This is a balanced setup for use with melee players. It provides very strong spikes and decent ability to push kills thanks to a mesmer midline. Blood is Power is used to consolidate the energy management of the team, freeing up skill slots to be used for more offense and support. The Channeling/Smite hybrid is played by a Monk hero (meaning Mercenary heroes and Zei Ri are not required).
Team Composition
OR
Player
Should be a melee build.
Dagger spammer is a solid build that can be easily translated to any profession.
If you prefer to play ranged, try the caster variant.
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.315
EotNMesmer. Illusion Magic 11Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 89 damage.51.312
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.215
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.710
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.312
NightfallMesmer. Illusion Magic 11Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 48 damage. Any foes using attack skills are knocked down.0.28
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.52.6
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Equipment
Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
Weapons: 40/40 Domination set.
Alternative: Use a Major Rune of FC and a Hale Domination Staff of Fortitude with "Aptitude Not Attitude"
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.115
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
CoreMesmer. Domination Magic 16Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 126 damage.50.112
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
PropheciesMesmer. Illusion Magic 16IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 142 damage and becomes Blinded for 10 seconds.100.615
EotNMesmer. Illusion Magic 16Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage.51.312
FactionsMesmer. Illusion Magic 16Accumulated PainSpellTarget foe takes 79 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 21 seconds.51.312
NightfallMesmer. Illusion Magic 16Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down.0.28
CoreMesmer. Illusion Magic 16Arcane ConundrumHex SpellFor 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy.101.320
NightfallParagon. Command 9"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +3 Health regeneration.515
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
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Replace "Stand Your Ground!"NightfallParagon. Command 9"Stand Your Ground!"ShoutFor 14 seconds, all party members within earshot receive +24 armor when not moving.1020 if you are able to reliably maintain "Save Yourselves!"FactionsWarrior. Kurzick rank 12"Save Yourselves!" (Kurzick)ShoutFor 6 seconds, all other party members gain 100 armor. PvE only.8 with:
ClumsinessCoreMesmer. Illusion Magic 16ClumsinessHex SpellFor 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 97 damage.1028
FragilityCoreMesmer. Illusion Magic 16FragilityHex SpellFor 21 seconds, target and adjacent foes take 21 damage each time they suffer or recover from a new Condition.515
FrustrationNightfallMesmer. Illusion Magic 16FrustrationHex SpellFor 21 seconds, target foe casts Spells 50% slower and takes 53 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.1017
Power ReturnFactionsMesmer. Fast Casting 10Power ReturnSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe gains 7 Energy.50.27
"Find Their Weakness!"NightfallParagon. Command 9"Find Their Weakness!"ShoutFor 14 seconds, the next time target ally attacks, that ally deals +32 damage and inflicts a Deep Wound for 14 seconds.1015
Equipment
Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
FactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
NightfallRitualist. Restoration Magic 12Death Pact SignetSignetResurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you.312
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Equipment
Insignias: Full Radiant. Herald's if more defense is preferred, but normally unneeded with ST Ritualist protection.
Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time.
FactionsRitualist. Spawning Power 12Soul TwistingElite SkillFor 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+144) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Spawning Power 12Boon of CreationEnchantment SpellFor 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy.10245
NightfallRitualist. Spawning Power 12Spirit's GiftEnchantment SpellFor 60 seconds, whenever you create a creature, all allies near that creature gain 41 Health and lose 1 Condition.10145
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
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Equipment
Insignias: Full Radiant. Blessed if more defense is preferred, but normally unneeded with ST Ritualist protection. Blessed over Shaman's because the armor won't matter until the defensive spirits die.
Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
Weapons: 60 HP/20% HCT Spawning Power Staff. Using a spear will cause the hero to run closer to enemies than the rest of the heroes due to lower range and "Avoid Combat" may also cause it to run closer to enemies when trying to kite melee.
