A brong (brave+strong) multi-character rainbow spike that goes through prot and has massive defense. It might look like a complete joke, but the spike deals 1000 damage sans deep wound and pretty much can't fail against a low target or an HB monk that can't effectively heal itself. Equip for everyone is survivors, except N/Rt, who has to use a 25% faster corpse cast on gloves
The Caller Dude[]
Caller. Keep Bip on bad monks that can't manage energy good.
Attributes and Skills[]
Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Usage[]
Bip bad monks that can't use energy. Don't worry about giving spikes away with augury, the spike is slow and ignores most prot. Strip for damage and to remove channeling/other things monks put up that annoys them when they get striped. Count from 3, spike on 2 with shadow strike, follow up with vamp gaze. Don't spike too often.
The Weapons Guy[]
N/Rt, annoys people with weapons and assists in killing things. Uses well of power for epic win and corpse control.
Attributes and Skills[]
Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Usage[]
Spike on 2 with shadow strike, follow up with dark pact. Destroy faces with weapon spam. Use well when anything dies.
The DA paragon[]
Spikes with spearchuck. Puts up DA to make epic block. Bladeturn refrain for godmode on everyone.
Attributes and Skills[]
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 5 Energy). |
Usage[]
Spike on 1 with a spear skill, use go for the eyes before it. Keep up DA, res dead things.
Captain Planet[]
Spikes with keen/powershot. Keeps up refrains and the power is yours.
Attributes and Skills[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 48%. |
Usage[]
Spike on 1 with keen, follow with powershot, keep dshotting important things.
Empathetic Monk[]
Spikes spear and banish. Removes hexes and pumps ghost HP on altar maps.
Attributes and Skills[]
Your allies are healed for 19 Health whenever you cast Monk spells on them. |
Usage[]
Spike on 1 with spear/banish or just banish is spear is cooling. Watch the field and supportive targets getting KDed.
SoD snare[]
Spikes spear and banish. Also the main and pretty much only snare, and a very important prot.
Attributes and Skills[]
Your allies are healed for 19 Health whenever you cast Monk spells on them. |
Usage[]
Spike on 1 with spear/banish or just banish is spear is cooling. Snare things. Use SoD to stop meelee damage.
The Prot[]
Spikes spear and banish. Prot monk that also happens to spike
Attributes and Skills[]
Usage[]
Spike on 1 with spear/banish or just banish is spear is cooling. Be a prot as normal in HA.
The HB[]
Heals everything. Main healer
Attributes and Skills[]
Your allies are healed for 32 Health whenever you cast Monk spells on them. |
Usage[]
Heal.