A GvG team capable of adapting to many situations and outplaying gimmicky opponents through player skill. Relies primarily on well coordinated spikes while softening up the enemy team with pressure. High frequency in tournaments and ladder play (as of April 2012).
CoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. This attack skill has 14% armor penetration.7
PropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has 14% armor penetration.5½3
CoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration.6
PropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. This attack skill has 14% armor penetration.510
CoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration.510
NightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Magehunter's SmashNightfallWarrior. Hammer Mastery 13Magehunter's SmashElite Hammer AttackIf this attack hits, target foe is knocked down. If your target is under the effects of an Enchantment, this attack cannot be blocked.8
Death Pact SignetNightfallRitualist. Restoration Magic 3Death Pact SignetSignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.312
Equipment
Weapons
Zealous Hammer of Defense/Fortitude, 15^50
Elemental Hammer of Defense/Fortitude, 15^50
Vampiric Hammer of Defense/Fortitude, 15^50
Furious Spear of Fortitude, +5 energy
Furious or Zealous Axe/Sword of Defense, +5 energy
Strength Shield of Fortitude, -20% blind
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
Armor
4x Sentinel's Insignia
Stonefist Insignia
Superior Vigor
Minor Hammer Mastery
Minor Strength
Clarity
Usage
Use Enraging Charge as a speed boost and for adrenaline gain.
Bull's Strike on moving targets for damage and knockdown.
Knockdown with Devastating Hammer and Hammer Bash.
Apply Deep Wound when needed with Crushing Blow.
When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step,wait half a second->Hammer Bash.
PropheciesWarrior. Axe Mastery 14EviscerateElite Axe AttackIf Eviscerate hits, you strike for +29 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration.8
EotNWarrior. Strength 13Body BlowMelee AttackIf this attack hits, target foe takes +36 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 13 seconds. This attack skill has 13% armor penetration.7
CoreWarrior. Axe Mastery 14Disrupting ChopAxe AttackIf it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. This attack skill has 13% armor penetration.6
CoreWarrior. Strength 13Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration.510
PropheciesElementalist. Air Magic 3ShockSkillTarget touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration.105¾10
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Agonizing ChopNightfallWarrior. Axe Mastery 14Agonizing ChopAxe AttackWhen this attack hits, you deal +19 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action.61
Executioner's StrikeCoreWarrior. Axe Mastery 14Executioner's StrikeAxe AttackIf this attack hits, you strike for +38 damage.8
Whirling AxeFactionsWarrior. Axe Mastery 14Whirling AxeElite Axe AttackIf this attack hits, you strike for +19 damage and any stance being used by your target ends. This attack cannot be blocked.4 + DismemberCoreWarrior. Axe Mastery 14DismemberAxe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 19 seconds.5
Equipment
Weapons
Zealous Axe of Defense/Fortitude, 15^50
Elemental Axe of Defense/Fortitude, 15^50
Vampiric Axe of Defense/Fortitude, 15^50
Air Focus of Fortitude, 15/-1 energy
Furious Spear of Fortitude, +5 energy
Strength Shield of Fortitude, -20% blind
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
Runes and Insignia
4x Radiant Insignia
Stonefist Insignia
Superior Vigor
Minor Axe
Minor Strength or Attunement, depending on preference
Clarity
Usage
Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
FactionsRanger. Marksmanship 10Melandru's ShotElite Bow AttackIf this attack hits, your target bleeds for 18 seconds. If it hits a foe that is moving or knocked down, that foe takes +20 damage and is crippled for 11 seconds.218
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
CoreRanger. Marksmanship 10Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +23 damage.4½5
NightfallRanger. Wilderness Survival 10Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.212
CoreRanger. Expertise 14Lightning ReflexesStanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.430
NightfallMonk. Protection Prayers 3Mending TouchSpellTouched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way.2¾6
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Leech SignetCoreMesmer. Inspiration Magic 3Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 5 Energy.¼30
Point Blank ShotPropheciesRanger. Expertise 14Point Blank ShotBow AttackShoot an arrow that has half the normal range, but strikes for +38 damage.23
Crippling ShotPropheciesRanger. Marksmanship 10Crippling ShotElite Bow AttackIf Crippling Shot hits, your target becomes Crippled for 8 seconds. This attack cannot be blocked.104
Magebane ShotNightfallRanger. UnlinkedMagebane ShotElite Bow AttackIf this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds. This attack cannot be blocked.10½5
Equipment
Armor
5x Radiant or Survivor Insignia
Superior Vigor
Minor Expertise
Minor Marksmanship
Minor Wilderness Survival
Weapons
Poisonous Recurve of Fortitude, 15^50
Poisonous Recurve of Fortitude, +5 energy
Crippling Recurve of Fortitude, +5 energy
Sundering Flatbow of Fortitude, 15^50
Poisonous Spear of Defense, +5 energy
