor 10 seconds, you have +4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.50.630
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.151.120
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
NightfallMesmer. Domination Magic 17MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 112 damage to that foe and all nearby foes.101.112
CoreMesmer. Domination Magic 17Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 83 damage.100.115
PropheciesMesmer. Domination Magic 17Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 111 damage. Wastrel's Worry ends prematurely if that foe uses a skill.50.11
Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 – duplicate Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 in chaos planes and bone pits, MistrustNightfallMesmer. Domination Magic 17MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 112 damage to that foe and all nearby foes.10212 or Cry of FrustrationCoreMesmer. Domination Magic 17Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 83 damage.10¼15 in spawning pools.
Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 – keep your frontline clean and deal large area damage in chaos planes and bone pits.
MistrustNightfallMesmer. Domination Magic 17MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 112 damage to that foe and all nearby foes.10212 – deal damage while preventing that casters (except for mindblades due to Hex BreakerCoreMesmer. Domination Magic Hex BreakerStanceFor 5..65..85 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39..48 damage.515) successfully use skills.
Wastrel's WorryPropheciesMesmer. Domination Magic 17Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 111 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 – damage against tormented spirits and Dhuum.
FactionsMonk. Healing Prayers 15Healing BurstElite SpellTarget ally is healed for 160(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
PropheciesMonk. Healing Prayers 15Dwayna's KissSpellHeal target other ally for 60(+35) Health and an additional 35 Health for each Enchantment or Hex on that ally.513
PropheciesMonk. Healing Prayers 15Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 20 Health. Target ally gets healed for 35 Health.5¼4
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 35 Health.10¼5
NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 35 Health. PvE only.5¼20
EotNMonk. Healing Prayers 15Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 120 Health. Target ally gets healed for 35 Health.5112
NightfallMonk. Protection Prayers 10Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 55 Health. Target ally gets healed for 35 Health.5¾3
FactionsMonk. Kurzick rank Selfless Spirit (Kurzick)Enchantment SpellFor 15..20 seconds, spells you cast that target an ally cost 3 less energy. You get healed for 35 Health. PvE only.5¼45
CoreElementalist. Energy Storage 17Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 540% of the Energy cost each time you cast a spell.5¼20
PropheciesElementalist. Energy Storage 17Ether RenewalElite Enchantment SpellFor 22 seconds, each time you cast a Spell, you gain 4 Energy and 22 Health for each Enchantment on you.10130
EotNNo Profession. Deldrimor rank Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 50..60 Health. PvE only.10¼15
FactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
CoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
PropheciesMonk. Protection Prayers 12Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 43% more Health when healed.-1102
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112
The organizer will explain the order and way in which quests are done during the run. If you want to inform yourself in advance that's appreciated (although not necessary). You can do so in the walkthrough section.
Combat is usually done this way:
The second frontliner (position 2) positions himself near a wall or corner so no foes can squeeze through between the object and the frontliner.
The first frontliner (position 1) takes foe aggro and drags foes through the second frontliner.
The foes get stuck at the second frontliner and ball up.
Now apply Mark of PainCoreNecromancer. Curses 17Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 44 shadow damage to adjacent foes.10120 and spike your targets.
You can alternatively use ritualist spirits instead of the second frontliner for the blocking.
It won't hurt too badly if you don't ball foes and just pummel them down casually.
Second frontliner (position 2) and third frontliner (position 3) are responsible to dispatch skeletons of Dhuum quickly. They deal a lot of damage which can't be reduced by any means of protection, so it is important to remove them rather quickly.
Please move out of Meteor ShowerPropheciesElementalist. Fire Magic Meteor ShowerSpellCreate a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..91..119 fire damage and knocked down every 3 seconds.1025560s.
Walkthrough
Accepting quests can have drastic consequences; therefore, one does not simply accept an underworld quest. The following table tells you which quests anyone can accept once the entire team is ready and near the reaper – marked with (accept). It also notes which quests are not to be accepted until the organizer decides that the time has come. These quests are marked with (don't accept) and are usually accepted only by a single player.
*Experienced teams do Escort of Souls prior to Wrathful Spirits.
Clear the Chamber
Difficulty: Low
Three additional groups of Grasping Darknesses are spawned. They are no threat, so you can accept the quest right away. Once the extra spawns are defeated gates to the surrounding areas are opened. Proceed through the central path that leads to the Labyrinth's monument of Grenth, the central hub for all quests in the underworld. The reaper, your quest giver, spawns once you have killed the three Terrorweb Dryders at the monument.