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsRitualist. Channeling Magic 12Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 12Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 89 lightning damage.5¼10
CoreMonk. Smiting Prayers 16Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 90 holy damage. Target ally gets healed for 10 Health.5112
FactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54
CoreMonk. Smiting Prayers 16Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 26 more damage in melee. Target ally gets healed for 10 Health.-110215
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Replace Flesh of My FleshFactionsRitualist. Restoration Magic 0Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5% Energy.54 if you don't think you need the 3rd ress with:
Essence StrikeFactionsRitualist. Channeling Magic 12Essence StrikeSpellTarget foe is struck for 51 lightning damage. If any Spirits are within earshot, you gain 7 Energy.518
Reversal of DamageNightfallMonk. Smiting Prayers 16Reversal of DamageEnchantment SpellFor 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 80).5¼3
Smite ConditionEotNMonk. Smiting Prayers 16Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage.517
Spirit SiphonFactionsRitualist. Channeling Magic 12Spirit SiphonSpellTarget Spirit loses all Energy. You gain 43% of that Energy.5¼3
Equipment
Insignias: Full Radiant. Anchorite's if more defense is preferred, but normally unneeded with ST Ritualist protection.
Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+2.4) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
FactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54
CoreMonk. Smiting Prayers 12Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 21 more damage in melee.-110215
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Replace Flesh of My FleshFactionsRitualist. Restoration Magic 0Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5% Energy.54 if you don't think you need the 3rd ress with:
Castigation SignetEotNMonk. Smiting Prayers 12Castigation SignetSignetTarget foe takes 50 holy damage. If that foe was attacking, you gain 8 Energy.120
Reversal of DamageNightfallMonk. Smiting Prayers 12Reversal of DamageEnchantment SpellFor 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 61).5¼3
Smite ConditionEotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
Spirit SiphonFactionsRitualist. Channeling Magic 16Spirit SiphonSpellTarget Spirit loses all Energy. You gain 52% of that Energy.5¼3
Equipment
Insignias: Full Radiant. Shaman's if more defense is preferred, but normally unneeded with ST Ritualist protection.
Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
PropheciesNecromancer. Death Magic 16Aura of the LichElite Enchantment SpellAll corpses within earshot are exploited and you animate a level 18 bone horror with 440 Health and 109 armor plus one for each corpse exploited in this way. For 48 seconds, your Death Magic attribute is increased by +1.15245
NightfallNecromancer. Death Magic 16Animate Shambling HorrorSpellExploit nearest corpse to create a level 18 shambling horror with 440 Health and 109 armor. When the shambling horror dies, it is replaced by a level 16 jagged horror with 440 Health and 109 armor that causes Bleeding with each of its attacks.15325
EotNNecromancer. Death Magic 16Putrid BileHex SpellFor 21 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 89 damage.10112
FactionsRitualist. Restoration Magic 10Mend Body and SoulSpellTarget ally is healed for 83 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 10Spirit LightSpellTarget ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 10Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 60 Health10125
EotNNecromancer. Soul Reaping 9MasochismEnchantment SpellFor 28 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell.5120
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Equipment
Insignias: 1x Bloodstained on head/gloves/shoes, Radiant on rest. Minion Master's if more defense is preferred, but normally unneeded with ST Ritualist protection.
Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time.
Notes
This hero deals a very respectable amount sustained damage, and can compete quite well with the Mesmers on damage output.
Contrary to popular belief, this hero DOES work well with an ST rit:
At 19 Death Magic, Bone Horrors and Shambling Horrors are level 21 and have 500HP and 84 Armor. This makes them more tanky than caster heroes, so they provide an excellent wall between your heroes and enemies.
When facing a group of caster enemies, Shelter might die in 1 enemy spellcast. Damage your minions take doesn't need to get healed, so the minions (and Shelter) served their purpose: providing protection for you and your heroes.
NightfallNecromancer. Curses 14Pain of DisenchantmentElite SpellTarget foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 94 Health.10115
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
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When using the PoD hero, give the ESurge Curses the same build as ESurge Illusion and replace a resurrection skill of your choice.
ESurge: Power SpikeCoreMesmer. Domination Magic 16Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 126 damage.5¼12.
BiP: Weapon of WardingFactionsRitualist. Restoration Magic 12Weapon of WardingWeapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015 or Vengeful WeaponFactionsRitualist. Restoration Magic 12Vengeful WeaponWeapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 51 Health from that foe.5¼3.
SoS: Alternates listed above.
Equipment
Insignias: Full Radiant. Tormentor's or Herald's if more defense is preferred, but normally unneeded with ST Ritualist protection.
Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time.
Usage
Set the heroes to Guard mode.
Disable Strength of Honor and micro it on yourself, as well as a melee summon if you have one.
Micro the ST to place spirits ahead of dangerous encounters.