PvXwiki
Advertisement
Metacapecategory

This build is part of the current metagame.

This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

This is a balanced setup for use with melee players. It provides very strong spikes and decent ability to push kills thanks to a mesmer midline. Blood is Power is used to consolidate the energy management of the team, freeing up skill slots to be used for more offense and support. The Channeling/Smite hybrid is played by a Monk hero (meaning Mercenary heroes and Zei Ri are not required).

Team Composition

Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Signet of Clumsiness Wandering Eye Flesh of My Flesh
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Power Spike Weaken Armor Enfeebling Blood
Ineptitude Wandering Eye Accumulated Pain Signet of Clumsiness Arcane Conundrum "Never Surrender!" "Stand Your Ground!" "Fall Back!"
Blood is Power Signet of Lost Souls Blood Bond Life Spirit Light Protective was Kaolai Mend Body and Soul Death Pact Signet
Soul Twisting Shelter Displacement Union Armor of Unfeeling Boon of Creation Spirit's Gift "Fall Back!"
Signet of Spirits Bloodsong Splinter Weapon Ancestors' Rage Smite Hex Castigation Signet Flesh of My Flesh Strength of Honor
Aura of the Lich Animate Bone Fiend Animate Shambling Horror Putrid Bile Spirit Light Protective Was Kaolai Mend Body and Soul Masochism

OR

Pain of Disenchantment Mark of Pain Signet of Lost Souls Weaken Armor Enfeebling Blood Mend Body and Soul Spirit Light Protective was Kaolai

Player

  • Should be a melee build.
  • Dagger spammer is a solid build that can be easily translated to any profession.
  • If you prefer to play ranged, try the caster variant.

ESurge Illusion

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
 save
Template code

Equipment

  • Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
  • Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
  • Weapons: 40/40 Domination set.
  • Alternative: Use a Major Rune of FC and a Hale Domination Staff of Fortitude with "Aptitude Not Attitude"

ESurge Curses

You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
 save
Template code

Equipment

  • Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
  • Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
  • Weapons: 40/40 Domination set.
  • Alternative: Use a Major Rune of FC and a Hale Domination Staff of Fortitude with "Aptitude Not Attitude"

Ineptitude Command

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
 save
Template code

  • Replace "Stand Your Ground!" "Stand Your Ground!" if you are able to reliably maintain "Save Yourselves!" "Save Yourselves!" with:
    • Clumsiness Clumsiness
    • Fragility Fragility
    • Frustration Frustration
    • Power Return Power Return
    • "Find Their Weakness!" "Find Their Weakness!"

Equipment

  • Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
  • Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
  • Weapons: 40/40 Illusion set.

BiP Resto

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Equipment

  • Insignias: Full Radiant. Herald's if more defense is preferred, but normally unneeded with ST Ritualist protection.
  • Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
  • Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time.

ST Ritualist

Creatures you create have 48% more Health, and weapon spells you cast last 48% longer.
 save
Template code

Equipment

  • Insignias: Full Radiant. Blessed if more defense is preferred, but normally unneeded with ST Ritualist protection. Blessed over Shaman's because the armor won't matter until the defensive spirits die.
  • Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
  • Weapons: 60 HP/20% HCT Spawning Power Staff. Using a spear will cause the hero to run closer to enemies than the rest of the heroes due to lower range and "Avoid Combat" may also cause it to run closer to enemies when trying to kite melee.

SoS Smiter

Your allies are healed for 10 Health whenever you cast Monk spells on them.
 save
Template code

  • Replace Flesh of My Flesh Flesh of My Flesh if you don't think you need the 3rd ress with:
    • Essence Strike Essence Strike
    • Reversal of Damage Reversal of Damage
    • Smite Condition Smite Condition
    • Spirit Siphon Spirit Siphon

Equipment

  • Insignias: Full Radiant. Anchorite's if more defense is preferred, but normally unneeded with ST Ritualist protection.
  • Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
  • Weapons: 40/40 Channeling set.

Mercenary/Zei Ri alternative

Creatures you create have 12% more Health, and weapon spells you cast last 12% longer.
 save
Template code

  • Replace Flesh of My Flesh Flesh of My Flesh if you don't think you need the 3rd ress with:
    • Castigation Signet Castigation Signet
    • Reversal of Damage Reversal of Damage
    • Smite Condition Smite Condition
    • Spirit Siphon Spirit Siphon

Equipment

  • Insignias: Full Radiant. Shaman's if more defense is preferred, but normally unneeded with ST Ritualist protection.
  • Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
  • Weapons: 40/40 Channeling set.

AotL or PoD Resto

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Equipment

  • Insignias: 1x Bloodstained on head/gloves/shoes, Radiant on rest. Minion Master's if more defense is preferred, but normally unneeded with ST Ritualist protection.
  • Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
  • Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time.

Notes

  • This hero deals a very respectable amount sustained damage, and can compete quite well with the Mesmers on damage output.
  • Contrary to popular belief, this hero DOES work well with an ST rit:
    • At 19 Death Magic, Bone Horrors and Shambling Horrors are level 21 and have 500HP and 84 Armor. This makes them more tanky than caster heroes, so they provide an excellent wall between your heroes and enemies.
    • When facing a group of caster enemies, Shelter might die in 1 enemy spellcast. Damage your minions take doesn't need to get healed, so the minions (and Shelter) served their purpose: providing protection for you and your heroes.


Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

  • When using the PoD hero, give the ESurge Curses the same build as ESurge Illusion and replace a resurrection skill of your choice.
    • ESurge: Power Spike Power Spike .
    • BiP: Weapon of Warding Weapon of Warding or Vengeful Weapon Vengeful Weapon .
    • SoS: Alternates listed above.

Equipment

  • Insignias: Full Radiant. Tormentor's or Herald's if more defense is preferred, but normally unneeded with ST Ritualist protection.
  • Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
  • Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time.

Usage

  • Set the heroes to Guard Guard mode.
  • Disable Strength of Honor and micro it on yourself, as well as a melee summon if you have one.
  • Micro the ST to place spirits ahead of dangerous encounters.

See also

  • Team - 3 Hero Support
  • Team - 3 Hero Melee Support
  • Team - 5 Hero BiP Caster Support
  • Team - 5 Hero BiP Melee Support
  • Team - 7 Hero BiP Caster Support
Advertisement