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This build is currently being tested.

Please join the discussion and rate this build if you have experience with this or closely related builds. If you are the author of this build, you may wish to add this page to your watchlist if you haven't already.

This build has been designed for the following use:

Hero team build for a dervish player relying on Fevered Dreams; designed to make use of a dervish's ability to apply plenty of short-lasting conditions on adjacent and nearby targets. It will work fine for most hard mode content such as explorable areas, missions, most dungeons and the winds of change questline, but struggle in areas such as the domain of anguish, the underworld and slaver's exile.

In order to function properly the build requires exploitable corpses.


Overview

Avatar of Balthazar Aura of Thorns Twin Moon Sweep Wearying Strike Staggering Force Dust Cloak Pious Fury Eremite's Zeal
Wandering Eye Signet of Clumsiness Arcane Conundrum Fevered Dreams Fragility Hex Eater Signet Mirror of Disenchantment Flesh of My Flesh
Keystone Signet Signet of Weariness Unnatural Signet Signet of Distraction Signet of Disruption Signet of Sorrow Symbolic Celerity Death Nova
Discord Masochism Animate Shambling Horror Animate Bone Minions Putrid Bile Signet of Lost Souls "Fall Back!" "Stand Your Ground!"
Foul Feast Blood of the Master Animate Shambling Horror Animate Bone Minions Putrid Bile Signet of Lost Souls Thunderclap Teinai's Wind
Blood is Power Blood Bond Signet of Lost Souls Spirit Transfer Mend Body and Soul Spirit Light Protective was Kaolai Life
Signet of Spirits Optional Splinter Weapon Ancestors' Rage Optional Optional Optional Death Pact Signet
Expel Hexes Spirit Siphon Splinter Weapon Ancestors' Rage Mend Body and Soul Spirit Light Protective was Kaolai Recuperation

paw*ned² template code

Paste this team build template code into paw*ned².

pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer
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Player build

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
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Hero builds

You activate Spells and Signets 53% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 48%.
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You activate Spells and Signets 53% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 48%.
 save
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Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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  • Adept "Aptitude not Attitude" death magic staff of defense.
  • 1 bloodstained insignia (on gloves, headgear or boots).
  • 4 tormentor's insignias.
  • Rune of superior vigor.
  • 2 runes of vitae.



Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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  • 40/20/20 staff restoration magic.
  • 5 tormentor's insignias.
  • Rune of superior vigor.
  • 2 runes of vitae.



Creatures you create have 20% more Health, and weapon spells you cast last 20% longer.
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Variant: Alternative spirit ritualist hero
If you don't need as much healing, replace restoration magic with smiting prayers.

Signet of Spirits Bloodsong Splinter Weapon Ancestors' Rage Death Pact Signet Smite Condition Smite Hex Strength of Honor
  • Adept "Aptitude not Attitude" smiting prayers staff of channeling magic.
  • 5 shaman's insignias.
  • Rune of superior vigor.
  • 3 runes of vitae.



Creatures you create have 12% more Health, and weapon spells you cast last 12% longer.
 save
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  • Adept "Aptitude not Attitude" restoration magic staff of channeling magic.
  • 5 survivor insignias.
  • Rune of superior vigor.
  • 2 runes of vitae.

See also

  • Fragway
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