This quest allows to spawn the other reapers. This means...
You'll be able to accept their quests.
You'll get access to their teleport system that allows to teleport to any unlocked reaper.
The reapers may get killed, which results in an instant mission failure.
However, completing a reaper's quest turns him immortal.
To spawn a reaper proceed to a monument of Grenth and kill the three Terrorweb Dryders that loiter in the area. To avoid that a reaper is killed please pay attention that:
You kill patrols in the area. this is important in the Labyrinth (first reaper) where patrolling Bladed Aatxes may aggro the reaper.
You do not kill all dryders until other foes in the area are defeated. This is important in the chaos plains (quest giver for #The Four Horsement).
You'll complete this quest alongside the general run.
Click to enlarge.
Regions
Monuments
Wrathful Spirits
Difficulty: Low
Upon accepting the quest hostile Tortured Spirits spawn throughout the village and attack friendly tortured spirits. To complete the quest you need to
Protect at least one friendly spirit. They already wander around before you start the quest (after killing grasping darknesses) so your main team may position itself near one of these spirits before accepting the quest to guarantee that at least one spirit is going to survive.
Kill all hostile spirits.
Accept the quest, go back to the village center and straight forward kill all foes. Hostile spirits appear in groups of three. Defeating all three spirits of a group activates a second, and that one's defeat triggers a third group. There is a total of five points where you need to defeat three groups of three spirits each.
When you've completed the quest, teleport back to the Labyrinth.
Escort of Souls
Difficulty: Low to High
(Low: If you already cleared the path to the Forgotten Vale and completed Wrathful Spirits. High: If you do the quest without clearing the path to the Forgotten Vale in advance.)
A group of New Souls spawns that walks from the reaper of the Labyrinth to the village in the Forgotten Vale. They move slowly, but won't stop when they're under attack. Accepting the quest also spawns a couple of extra foes on the way to the village. They are no threat by themselves, but if the bladed Aatxes and skeletons of Dhuum are still alive aswell you may not kill all foes in time before the new souls are at risk. Therefore:
The safe approach is to clear the path first, do the quest Wrathful Spirits and then proceed with Escort of Souls.
The fast approach for experienced teams is to do Escort of Souls without clearing the path and doing Wrathful Spirits afterwards.
Once the path to the village is clear(ed again), the new souls will find their way themselves and you can proceed with the next quest without waiting for them.
After Escort of Souls and Wrathful Spirit are completed, teleport back to the Labyrinth and proceed south into the Twin Serpent Mountains, where you go for the quest Demon Assassin. Note: Before passing through the gate to the twin serpent mountains you'll see a group of three skeletons of dhuum to your right. Kill them now to ease one of the harder quests later on.
Demon Assassin
Difficulty: Low
Accepting the quest spawns the Slayer, a not too impressive foe, that will move towards the reaper. Simply go back the way you came and wait for him at the fork. Killing the slayer completes the quest and turns the reaper immortal. Attention: The quest also spawns a couple of dryders and soul keepers that slowly move towards the reaper. You may not even see them. Eventually, they will reach the (now immortal) reaper. Do not teleport into twin serpent mountains again, as the foes will immediately proceed to attack you.
Once the slayer is dead, go back east on the path you came and then turn south to the Chaos Planes.
The Four Horsemen
Difficulty: High
This is one of the more dangerous quests. Therefore, additional steps of preparation are taken to reduce the risk of failure.
Whenever you kill a Banished Dream Rider in the Chaos Planes, additional foes are spawned. First, a group of three Mindblade Spectres will spawn. Once they are defeated, a second group of six spectres appears and lastly, once they are dealt with, a final group of nine spectres. Do not advance until you defeated all spectres triggered by a dream rider's demise. The following areas are to be cleared of dream riders before you do the quest The Four Horsemen:
The area between spot (1) and (2).
The area between spot (1) and the monument.
The area around spot (4).
After this has been done, the team is split up:
Position 1 waits in the area of the blue circle. Your job during the quest is to survive as long as possible and delay the advance of foes coming to your position. Stay in your shield set and do not attack.
Position 8 (E/Mo) waits at the reaper.
The rest of the team positions itself at spot (1).
Once everyone is in position and ready, the E/Mo accepts the quest. Now do the following:
The main team kills only the Horseman at spot (1).
