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*Use [[gww:Stone Sheath|Stone Sheath]] for defense and supporting the frontline.
 
*Use [[gww:Stone Sheath|Stone Sheath]] for defense and supporting the frontline.
 
*Assist in spikes with [[gww:Obsidian Flame|Obsidian Flame]].
 
*Assist in spikes with [[gww:Obsidian Flame|Obsidian Flame]].
*Spam [[gww:Ebon Hawk|Ebon Hawk]] -> [[gww:Stoning|Stoning]]. You may use Weakness for Stone Sheath instead of Ebon Hawk.
+
*Spam [[gww:Ebon Hawk|Ebon Hawk]] -> [[gww:Stoning|Stoning]]. You may use Stone Sheath instead of Ebon Hawk for Weakness.
   
 
=== Air Elementalist ===
 
=== Air Elementalist ===

Revision as of 21:53, 18 April 2012

Metacapecategory

This build is part of the current metagame.

This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:


A GvG team capable of adapting to many situations and outplaying gimmicky opponents through player skill. Relies primarily on well coordinated spikes while softening up the enemy team with pressure. High frequency in tournaments and ladder play (as of April 2012).

Team Overview

Devastating Hammer Protector's Strike Hammer Bash Crushing Blow Bull's Strike Flail Enraging Charge Resurrection Signet
Eviscerate Body Blow Disrupting Chop Bull's Strike Shock Frenzy Rush Resurrection Signet
Melandru's Shot Distracting Shot Savage Shot Apply Poison Natural Stride Lightning Reflexes Mending Touch Resurrection Signet
Mirror of Ice Stone Sheath Invoke Lightning Optional Optional Optional Optional Resurrection Signet
Power Block Power Leak Leech Signet Diversion Shame Shatter Enchantment Drain Enchantment Resurrection Signet
Restore Condition Reversal of Fortune Spirit Bond Guardian Shielding Hands Aura of Stability Holy Veil Balanced Stance
Word of Healing Infuse Health Patient Spirit Guardian Signet of Rejuvenation Draw Conditions Cure Hex Disciplined Stance
Spirit Channeling Wielder's Boon Resilient Weapon Weapon of Warding Protective Was Kaolai Life Recuperation Dash





Hammer Warrior

12 + 1 + 1
Your attack skills gain 14% armor penetration.
 save
Template code

Optional

  • Magehunter's Smash Magehunter's Smash
  • Death Pact Signet Death Pact Signet


Equipment

Weapons

  • Zealous Hammer of Defense/Fortitude, 15^50
  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer Mastery
  • Minor Strength
  • Clarity

Usage

  • Use Enraging Charge as a speed boost and for adrenaline gain.
  • Bull's Strike on moving targets for damage and knockdown.
  • Knockdown with Devastating Hammer and Hammer Bash.
  • Apply Deep Wound when needed with Crushing Blow.
  • When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step,wait half a second->Hammer Bash.



Shock Axe

Your attack skills gain 13% armor penetration.
 save
Template code

Optional

  • Agonizing Chop Agonizing Chop
  • Executioner's Strike Executioner's Strike
  • Whirling Axe Whirling Axe + Dismember Dismember


Equipment

Weapons

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Runes and Insignia

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe
  • Minor Strength or Attunement, depending on preference
  • Clarity

Usage

  • Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
  • Knock Down moving foes with Bull's Strike.
  • Disrupt and knock down targets with Shock or create a knockdown-lock with Bull's Strike.
  • Spike targets with Eviscerate and Body Blow (or Executioner's Strike.)
  • Body Blow can also function as a second Deep Wound attack skill if your target is affected by Cracked Armor.
  • Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
  • Use Rush to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
  • Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
  • Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
  • Resurrect allies when necessary.

Alternatives

Build:D/any Avatar of Balthazar

Avatar of Balthazar Wearying Strike Twin Moon Sweep Heart of Fury Staggering Force Aura of Thorns Fleeting Stability Resurrection Signet


Build:W/E Crippling Slash Warrior

Crippling Slash Gash Sun and Moon Slash Savage Slash Frenzy Rush Conjure Flame Resurrection Signet



Ranger

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
 save
Template code

Optional

  • Leech Signet Leech Signet
  • Point Blank Shot Point Blank Shot
  • Crippling Shot Crippling Shot
  • Magebane Shot Magebane Shot


Equipment

Armor

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival

Weapons

  • Poisonous Recurve of Fortitude, 15^50
  • Poisonous Recurve of Fortitude, +5 energy
  • Crippling Recurve of Fortitude, +5 energy
  • Sundering Flatbow of Fortitude, 15^50
  • Poisonous Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type



Midline Support (Pick One)

