NOTE: This template should be replaced with {{Real-Vetting}}
This build is provisionally vetted Great pending more votes.
Through the PvX vetting system, it has reached an overall Rating in the range from 4.75 to 5.0. The provisional rating is Great. If you have experience with this build, please rate it.
This build has been designed for the following use:
PropheciesWarrior. Axe Mastery 14EviscerateElite Axe AttackIf Eviscerate hits, you strike for +29 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration.8
EotNWarrior. Strength 13Body BlowMelee AttackIf this attack hits, target foe takes +36 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 13 seconds. This attack skill has 13% armor penetration.7
CoreWarrior. Axe Mastery 14Disrupting ChopAxe AttackIf it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. This attack skill has 13% armor penetration.6
CoreWarrior. Strength 13Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration.510
PropheciesElementalist. Air Magic 3ShockSkillTarget touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration.105¾10
CoreWarrior. Strength 13Shield BashSkillFor 10 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.520
CoreRanger. Marksmanship 10Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +23 damage.4½5
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
NightfallRanger. Wilderness Survival 10Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.212
CoreRanger. Expertise 14Lightning ReflexesStanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.430
NightfallMonk. Protection Prayers 3Mending TouchSpellTouched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way.2¾6
NightfallElementalist. Fire Magic 14Mind BlastElite SpellTarget foe is struck for 57 fire damage. If you have more Energy than target foe, you gain 8 Energy.512
PropheciesElementalist. Fire Magic 14Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds.2528
CoreElementalist. Energy Storage 10Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 400% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Fire Magic 14Fire AttunementEnchantment SpellFor 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
Template code
Optionals
"Brace Yourself!" (PvP)NightfallParagon. Command 9"Brace Yourself!" (PvP)ShoutFor 10 seconds, the next time target other ally would be knocked down, 1 nearby foe takes 44 damage instead.512: react to Frontline KD's and Meteor.
"Make Haste!"NightfallParagon. Command 9"Make Haste!"ShoutFor 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510: make your monk untouchable.
Searing HeatPropheciesElementalist. Fire Magic 14Searing HeatSpellCause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds.15225: epic strong nukez.
PropheciesElementalist. Water Magic 14Shard StormHex SpellSend out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds.10110
NightfallElementalist. Water Magic 14Freezing GustHex SpellIf target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 5 seconds.1018
CoreElementalist. Water Magic 14Blurred VisionHex SpellFor 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112
EotNElementalist. Water Magic 14Glowing IceSpellDeals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.518
PropheciesElementalist. Water Magic 14Water TridentElite SpellSend out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 85 cold damage if it hits. If it hits a moving foe, that foe is knocked down.513
CoreElementalist. Water Magic 14Water AttunementEnchantment SpellFor 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic.10130
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
CoreMonk. Healing Prayers 14Word of HealingElite SpellHeal target ally for 94(+29) Health. Heal for an additional 109 Health if that ally is below 50% Health.5¾3
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 29 Health.5¼4
FactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18
CoreMonk. Protection Prayers 8Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 17 Health. Target ally gets healed for 29 Health.5¼4
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 29 Health.5112
Shielding HandsCoreMonk. Protection Prayers 8Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 11. When Shielding Hands ends, that ally is healed for 29 Health.5¼15: For small prots, strong against Assassins and Dervishes.
Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112: For better hex removal, strong against mesmers.
Spirit Bond (PvP)FactionsMonk. Protection Prayers 8Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 62 Health.10¼5: For large prots, strong when you have a bad frenzy warrior.
Infuse HealthCoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost.10¼: For spike heal.
Second Optional
ReturnFactionsAssassin. Shadow Arts 2ReturnSpellAll adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location.5¼15 (Increase prot to 10+1 and DF to 8+1)
Shield BashCoreWarrior. Strength 0Shield BashSkillFor 5 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.520
Disciplined StancePropheciesWarrior. Tactics 8Disciplined StanceStanceFor 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.515
Balanced StanceCoreWarrior. Tactics 8Balanced StanceStanceFor 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
SprintCoreWarrior. Strength 0SprintStanceFor 8 seconds, you move 25% faster.515
Equipment
Disciples Insignias
Vitae/Superior Vigor
40/40 Heal Set
40/20/20 Prot Staff (use when casting Guardian or Holy Veil)