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This build has been designed for the following use:
This is another version of the ever-unpopular Unsteady Ground elementalists. This build uses Unsteady, along with Eruption to mostly render melee useless.
PropheciesElementalist. Earth Magic 14EruptionSpellCause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 38 earth damage and are Blinded for 10 seconds.25230
CoreElementalist. Earth Magic 14Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 19 seconds, non-Spirit foes in this area move 50% slower.15120
CoreElementalist. Earth Magic 14Earth AttunementEnchantment SpellFor 58 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.10130
StoningCoreElementalist. Earth Magic 14StoningSpellSend out a large stone, striking target foe for 101 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.1515 + Flesh of My Flesh (PvP)FactionsRitualist. Restoration Magic 3Flesh of My Flesh (PvP)SpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.5410
Churning EarthFactionsElementalist. Earth Magic 14Churning EarthSpellCreate Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 38 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.15230 + Flesh of My Flesh (PvP)FactionsRitualist. Restoration Magic 3Flesh of My Flesh (PvP)SpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.5410
Weapon of Warding (PvP)FactionsRitualist. Restoration Magic 8Weapon of Warding (PvP)Weapon SpellFor 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018 or Resilient WeaponFactionsRitualist. Restoration Magic 8Resilient WeaponWeapon SpellFor 8 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor.1016 + Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 8Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 60% Energy. The next time that ally dies within 120 seconds, so do you.412
Convert HexesCoreMonk. Protection Prayers 3Convert HexesSpellRemove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.15112 and Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Equipment
20% 20/40 Earth Staff
40/40 Earth Set
High set.
Shield sets.
Additionally, you may want to bring a 40/40 Resto set as well, if you want to cast WoW more often.
Survivor armor.
Usage
Maintain Earth Attunement.
Lay Unsteady Ground on melee foes attacking you or teammates.
Lay Eruption in another area for multiple foe melee shutdown.
Try using them after one's done, to decrease cool down in between.
Weapon of Warding on yourself or when needed on teammates.