This build is currently being tested. Please join the discussion and rate this build if you have experience with this or closely related builds. If you are the author of this build, you may wish to add this page to your watchlist if you haven't already. This build has been designed for the following use: |
This build takes a new spin on the classic 55 Monk, the 330 Elementalist. Using Protection and Earth skills, this build negates damage more effectively than the SoA 55, with a respectable damage output. This build can be easily modified to allow for almost any situation.
Skills and Attributes
Your maximum Energy is raised by 18. |
Equipment
- Full Radiant Armor with Runes of Attunement where necessary
- Any +20% Enchanting weapon, such as a Totem Axe.
- A 20/20 Earth Focus, such as Joffs' Focus.
Usage
- Maintain Balthazar's Spirit.
- Immediately before aggroing, cast Protective Spirit and Stoneflesh Aura in that order (this is important).
- Always recast Protective Spirit just before Stoneflesh is recharged, and cast Stoneflesh when it recharges.
- Ball enemies and cast Sliver Armor.
- Use Snow Storm then Shockwave. Wait a couple seconds before following with Whirlwind and Aftershock.
- Cycle Shockwave and Whirlwind -> Aftershock.
- Avoid using Snow Storm on enemies unless they're low on health as it causes scatter.
Variants
- Shockwave can be replaced with Obsidian Flesh, for an effect similar to Spell Breaker on a 55 monk.
- If you bring Obsidian Flesh, consider also taking Glyph of Swiftness (it pays here to bring a Superior Air rune, to make the glyph more effective) to keep both Obsidian Flesh and Stoneflesh Aura up more easily.
- Consider taking Ward of Stability/IAU to prevent knockdowns or Glyph of Concentration to prevent general interrupts.
- Shield of Regeneration can be a possible elite choice to help deal with monsters like Vermin that inflict conditions like Burning and Bleeding.
- Glyph of Renewal can be another elite possibility if you prefer permanent Sliver Armor to Shockwave.
- Remove Hex can be used to counter dangerous hexes such as those that inflict Health Degeneration.
- Mending Touch or Dismiss Condition can be taken to alleviate conditions like Bleeding, Poison, or Daze.
- Earth Attunement can also be taken if you run into any energy management problems.
- Aura of Restoration can be used to provide a self heal for similar reasons to Spirit Bond.
- Glyph of Elemental Power to increase damage and to help reduce any window that might be open during the recasting of spells (increases duration of enchantments).
List of Farmable Areas
- Hulking Stone Elementals in Old Ascalon.
- Hydras in the Crystal Desert can easily be farmed using Ward of Stability in the optional slot to avoid interruptions from Meteor.
- Stalking Nephila in the Plains of Jarin.
- Stone Scale Kirins in the Pongmei Valley
- Any area with foes that attack in melee or clump together can be farmed, in both Normal Mode and Hard Mode.
- Every monster in the Underworld can be killed by this build, as long as the Obsidian Flesh variant is used. The only thing that could be dangerous is the degen from the traps that the Obsidian Behemoths use, and interrupts from Aatxe. An SS/SV Necro is also necessary for this to work.
- Power Leveling in Talus Chute (against the Mountain Trolls) is also easy using this build.
- Variants of this build can run the Ruins of Morah mission, replacing the 55 monk. See Team - 4 Man Ruins of Morah for more details.
Notes
- While the build is called a 330 Elementalist, it does not require 330 HP. It is perfectly useable with less than 330 HP, meaning that you do not suffer from having death penalty. Less HP will not hurt, except against degen, life stealing, or health loss.
- It is usually advisable to have slightly lower than 330 health, as this allows you to survive morale boosts (from killing a boss) or a +health bonus from something like Blessing of the Luxons. Going above 330 health will cause you to die.
- Protection Prayers can be dropped by a couple of points and moved elsewhere, if desired, because optimally, it will be synchronised with Stoneflesh Aura (in practice at least 10 prot is needed). Moving the points to energy storage gives +15 base energy.
Videos
Nolani Academy Elite Tome Farm
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Stalking Nephila
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Stone Elementals
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