The main team walk over to spot (2) and again, only kills the Horseman. Inform the E/Mo once you've killed the Horsemen.
The E/Mo teleport the team to the Labyrinth and back to the Chaos Plains once the main team has killed two Horsemen.
The entire team now advances to spot (4) and kills the two Horsemen on that side. They still have priority, as once they're dead, the reaper turns invulnerable and the quest is completed. Dryder can still be killed afterwards.
Depending on how well the main team fares against the Horsemen, the E/Mo may have to change the plan to secure the run.
After teleporting out of the Chaos Planes and back the surviving foes from spots (1) and (2) keep advancing on the reaper. The E/Mo keeps an eye on the reaper and protects him if the fight at spot (4) takes long enough for foes to reach the reaper.
If the main team fails to kill the Horsemen at spot (1) and (2) quickly, the E/Mo leaves his reaper and assists position 1 (tanking frontliner). Keep him alive so your main team can deal with all foes at spots (1) and (2) and then come to spot (4) by foot and finish the quest.
The quest is done once all four Horsemen are slain. Proceed west to the Spawning Pools for the next quest.
Terrorweb Queen
Difficulty: Medium
Accepting the quest spawns several foes in the centre of the Spawning Pools (that's in safe distance from the monument). In the very centre waits your quest target, the Terrorweb Queen, procted by dryders, skeletons of Dhuum and behemoths. Kill her to complete the quest. This is not too difficult, but be cautious nonetheless:
Dispatch skeletons of Dhuum with priority.
Moving in the tar reduces movement speed by 33%. Melees should keep an eye on the compass and avoid overextending.
It's a bit difficult to move out of meteor showers in time. Try to do so anyway.
Once the quest target is neutralized, teleport back to the chaos planes and proceed north to the Bone Pits.
Imprisoned Spirits
Difficulty: Medium
With a bit of preparation this quest is not too risky.
Clear the main team area broadly.
Clear the area of position 1/8 broadly.
This quest is not accepted by the team. Leave position 6 back at the monument. Everyone has to be in position 'prior to accepting the quest:
Position 1 and 8 safeguard the northern pass.
The main team holds the southern pit.
The ritualist patrols between both points: Place your spirits (and don't use summon spirits) and provide the frontliners with Great Dwarf Weapon.
Once everyone is in the right spot position 6 accepts the quest and joins the main team.
Once no more foes spawn the excort NPCs are safe. Ideally you escort them all the way to the reaper, as they'll attack the chained souls and waste time.
Once the quest is done, teleport back to the Labyrinth.
Unwanted Guests
Difficulty: High
This quest is not accepted by the team. Only position 6 accepts the quest and only when the organizer tells them to do so. Some important points about the quest:
Accepting the quest spawns foes throughout the Labyrinth, fortifying six places.
Each of these quest locations is guarded by two groups of Vengeful Aatxes, which are immortal. Aggroing such a group makes immediate action mandatory: Do not run back to the reaper, but push onward to the actual quest target:
In the centre of each quest location you'll find a Soul Keeper. Killing this foe automatically eliminates all dryders and Vengeful Aatxes of this location, leaving only the skeletons of Dhuum alive.
Therefore, when doing this quest, avoid vengeful Aatxes and give killing the soul keepers absolute priority.
Once everyone knows how the quest works, the team positions itself at quest location (1) and position 6 accepts the quest at the reaper. Proceed as follows:
Kill the first soul keeper right where you stand in the beginning.
Wait until the Vengeful Aatxes have patrolled away from the stairs (else they might body block the entire team). Dash towards the soul keeper and eliminate him.
Position 1 aggroes the Aatxe and lures them to the left wall. The rest of the team can now dash through to the soul keeper without getting body blocked.
Return to quest location 1. Observe the movement of your foes. Wait until the group of Aatxes to your right have patrolled far enough to be left of your stairs, sneak past them and dash towards the soul keeper.
Attack from south and use the path where you killed three skeletons of Dhuum on your way to Demon Assassin.
Return to quest location 4 and move northeast to the last soul keeper. The dryders will usually body block the path. If you have two frontline characters with a shadow step, that won't be an issue as they can bypass the block. If you only have one shadow step (or none at all), it is safer to first return to quest location 3. From there, you can bow pull the dryders away from location 6 when their aatxes patrol towards location 4. That takes care of the body-block problem. You can rush the keeper during the same gap in the next patrol cycle.