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
FactionsElementalist. Water Magic 14Mirror of IceElite Hex SpellShatter a Mirror of Ice. All foes near you and target ally take 66 cold damage and move 66% slower for 6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.10¾15
NightfallElementalist. Water Magic 14Freezing GustHex SpellIf target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 5 seconds.1018
PropheciesElementalist. Water Magic 14Shard StormHex SpellSend out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds.10110
CoreElementalist. Water Magic 14Blurred VisionHex SpellFor 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112
EotNElementalist. Water Magic 14Glowing IceSpellDeals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.518
PropheciesElementalist. Water Magic 14Armor of FrostEnchantment SpellFor 32 seconds, you gain +40 armor against physical damage and have +1 Water Magic.5120
CoreElementalist. Water Magic 14Water AttunementEnchantment SpellFor 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic.10130
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Winter's EmbraceEotNElementalist. Water Magic 14Winter's EmbraceHex SpellFor 6 seconds, target foe moves 66% slower and takes 14 damage while moving. 10¾15
Glyph of Lesser EnergyCoreElementalist. Energy Storage 13Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 17 less Energy to cast.5130
Equipment
Armor
5x Blessed Insignia (Survivor if running Ether Prism)
Superior Vigor
Minor Water Magic
Minor Energy Storage
Vitae
Weapons
Water Wand of Memory, 20% cast time
Water Focus of Aptitude, 20% recharge
Water Wand of Memory, +15/-1 energy
Energy Storage Focus of Fortitude, +15/-1 energy
Adept Water Staff of Enchanting, 20% cast time
Spear of Defense, +5 energy or 10% recharge or 10% cast time
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
Usage
Maintain enchantments.
Spike with Shard Storm -> Freezing Gust.
Save all snares for enemy flag carrier when the other team is attempting to cap the flagstand. Use Blurred Vision on the enemy ranger, if any, to minimize disruption.
Position self accordingly to contain anticipated enemy splits.
Try to maximize the effect of Blurred Vision by hitting more than one target per cast with it.
NightfallElementalist. Earth Magic 14Stone SheathElite Enchantment SpellFor 19 seconds, you and target ally have +28 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 66 earth damage and are Weakened for 19 seconds.10115
NightfallElementalist. Earth Magic 14Ebon HawkSpellSend a projectile that strikes target foe for 80 earth damage and causes Weakness for 14 seconds if it hits.1015
CoreElementalist. Earth Magic 14StoningSpellSend out a large stone, striking target foe for 101 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.1515
CoreElementalist. Earth Magic 14Ward Against MeleeWard SpellYou create a Ward Against Melee at your current location. For 19 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.15130
CoreElementalist. Earth Magic 14Earth AttunementEnchantment SpellFor 58 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.10130
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Ward of StabilityFactionsElementalist. Earth Magic 14Ward of StabilityWard SpellCreate a Ward of Stability at your current location. For 24 seconds, non-Spirit allies cannot be knocked down.10130
GlowstoneNightfallElementalist. Earth Magic 14GlowstoneSpellDeals 47 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened.5¾7
Equipment
Armor
5x Blessed Insignia
Superior Vigor
Minor Earth Magic
Minor Energy Storage
Vitae
Weapons
Earth Wand of Memory, 20% cast time
Earth Focus of Aptitude, 20% recharge
Earth Wand of Memory, +15/-1 energy
Energy Storage Focus of Fortitude, +15/-1 energy
Adept Earth Staff of Enchanting, 20% cast time
Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
Usage
Maintain Earth Attunement and cover with Stone Sheath frequently.
Use Stone Sheath for defense and supporting the frontline.
NightfallElementalist. Air Magic 15Invoke LightningElite SpellTarget foe and up to two other foes near your target are struck for 90 lightning damage. This Spell has 25% armor penetration.51016
EotNElementalist. Air Magic 15Shell ShockSpellTarget foe takes 30 lightning damage and has Cracked Armor for 20 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
NightfallElementalist. Air Magic 15Lightning BoltSpellSend out a Lightning Bolt that strikes for 50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 50 additional lightning damage. This spell has 25% armor penetration.518
CoreElementalist. Air Magic 15Air AttunementEnchantment SpellFor 60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Blinding SurgeNightfallElementalist. Air Magic 14Blinding SurgeElite SpellTarget foe is struck for 47 lightning damage. That foe and all adjacent foes are Blinded for 8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.10¾6
Rend EnchantmentsCoreNecromancer. Curses 3Rend EnchantmentsSpellRemove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 49 damage.5220
Equipment
Armor
5x Blessed Insignia
Superior Vigor
Minor Air Magic
Minor Energy Storage
Vitae
Weapons
Air Wand of Memory, 20% cast time
Air Focus of Aptitude, 20% recharge
Air Wand of Memory, +15/-1 energy
Energy Storage Focus of Fortitude, +15/-1 energy
Adept Air Staff of Enchanting, 20% cast time
Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
Usage
Keep your Attunement covered.
