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Build:Me/any Psychic Instability Wastrel's

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The PvXwiki community finds this to be a good build.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

This build provides good skill shutdown and damage in a small area using wastrel's demise and psychic instability.

Attributes and Skills

Template code

Optional Slots:


  • Prodigy's insignia.
  • Rune of superior vigor, rune of vitae.
  • 40/40 set domination magic or adept "Aptitude not Attitude" domination magic staff of defense. Using a staff gives you a 20% chance that psychic instability recharges more quickly.
  • High energy set domination magic.
  • 40/40 set inspiration magic.
  • Weapon of defense with a shield of fortitude.


Weapon sets:

  • Use your 40/40 set domination magic or staff for casting domination magic skills and switch to your high energy set when needed.
  • Switch to your 40/40 set inspiration magic for casting inspiration magic skills.
  • Switch to your shield set when under attack or idle.


  • Foes usually regroup after swarming for a while, allowing you to knock all of them down at once when entering the fight.
  • Apply wastrel's demise and wastrel's worry on foes.
  • Rupt their skills to make sure that your hexes deal full damage. Use mistrust and guilt to make spells fail immediately.
  • Use your hexes on multiple foes while they're knocked down and quarterrupt them with cry of frustration when they recover from the knockdown, forcing an AoE damage spike.

Purpose, team integration

Does not combine well with teams which already feature plenty of interrupts and decreases the damage output of builds based on hexes like wandering eye and spiteful spirit.

When facing foes with natural resistance (hexes end more quickly) use wastrel's worry only for more than 100 AoE damage per second.


  • Slow player reactions.
  • Bad ping.
  • Foes using skills without activation time, such as stances and shouts.
  • Team members interrupting a skill you tried to interrupt with psychic instability, preventing 4 seconds of AoE knockdown.
  • Team members heavily relying on foes performing actions to deal damage.

Exemplary Video

Used without other interrupt sources in Winds of Change:

See also

Promotional Content