Once all six soul keepers are dead, follow the path north and then west into the Ice Wastes.
Servants of Grenth
Difficulty: Medium
Clear the northern path of skeletons of Dhuum. Also position your main team between the northern path and the monument prior to accepting the quest. Once everyone is ready, position 6 accepts the quest. In the area of the main team there spawn three waves of foes. Once they are defeated you've completed all regular quests of the Underworld and can commence the Final Battle.
The Nightman Cometh (Final Battle)
Difficulty: Medium
Accept the quest from King Frozenwind from the quest Servants of Grenth. Once all party members enter Dhuum's halls the battle begins. Prior to doing that, you should know how that fight works and what everyone is supposed to do. To win this battle, two conditions must be met:
Dhuum's health points are depleted (25% left).
Dhuum's Rest (mission progress bar) is filled.
Each team member has their own responsibilities in this fight.
Position 1, 2 and 6.
Die.
To do so, undress and tease Dhuum.
When you're killed, you're teleported into the Forgotten Vale and receive a new set of skills. Put your armour back on.
Wait until all three of you have arrived in the Forgotten Vale. A bug may sometimes cause one of you to get killed in the Forgotten Vale and the only way to return this character to the team is to resurrect him with a scroll of resurrection.
Return to the main team together by talking to Ahlari.
Stand on the platform together with the rest of your team.
Spam skill 1.
Remove death penalty from party members with skill 4.
If you're bored, heal the reapers with skill 2.
Once Dhuum's Rest is filled, use skill 5 instead of skill 1.
Position 3.
Kill Dhuum's Minions.
When there are no minions, attack Dhuum.
If Dhuum's health points drop to 25% but Dhuum's Rest is not yet filled, die and join position 1/2/6.
Position 4, 7 and 8.
Position yourself on the podest and don't die. Keep yourselves and position 5 alive.
Position 5.
Position yourself on the podest.
Place your spirits.
Wait until Dhuum uses the skill Dhuum's Judgment. When he does this, immediately cast pain inverter. This is your team's main source of damage. Try to use it timely.
Good luck at the chest.
Gallery
Click to enlarge.
Regionen
Quest 1: Clear the Chamber
Quest 2: Monuments
Quest 3: Wrathful Spirits
Quest 4: Escort of Souls
Quest 5: Demon Assassin
Quest 6: The Four Horsemen
Quest 7: Terrorweb Queen
Quest 8: Imprisoned Spirits
Quest 9: Unwanted Guests
Quest 10: Servants of Grenth
Path
Alternative builds
The main team is designed to fit in all player professions so any player could tag along. Depending on available player professions and personal preference changes to the team layout are possible. The following list presents tested team build variants. For builds that have been proposed but not yet tested see WIP: Alternative Builds.
FactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
NightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512
FactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52
FactionsAssassin. Shadow Arts 4Dark EscapeStanceFor 8 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
NightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56
NightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512
NightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
NightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28
EotNDervish. Mysticism 16Pious FuryStanceRemove 1 Dervish enchantment. For 7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510
FactionsDervish. Kurzick rank Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.4¾30
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
NightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56
NightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512
NightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
NightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28
EotNDervish. Mysticism 16Pious FuryStanceRemove 1 Dervish enchantment. For 7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510
FactionsDervish. Kurzick rank Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.4¾30
NightfallDervish. Mysticism 0Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 5 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 2 seconds.1010
NightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512
FactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52
FactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
Note: Position 6 is moved to position 3 for the english project branch, so positions 3–5 are moved one spot further back in the team. The following position nomenclature follows the english branch.
