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Rating totals: 6 votes

Overall
4.10
Effectiveness
4.17
Universality
3.83
Innovation
50%
Effectiveness
0 1 2 3 4 5
Universality
0 1 2 3 4 5

Current Ratings

Overall
5.0

Phenaxkian

Last edit: 15:33, 24 Jul 2020 (EST) 

a nice prot bar, with ZB and "FB!" giving additional healing. Make haste is a nice IMS

(this is a C+P to make sure the extension doesn't break)

Effectiveness
5
Universality
5
Innovation
X

Overall
4.0

Toraen

Last edit: 00:49, 23 Jul 2020 (EST) 

Hold shrines all day and laugh at anyone trying to kill your carriers.

-Points for not being able to cap.

Effectiveness
4
Universality
4
Innovation
X

Overall
4.0

@legacy41725825

Last edit: 00:18, 16 May 2011 (EST) 

Piss all the bombers and RoJ nukers off.

Effectiveness
4
Universality
4
Innovation
O

Overall
4.0

Silven Shadow@legacy41723555

Last edit: 22:53, 25 May 2011 (EST) 

Not quite as strong as a hybrid, even in JQ, but can prot against JQ gimmicks which is important. Remove hex seems to only be on the build because holy veil requires more brain power to use. Spamming the bar will definately make you less effective which most of the players in JQ do.

Effectiveness
4
Universality
4
Innovation
X

Overall
4.6

Chieftainalex

Last edit: 21:25, 02 May 2020 (EST) 

Unlike the Mo/P RoJ build, it can't kill a shrine, it will prevent a carrier from dying though, and that's what scores points.

Effectiveness
5
Universality
3
Innovation
O

Overall
3.0

Feydslynox

Last edit: 16:16, 03 May 2020 (EST) 

Compared to the RoJ build, using the same professions and some of the same skills, this is really an inferior build. The RoJ build is useful on both an offensive role (solo capping shrines) and a defensive role (healing/boosting NPC's and Carriers). This is only viable in a defensive scenario, and when the game needs you to be proactive you're just borderline useless (ie protting/redbarring bots). While not being an inherently bad build, for a Monk player the RoJ build is just the superior option.

Effectiveness
3
Universality
3
Innovation
O