Water Elementalist

Your maximum Energy is raised by 39.
 save
Template code

Optional

  • Winter's Embrace Winter's Embrace
  • Glyph of Lesser Energy Glyph of Lesser Energy
  • Death Pact SignetFlesh of My Flesh

Equipment

Armor
  • 5x Blessed Insignia (Survivor if running Ether Prism)
  • Superior Vigor
  • Minor Water Magic
  • Minor Energy Storage
  • Vitae
Weapons
  • Water Wand of Memory, 20% cast time
  • Water Focus of Aptitude, 20% recharge
  • Water Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Water Staff of Enchanting, 20% cast time
  • Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Maintain enchantments.
  • Spike with Shard Storm -> Freezing Gust.
  • Save all snares for enemy flag carrier when the other team is attempting to cap the flagstand. Use Blurred Vision on the enemy ranger, if any, to minimize disruption.
  • Position self accordingly to contain anticipated enemy splits.
  • Try to maximize the effect of Blurred Vision by hitting more than one target per cast with it.


Earth Elementalist

Your maximum Energy is raised by 39.
 save
Template code

Optional

  • Ward of Stability Ward of Stability
  • Glowstone Glowstone
  • Death Pact SignetFlesh of My Flesh

Equipment

Armor
  • 5x Blessed Insignia
  • Superior Vigor
  • Minor Earth Magic
  • Minor Energy Storage
  • Vitae
Weapons
  • Earth Wand of Memory, 20% cast time
  • Earth Focus of Aptitude, 20% recharge
  • Earth Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Earth Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

Air Elementalist

12 + 1 + 2
Your maximum Energy is raised by 39.
 save
Template code

Optional

  • Blinding Surge Blinding Surge
  • Rend Enchantments Rend Enchantments
  • Death Pact SignetFlesh of My Flesh

Equipment

Armor
  • 5x Blessed Insignia
  • Superior Vigor
  • Minor Air Magic
  • Minor Energy Storage
  • Vitae
Weapons
  • Air Wand of Memory, 20% cast time
  • Air Focus of Aptitude, 20% recharge
  • Air Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Air Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Keep your Attunement covered.
  • Lead on spikes with Shell Shock, or Rend if called for (if equipped).
  • Gale monks on spikes and follow with Invoke if spikes are not going through.



Domination Mesmer

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
 save
Template code

Optional

  • Power Drain Power Drain
  • Cry of Frustration Cry of Frustration
  • Flesh of My Flesh Flesh of My Flesh


Equipment

Armor

  • 5x Prodigy's or Survivor Insignia
  • Superior Vigor
  • Major Domination Magic
  • Minor Inspiration Magic
  • Minor Fast Casting
  • Vitae

Weapons

  • Domination Wand of Memory, 20% cast time
  • Domination Focus of Aptitude, 20% recharge
  • Inspiration Wand of Memory, 20% cast time
  • Inspiration Focus of Aptitude, 20% recharge
  • Domination Wand of Memory, +15/-1 energy
  • Domination Focus of Fortitude, +15/-1 energy
  • Adept Restoration Staff of Fortitude, 20% cast time
  • Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

RC Prot Monk

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

Optional

  • Aegis Aegis
  • Shield Guardian Shield Guardian


Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Minor Protection Prayers
  • Minor Divine Favor
  • Vitae

Weapons

  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
  • Cast Reversal of Fortune for an immediate heal and damage prevention.
  • Remove harmful conditions and heal allies with conditions on them with Restore Condition.
  • Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
  • Aura of Stability is used to protect allies from Knockdown.
  • Guardian for blocking on allies.
  • Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.



Infuse Monk

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
Template code

Optional

  • Healing Burst Healing Burst


Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Minor Healing Prayers
  • Minor Protection Prayers
  • Minor Divine Favor
  • Vitae

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage



Flagger

Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
 save
Template code


Equipment

Armor

  • 5x Ghost Forge or Survivor's Insignia
  • Superior Vigor
  • Minor Restoration Magic
  • Minor Spawning Power
  • Vitae

Weapons

  • Restoration Wand of Memory, 20% cast time
  • Restoration Focus of Aptitude, 20% recharge
  • Restoration Wand of Memory, +15/-1 energy
  • Restoration Focus of Fortitude, +15/-1 energy
  • Adept Spawning Staff of Enchanting, 20% cast time
  • Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
  • Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
  • Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
  • Use Protective Was Kaolai for party healing.
  • Use Dash for an IMS.

Variants

Build:Rt/E Shackles Runner
Icy Shackles Wielder's Boon Resilient Weapon Weapon of Warding Protective Was Kaolai Life Glyph of Lesser Energy Armor of Mist


Build:Rt/E Gust Runner
Gust Wielder's Boon Resilient Weapon Weapon of Warding Protective Was Kaolai Life Glyph of Lesser Energy Ice Prison