NightfallDervish. Earth Prayers 17Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 6 times you hit with a scythe, all other adjacent foes take 67 earth damage.610
NightfallDervish. Earth Prayers 17Vow of StrengthElite Enchantment SpellFor 15 seconds, whenever you attack a foe with your scythe, you deal 27 slashing damage to all adjacent foes.3¼20
NightfallDervish. Earth Prayers 17Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 44 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 11 seconds.66
NightfallDervish. Scythe Mastery 10Eremite's AttackMelee AttackIf it hits, this attack deals +7 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +7 damage and strike all adjacent foes.56
NightfallDervish. Earth Prayers 17Mystic RegenerationEnchantment SpellFor 22 seconds, you have +4 Health regeneration for each enchantment (maximum of 8) on you.6¼10
NightfallDervish. Earth Prayers 17Mirage CloakFlash Enchantment SpellFor 8 seconds, you have a 85% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 44 earth damage.610
NightfallDervish. Mysticism 12Eremite's ZealEnchantment SpellYou gain 3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 3 Energy for each foe within earshot, maximum 8 Energy.3¼15
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
PropheciesWarrior. Tactics 14"To the Limit!"ShoutFor each foe within earshot (maximum 6), you gain one strike of adrenaline. For 19 seconds, your maximum Health is increased by 57.515
FactionsWarrior. Swordsmanship 16Sun and Moon SlashSword AttackAttack target foe twice. These attacks cannot be blocked. This attack skill has % armor penetration.8
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
FactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.2½3
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.22
CoreRanger. Expertise 17"Together as One!"Elite ShoutFor 17 seconds, all party members near you or near your pet deal +16 additional damage with attacks and gain +8 Health regeneration. PvE only.315
EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
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Lightning ReflexesCoreRanger. Expertise Lightning ReflexesStanceFor 5..10..11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.1030
Whirling DefenseCoreRanger. Expertise Whirling DefenseStanceFor 8..18..21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10..11 damage.1060
Lotus StrikeEotNAssassin. Dagger Mastery Lotus StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10..22..26 damage and you gain 5..17..21 Energy.1012
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
NightfallAssassin. UnlinkedWastrel's CollapseElite SkillShadow Step to target foe. If that foe is not using a skill that foe is knocked down. All your non-dagger attack skills are disabled for 10 seconds.5¼20
CoreRanger. Expertise 17Lightning ReflexesStanceFor 12 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.330
FactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.2½3
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.22
EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
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Whirling DefenseCoreRanger. Expertise Whirling DefenseStanceFor 8..18..21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10..11 damage.1060
Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
Lotus StrikeEotNAssassin. Dagger Mastery Lotus StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10..22..26 damage and you gain 5..17..21 Energy.1012
CoreAssassin. Critical Strikes 20Shadow TheftElite SkillShadow Step to target foe. For 25 seconds that foe's attributes are reduced by 6 and your attributes are increased by 6. This skill counts as a Lead Attack. PvE only.5¼20
FactionsAssassin. Critical Strikes 20Critical EyeSkillFor 43 seconds, you have an additional 19% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
NightfallDervish. Scythe Mastery 19Pious AssaultMelee AttackIf it hits, this attack deals +23 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 35 damage.512
NightfallDervish. Scythe Mastery 19Reap ImpuritiesMelee AttackIf this attack hits, you deal +18 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 48 holy damage.5
NightfallDervish. Earth Prayers 10Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 30 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 7 seconds.106
NightfallDervish. Earth Prayers 10Aura of ThornsFlash Enchantment SpellAll nearby foes begin Bleeding for 12 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 6 seconds. 510
EotNAssassin. Critical Strikes 20Way of the MasterEnchantment SpellFor 60 seconds, while holding a non-dagger weapon, you have an additional 43% chance to land a critical hit.5¼30
FactionsAssassin. Critical Strikes 17Critical EyeSkillFor 38 seconds, you have an additional 17% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
NightfallDervish. Scythe Mastery 13Wounding StrikeElite Scythe AttackIf this attack hits, you do +18 damage, target foe suffers from Bleeding for 18 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 18 seconds.53
NightfallDervish. Scythe Mastery 13Reap ImpuritiesMelee AttackIf this attack hits, you deal +13 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 36 holy damage.5
NightfallDervish. Earth Prayers 4Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 18 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 3 seconds.106
NightfallDervish. Earth Prayers 4Aura of ThornsFlash Enchantment SpellAll nearby foes begin Bleeding for 8 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 4 seconds. 510
EotNAssassin. Critical Strikes 17Way of the MasterEnchantment SpellFor 60 seconds, while holding a non-dagger weapon, you have an additional 37% chance to land a critical hit.5¼30
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
NightfallDervish. Earth Prayers 17Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 6 times you hit with a scythe, all other adjacent foes take 67 earth damage.610
NightfallDervish. Earth Prayers 17Vow of StrengthElite Enchantment SpellFor 15 seconds, whenever you attack a foe with your scythe, you deal 27 slashing damage to all adjacent foes.3¼20
NightfallDervish. Earth Prayers 17Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 44 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 11 seconds.66
