NOTE: This template should be replaced with {{Real-Vetting}}
The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
PropheciesMesmer. Illusion Magic 16IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 142 damage and becomes Blinded for 10 seconds.100.615
EotNMesmer. Illusion Magic 16Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage.51.312
CoreMesmer. Illusion Magic 16ClumsinessHex SpellFor 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 97 damage.101.38
NightfallMesmer. Illusion Magic 16Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down.0.28
FactionsMesmer. Illusion Magic 16Accumulated PainSpellTarget foe takes 79 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 21 seconds.51.312
Enfeebling BloodCoreNecromancer. Curses 3Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 8 seconds.10%118
Weaken ArmorCoreNecromancer. Curses 3Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 8 seconds.515
FragilityCoreMesmer. Illusion Magic 16FragilityHex SpellFor 21 seconds, target and adjacent foes take 21 damage each time they suffer or recover from a new Condition.515
Second optional:
Leech SignetCoreMesmer. Inspiration Magic 10Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 11 Energy.¼30
Waste Not, Want NotEotNMesmer. Inspiration Magic 10Waste Not, Want NotSpellIf target foe is not casting a Spell or attacking, you gain 11 Energy.5¼15
Drain DelusionsNightfallMesmer. Inspiration Magic 10Drain DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 4 Energy and you gain 4 Energy for each point lost.5¼10
Drain EnchantmentCoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.5220
Glyph of Lesser EnergyCoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
NightfallMesmer. Domination Magic 15MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes.101.312
CoreMesmer. Domination Magic 15Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage.100.215
FactionsMesmer. Domination Magic 15Unnatural SignetSignetTarget foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage.0.710
Energy SurgeCoreMesmer. Domination Magic 15Energy SurgeElite SpellTarget foe loses 10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.5215 Extra AoE damage
PanicPropheciesMesmer. Domination Magic 15PanicElite Hex SpellFor 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115 For interrupts on off-damage and encouraging caster auto-attacks
Optional should be:
ComplicateFactionsMesmer. Domination Magic 15ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.10¼20 For caster auto-attacks
Waste Not, Want NotEotNMesmer. Inspiration Magic 11Waste Not, Want NotSpellIf target foe is not casting a Spell or attacking, you gain 12 Energy.5¼15
Leech SignetCoreMesmer. Inspiration Magic 11Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 12 Energy.¼30
Drain EnchantmentCoreMesmer. Inspiration Magic 11Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.5220
Glyph of Lesser EnergyCoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130
FactionsNecromancer. Soul Reaping 13Icy VeinsElite Hex SpellTarget foe is struck for 79 cold damage. For 32 seconds, if target foe dies all nearby foes are struck for 98 cold damage.1015
EotNNecromancer. Death Magic 15Putrid BileHex SpellFor 20 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 85 damage.10112
NightfallParagon. Command 10"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.515
NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
EotNNecromancer. Soul Reaping 13MasochismEnchantment SpellFor 36 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell.5120
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Restoration Magic 12Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 17% Energy.54
Template code
Optional 1 should be:
Pain of DisenchantmentNightfallNecromancer. Curses 12Pain of DisenchantmentElite SpellTarget foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health.10115 for enchantment heavy areas.
Feast of CorruptionPropheciesNecromancer. Curses 12Feast of CorruptionElite SpellTarget foe and all adjacent foes are struck for 67 shadow damage. You steal up to 34 Health from each struck foe who is suffering from a Hex.15220 if spiking.
Blood Is PowerCoreNecromancer. Blood Magic Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +3..5..6 Energy regeneration.33%1¼ if you're having energy problems.
Optional 2 should be:
Mark of PainCoreNecromancer. Curses 12Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes.10120 (Micro)
Weaken ArmorCoreNecromancer. Curses 12Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 17 seconds.515 for melee.
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 9Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 64 Health and 6 Energy.¼8
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 13Spirit LightSpellTarget ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125
Template code
Optionals should be:
Splinter WeaponFactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
Ancestors' RageFactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
Painful BondFactionsRitualist. Channeling Magic 16Painful BondHex SpellFor 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack.15112
Spirit RiftFactionsRitualist. Channeling Magic 16Spirit RiftSpellOpen a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 132 lightning damage and suffer from Cracked Armor for 17 seconds. 1025
FactionsRitualist. Spawning Power 14Soul TwistingElite SkillFor 42 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+146) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+146) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+168) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Spawning Power 14Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 11 Energy.120
FactionsRitualist. Spawning Power 14Boon of CreationEnchantment SpellFor 57 seconds, whenever you create a creature, you gain 47 Health and 6 Energy.10245
FactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
Template code
Optional should be:
Leech SignetCoreMesmer. Inspiration Magic Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 3..13..16 Energy.¼30
"Fall Back!"NightfallParagon. Command "Fall Back!"ShoutFor 4..9..10 seconds, all allies within earshot gain 5..13..16 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
Binding ChainsFactionsRitualist. Communing 16Binding ChainsHex SpellFor 3 seconds, target foe and all nearby foes move 90% slower and take 32 damage each second while moving.10115
Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
Usage
Set the heroes to Guard mode.
Counters
Enemies spreading out, pull and aggro carefully.
Variants
Replace ST Rit with SoGM or MM depending on how much defense you need.