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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Metacapecategory

This build uses spirits to solo farm small mobs in many areas. It is most effective with ritualists as the primary profession, but can also be used with any profession with a ritualist secondary with some loss in effectiveness.

See 2 Man Spirit Farmer

Attributes & Skills

Creatures you create have 48% more Health, and weapon spells you cast last 48% longer.
 save
Template code


Optionals

Additional Spiritsdrop spawning power to 8+1, increase communing to 10+1

  • Pain Pain
  • Anguish Anguish
  • Shadowsong Shadowsong
Spirit durability
  • Spiritleech Aura Spiritleech Aura – drop spawning power to 8+1 and increase restoration magic to 5+1.
  • Spirit Boon Strike Spirit Boon Strike – particularly useful if you want to avoid dissolving a spirit wall with Summon Spirits.
Utility
  • Spirit Siphon Spirit Siphon – reliable energy management
  • Dash Dash
  • Drunken Master Drunken Master
  • Pain Inverter Pain Inverter - to swiftly farm any boss that has area damage.
Survival
  • Mend Body and Soul Mend Body and Soul – especially useful against conditions. Drop spawning power to 8+1 and increase restoration magic to 5+1.
  • Spirit Light Spirit Light – raw healing. Drop spawning power to 8+1 and increase restoration magic to 5+1.



Template Codes


Equipment

Usage

  • Spread your spirits out in a line or an arc.
    • Set Bloodsong and Vampirism near the front to take the brunt of damage.
    • Set the three spirits from Signet of Spirits behind Bloodsong and Vampirism.
    • Bring Shadowsong and set behind the other spirits if there are a lot of or high physical damage dealers.
  • Use Armor of Unfeeling before pulling mobs.
  • Depending on the mob, wait for the mob to ball up naturally, and aggro using Painful Bond.
  • Reproduce spirits as they die, try to keep a wall between yourself and enemies.
  • Try renewing Armor of Unfeeling after you reproduce your spirits.
  • Use Summon Spirits to move your spirits around and/or to regenerate some of their health.


Farmable Areas

Mobs

Normal Mode


Hard Mode


Bosses

  • Ritualist's Construct outside Unwaking Waters (kurzick)
    • Drop Armor of Unfeeling and Spirit Leach Aura, take Anguish, Painful Bond, and "Finish Him!". Communing 12, Channeling Magic 12
    • Bring a longbow for pulling the boss, do not aggro the afflicted group
    • Pull the boss towards the outpost gate to get clear of the afflicted
    • Spam your spirits (start with Shadowsong) then hex the boss, use FH when he goes below 50%
  • Silent Ancient Onata and Sword Ancient Kai in Raisu Palace (explorable area).
    • Use a Build:P/any Farming Speed Boost Hero to run there. Do not worry if the hero dies while running through the groups.
      • If the hero survives, flag it away from you before you aggro.
    • Using a Longbow, pull the boss back away from the portal.
    • Try not to get too close to the portal or else more enemies will spawn. If they do spawn, run back towards the shrine and come back. Just wait until you get the opportunity again to pull.
  • Bezzr Wingstorm outside Eternal Grove for a green 20/20 Domination Wand.

Videos

SoS Farming Compilation

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Underworld Farm

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Norn Fighting Tournament Farm

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Bezzr Wingstorm Farm

{{#widget:YouTube|id=EQKclShEizI}}

See also

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