NightfallDervish. Scythe Mastery 10Eremite's AttackMelee AttackIf it hits, this attack deals +7 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +7 damage and strike all adjacent foes.56
NightfallDervish. Earth Prayers 17Mirage CloakFlash Enchantment SpellFor 8 seconds, you have a 85% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 44 earth damage.610
NightfallRitualist. Spawning Power 17Spirit's StrengthElite Enchantment SpellFor 66 seconds, your attacks deal 39 more damage while under the effects of a weapon Spell.5130
EotNAssassin. Dagger Mastery 13Lotus StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +23 damage and you gain 18 Energy.1012
FactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.52
EotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. PvE only.560
NightfallDervish. Mysticism 14Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 28 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 5 seconds.410
NightfallDervish. Mysticism 14Balthazar's RageFlash Enchantment SpellAll nearby foes are set on fire for 3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 2 strikes of adrenaline if any foes are within earshot.410
NightfallDervish. Mysticism 14Zealous RenewalFlash Enchantment SpellAll nearby foes take 28 holy damage. For 24 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 5 Energy.210
NightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
FactionsDervish. Kurzick rank Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.5¾30
Heart of FuryNightfallDervish. Mysticism 14Heart of FuryStanceFor 9 seconds, you attack 25% faster.4
Reap ImpuritiesNightfallDervish. Scythe Mastery 17Reap ImpuritiesMelee AttackIf this attack hits, you deal +17 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 44 holy damage.5
CoreDervish. Mysticism 17Vow of RevolutionElite Enchantment SpellFor 11 seconds, you have +6 energy regeneration. This skill reapplies itself every time you use a non-Dervish skill. PvE only.3120
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
FactionsMesmer. Domination Magic 13Unnatural SignetSignetTarget foe takes 67 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 44 damage.110
NightfallMesmer. Domination Magic 13MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 88 damage to that foe and all nearby foes.10212
CoreMesmer. Domination Magic 13Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 67 damage.10¼15
PropheciesMesmer. Domination Magic 13Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 89 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1
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Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 – duplicate Shatter HexCoreMesmer. Domination Magic 13Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 108 damage.10110 in chaos planes and bone pits, MistrustNightfallMesmer. Domination Magic 13MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 88 damage to that foe and all nearby foes.10212 or Cry of FrustrationCoreMesmer. Domination Magic 13Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 67 damage.10¼15 in spawning pools.
Shatter HexCoreMesmer. Domination Magic 13Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 108 damage.10110 – keep your frontline clean and deal large area damage in chaos planes and bone pits.
MistrustNightfallMesmer. Domination Magic 13MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 88 damage to that foe and all nearby foes.10212 – deal damage while preventing that casters (except for mindflayers due to Hex BreakerCoreMesmer. Domination Magic Hex BreakerStanceFor 5..65..85 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39..48 damage.515) successfully use skills.
Wastrel's WorryPropheciesMesmer. Domination Magic 13Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 89 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 – damage against tormented spirits and Dhuum.
Bad energy? Unnatural SignetFactionsMesmer. Domination Magic 13Unnatural SignetSignetTarget foe takes 67 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 44 damage.110 to Eremite's ZealNightfallDervish. Mysticism 17Eremite's ZealEnchantment SpellYou gain 3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 3 Energy for each foe within earshot, maximum 8 Energy.2¼15.
Can't rupt? Cry of FrustrationCoreMesmer. Domination Magic 13Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 67 damage.10¼15 to EmpathyCoreMesmer. Domination Magic 13EmpathyHex SpellFor 14 seconds, whenever target foe attacks, that foe takes 49 damage and target foe deals 13 less damage with attacks.10210/Wastrel's DemiseNightfallMesmer. Domination Magic 13Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3.
CoreElementalist. Energy Storage 17Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 540% of the Energy cost each time you cast a spell.5¼20
PropheciesElementalist. Energy Storage 17Ether RenewalElite Enchantment SpellFor 22 seconds, each time you cast a Spell, you gain 4 Energy and 22 Health for each Enchantment on you.10130
NightfallMesmer. Domination Magic 13MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 88 damage to that foe and all nearby foes.10212
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
NightfallMesmer. Domination Magic 13Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3
PropheciesMesmer. Domination Magic 13Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 89 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1
FactionsElementalist. Kurzick rank Elemental Lord (Kurzick)Enchantment SpellFor 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. PvE only.10¼45
PropheciesElementalist. Energy Storage 14Ether RenewalElite Enchantment SpellFor 19 seconds, each time you cast a Spell, you gain 4 Energy and 19 Health for each Enchantment on you.10130
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
PropheciesElementalist. Fire Magic 18Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 141 fire damage and set on fire for 3 seconds.2528
NightfallElementalist. Sunspear rank IntensitySkillFor 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area. PvE only.510
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Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 – maintain on self. Remove and reapply to remove MigrainePropheciesMesmer. Illusion Magic MigraineElite Hex SpellFor 5..17..21 seconds, target foe suffers -1..7..8 Health degeneration and takes 100% longer to activate skills.10212.