Lead on spikes with Shell Shock, or Rend if called for (if equipped).
Gale monks on spikes and follow with Invoke if spikes are not going through.
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
PropheciesMesmer. Domination Magic 14Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 11 seconds for that foe.150.220
PropheciesMesmer. Domination Magic 14Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy.100.220
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.102.012
PropheciesMesmer. Domination Magic 14ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe.101.330
CoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage.100.720
CoreMesmer. Inspiration Magic 11Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.51.320
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.2.2
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Power DrainCoreMesmer. Inspiration Magic 11Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy.5¼20
Cry of FrustrationCoreMesmer. Domination Magic 14Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 71 damage.10¼15
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
Equipment
Armor
5x Prodigy's or Survivor Insignia
Superior Vigor
Major Domination Magic
Minor Inspiration Magic
Minor Fast Casting
Vitae
Weapons
Domination Wand of Memory, 20% cast time
Domination Focus of Aptitude, 20% recharge
Inspiration Wand of Memory, 20% cast time
Inspiration Focus of Aptitude, 20% recharge
Domination Wand of Memory, +15/-1 energy
Domination Focus of Fortitude, +15/-1 energy
Adept Restoration Staff of Fortitude, 20% cast time
Spear of Defense, +5 energy
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health.5¾2
CoreMonk. Protection Prayers 14Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health.5¼2
FactionsMonk. Protection Prayers 14Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 35 Health.10¼2
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 35 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health.-15112
CoreWarrior. Tactics 8Balanced StanceStanceFor 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
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AegisCoreMonk. Protection Prayers 14AegisEnchantment SpellFor 11 seconds, all party members within earshot have a 50% chance to block attacks.10230
Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520
Equipment
Armor
5x Disciple's Insignia
Superior Vigor
Minor Protection Prayers
Minor Divine Favor
Vitae
Weapons
Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
Protection Focus of Aptitude, 20% recharge
Protection Wand of Memory, +15/-1 energy
Protection Focus of Fortitude, +15/-1 energy
Adept Protection Staff of Enchanting, 20% cast time
Crippling Spear of Defense, +5 energy
Crippling Spear of Defense, -5 energy
Tactics r7-8 Shield of Fortitude, -20% cripple
Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
CoreMonk. Healing Prayers 14Word of HealingElite SpellHeal target ally for 94(+29) Health. Heal for an additional 109 Health if that ally is below 50% Health.5¾3
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 29 Health.10¼
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 29 Health.5¼4
FactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18
CoreMonk. Protection Prayers 8Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 17 Health. Target ally gets healed for 29 Health.5¼4
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 29 Health.5112
PropheciesWarrior. Tactics 8Disciplined StanceStanceFor 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.515
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Healing BurstFactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
Equipment
Armor
5x Disciple's Insignia
Superior Vigor
Minor Healing Prayers
Minor Protection Prayers
Minor Divine Favor
Vitae
Weapons
Healing Wand of Memory, 20% cast time
Healing Focus of Aptitude, 20% recharge
Healing Wand of Memory, +15/-1 energy
Healing Focus of Fortitude, +15/-1 energy
Adept Protection Staff of Enchanting, 20% cast time
Crippling Spear of Defense, +5 energy
Crippling Spear of Defense, -5 energy
Tactics r7-8 Shield of Fortitude, -20% cripple
Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
FactionsRitualist. Spawning Power 13Spirit ChannelingElite Enchantment SpellFor 12 seconds, you have +5 Energy regeneration. When you cast this spell, you gain 11 Energy if you are within earshot of a spirit.5130
FactionsRitualist. Restoration Magic 14Wielder's BoonSpellHeal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health.5¼4
FactionsRitualist. Restoration Magic 14Resilient WeaponWeapon SpellFor 11 (+5.7) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016
FactionsRitualist. Restoration Magic 14Weapon of WardingWeapon SpellFor 8 (+4.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015
FactionsRitualist. Restoration Magic 14Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health10125
FactionsRitualist. Restoration Magic 14LifeBinding RitualCreate a level 13 Spirit with 260 (+135) Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Restoration Magic 14RecuperationBinding RitualCreate a level 13 Spirit with 260 (+135) Health and 79 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds.25¾45