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Enrolment[]

If you wish to sign up for the current run, please provide the following information:

  • Positions you'd be able to play.
  • Preferred position.
  • Ingame name (if you don't want to post this one, put yourself on the bench).

And then simply sign with --~~~~ which generates your signature. Note that you can only sign up on this page if you're currently logged in with a PvX account. --Krschkr (talk) 00:33, 28 November 2020 (UTC)

Next Run: No Date Given[]

Main roster:

  • (sign here)

Bench:

  • (sign here)

Previous Runs[]

Saturday December 5th 2020, 19:00 UTC
Sunday, January 10th 2021, 12:30 UTC
Sunday, January 10th 2021, 19:00 UTC
Sunday, October 24th 2021, 17:00 UTC
Sunday, October 31st 2021
Sunday, November 7th 2021 18:00 UTC
Sunday, December 5th 12:00 UTC

General Discussion[]

General points go here. And feel free to create new talk page sections. --Krschkr (talk) 15:54, 28 November 2020 (UTC)

Stream of the last run. --Krschkr (talk) 00:32, 12 April 2021 (UTC)

When theory crafting gets out of hand[]

Necromancer / Dervish     

MasochismSoul TakerTwin Moon SweepEremite's AttackStaggering ForceDust CloakDrunken Master"I Am Unstoppable!"

Masochism
Soul Taker
Twin Moon Sweep
Eremite's Attack
Staggering Force
Dust Cloak
Drunken Master
"I Am Unstoppable!"
Necromancer / Dervish     

MasochismSoul TakerTwin Moon SweepEremite's AttackStaggering ForceDust CloakDrunken Master"I Am Unstoppable!"

Masochism
Soul Taker
Twin Moon Sweep
Eremite's Attack
Staggering Force
Dust Cloak
Drunken Master
"I Am Unstoppable!"
Paragon / Warrior     

"To the Limit!""For Great Justice!""Save Yourselves!""There's Nothing to Fear!""They're on Fire!"Heroic RefrainAggressive Refrain"Fall Back!"

"To the Limit!"
"For Great Justice!"
"Save Yourselves!"
"There's Nothing to Fear!"
"They're on Fire!"
Heroic Refrain
Aggressive Refrain
"Fall Back!"
Necromancer / Monk     

Dark AuraDark FuryGreat Dwarf WeaponFoul FeastAngorodon's GazeBlood is PowerBreath of the Great DwarfStrength of Honor

Dark Aura
Dark Fury
Great Dwarf Weapon
Foul Feast
Angorodon's Gaze
Blood is Power
Breath of the Great Dwarf
Strength of Honor
Monk / Mesmer     

Spell BreakerShield of AbsorptionSeed of LifeArcane EchoAuspicious IncantationEther SignetHeaven's DelightBlessed Aura

Spell Breaker
Shield of Absorption
Seed of Life
Arcane Echo
Auspicious Incantation
Ether Signet
Heaven's Delight
Blessed Aura
Monk / Mesmer     

Unyielding AuraDwayna's KissSeed of LifeArcane MimicryGreat Dwarf WeaponSelfless SpiritHeaven's DelightCure Hex

Unyielding Aura
Dwayna's Kiss
Seed of Life
Arcane Mimicry
Great Dwarf Weapon
Selfless Spirit
Heaven's Delight
Cure Hex
Monk / Mesmer     

Healing BurstDwayna's KissSeed of LifeArcane MimicryVigorous SpiritSelfless SpiritProtective SpiritCure Hex

Healing Burst
Dwayna's Kiss
Seed of Life
Arcane Mimicry
Vigorous Spirit
Selfless Spirit
Protective Spirit
Cure Hex
Ritualist

Soul TwistingBoon of CreationShelterUnionDisplacementArmor of UnfeelingBreath of the Great DwarfSummon Spirits

Soul Twisting
Boon of Creation
Shelter
Union
Displacement
Armor of Unfeeling
Breath of the Great Dwarf
Summon Spirits
pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer
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gcOQGkUZlqphyEPxVRMIQYP2Zt72OGAAAACHHAACCgbOANEUspOSCRHMJsKmA2IeH0KOPAAAAACn4AAC
CgaOwUTM43AZKi4uKHcJQ0JupLCgAAAAAAAACCgYOwUS0YITMEbE5gBBrivgdRTfAAAAC4HAACCgaOwU
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Don't mind the attributes in the table and teambuild code, they're not really correct. So, what does this build do? You have two melees with 20 "scythe mastery" and two sources of AoE cracked armour, 33% attack speed boost, 34% movement speed boost, +64 armour ignoring hit damage (ST, SoH, GDW) for great attack damage. On top of that they keep triggering Dark Aura for +65 armour ignoring area damage per attempted attack (try surviving that, trap rangers) and used flash enchantment. As long as they attack two balling targets, they can spam Twin Moon Sweep under the effect of Dark Fury. I would be mildly surprised if that damage doesn't suffice to get things done.
How do they stay alive? Casters will supposedly be neutralized completely because one melee has permanent Spell Breaker, the other one at least got it for 36 seconds (half of the time). If you need more, we have two more monks with 20 divine favour and arcane mimicry. Against Aatxes and other melees we've got Shelter, Union, Displacement held alive by Armor of Unfeeling and Summon Spirits. Then there are two copies of Dust Cloak for blinds, aswell as a paragon with instantly available "Save Yourselves!" and near-permanent "There's Nothing to Fear!". Against skeletons of Dhuum, which bypass all protection, we have two copies of Breath of the Great Dwarf, we have a regular Divine Healing and one buffed to 131 healing by Unyielding Aura aswell as a Healing Burst which, also thanks to Unyielding Aura, heals the entire party for a ridiculous 112 health points whenever used, at a recharge of 3 seconds and a single target heal of 375 health points. Dwayna's Kiss will heal the frontline necromancers for an estimated 658 health points at two seconds recharge, and we've got that twice. If need be, the UA monk could even copy healing burst so we've got two of these ridiculous things. This absurd amount of healing and protection should never fail, and thanks to Blood is Power on the SUPER-SACCER they can't even run out of energy.
What could possibly go wrong? Thanks to the spell breakers not even Rend Enchantment and Clumsiness are going to stop the killing machines in the frontline. However, they're... only two. Maybe I overestimate their damage output. This team has a backline of five characters, which is quite excessive. Maybe it would work without the communing prot if we put a second Protective Spirit on the UA monk, allowing us to play three of these ridiculous frontliners. But even then I might underestimate the effects of the scattering caused by Dark Aura. Or soul taker gets interrupted through spell breaker with leech signet. Oh, and maybe the super-saccer dies. Anyway. My rambling has just the purpose of saving this theory craft here so I can pick it up at some point, when we have tested the serious variants for the page and can leave for new team build concepts derived from the experiences made during this project.--Krschkr (talk) 01:31, 28 October 2021 (UTC)

Tweaked it a bit and turned it into a team for DoA. See DoA Schnablonskiway. --Krschkr (talk) 13:28, 25 November 2021 (UTC)
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