FactionsElementalist. Kurzick rank Elemental Lord (Kurzick)Enchantment SpellFor 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. PvE only.10¼45
PropheciesElementalist. Energy Storage 14Ether RenewalElite Enchantment SpellFor 19 seconds, each time you cast a Spell, you gain 4 Energy and 19 Health for each Enchantment on you.10130
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
PropheciesElementalist. Air Magic 18Chain LightningSpellTarget foe and up to two other foes near your target are struck for 100 lightning damage. This spell has 25% armor penetration.51026
CoreElementalist. Air Magic 18Lightning StrikeHex SpellStrike target foe for 59 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 59 lightning damage.515
EotNElementalist. Air Magic 18Shell ShockSpellTarget foe takes 34 lightning damage and has Cracked Armor for 23 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
NightfallElementalist. Sunspear rank IntensitySkillFor 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area. PvE only.510
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Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 – maintain on self. Remove and reapply to remove MigrainePropheciesMesmer. Illusion Magic MigraineElite Hex SpellFor 5..17..21 seconds, target foe suffers -1..7..8 Health degeneration and takes 100% longer to activate skills.10212.
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
NightfallRitualist. Channeling Magic 17Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 64 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 94 lightning damage.5¾5
FactionsRitualist. Channeling Magic 17Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 124 lightning damage.5¼10
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 (+8.8) seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
FactionsRitualist. Channeling Magic 17Essence StrikeSpellTarget foe is struck for 66 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
PropheciesMesmer. Inspiration Magic 9ChannelingEnchantment SpellFor 37 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.5115
FactionsMesmer. Inspiration Magic 13Auspicious IncantationEnchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 6 seconds, and you gain 188% of that spell's Energy cost.5125
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 51 Health. PvE only.5¼20
EotNNo Profession. Asura rank TechnobabbleSpellTarget foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. PvE only.10110
FactionsRitualist. Spawning Power 13Spirit ChannelingElite Enchantment SpellFor 12 seconds, you have +5 Energy regeneration. When you cast this spell, you gain 11 Energy if you are within earshot of a spirit.5130
CoreMonk. Protection Prayers 7Protective SpiritEnchantment SpellFor 13 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
FactionsRitualist. Restoration Magic 17Wielder's BoonSpellHeal target ally for 66 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 83 Health.5¼4
FactionsRitualist. Restoration Magic 17Mend Body and SoulSpellTarget ally is healed for 128 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 17Spirit LightSpellTarget ally is healed for 196. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 17Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 66 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 95 Health10125
FactionsRitualist. Restoration Magic 17LifeBinding RitualCreate a level 16 Spirit with 320 (+154) Health and 97 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 8 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Spawning Power 15Attuned Was SongkaiElite Item SpellHold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -50% of the base Energy to cast.10260
CoreMonk. Protection Prayers 7Protective SpiritEnchantment SpellFor 13 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
FactionsRitualist. Restoration Magic 17Wielder's BoonSpellHeal target ally for 66 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 83 Health.5¼4
FactionsRitualist. Restoration Magic 17Mend Body and SoulSpellTarget ally is healed for 128 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 17Spirit LightSpellTarget ally is healed for 196. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 17Spirit TransferSpellThe Spirit nearest you loses 56 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 17LifeBinding RitualCreate a level 16 Spirit with 320 (+179) Health and 97 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 8 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
CoreMonk. Protection Prayers 7Protective SpiritEnchantment SpellFor 13 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
FactionsRitualist. Restoration Magic 17Mend Body and SoulSpellTarget ally is healed for 128 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 17Spirit LightSpellTarget ally is healed for 196. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 17Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 66 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 95 Health10125
FactionsRitualist. Restoration Magic 17LifeBinding RitualCreate a level 16 Spirit with 320 (+38) Health and 97 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 8 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20