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This build is in the testing phase.
Please join the discussion and rate this build if you have experience with this or closely related builds.
This build has been designed for the following use:
NightfallNecromancer. Death Magic 14Toxic ChillElite SpellTarget foe is struck for 71 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 24 seconds.515
EotNNecromancer. Death Magic 14Putrid BileHex SpellFor 19 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 81 damage.10112
FactionsNecromancer. Death Magic 14Rising BileHex SpellFor 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 6 damage for each second Rising Bile was in effect.10120
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
CoreNecromancer. Curses 14Lingering CurseElite Hex SpellFor 28 seconds, target foe and all nearby foes suffer -3 Health degeneration, and gain 20% less benefit from healing.15110
CoreNecromancer. Curses 14FaintheartednessHex SpellFor the next 15 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration.1018
EotNNecromancer. Soul Reaping 13Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 39 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
PropheciesNecromancer. Curses 14Plague SendingSpellTransfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes.10%115
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Apply Lingering CurseCoreNecromancer. Curses 14Lingering CurseElite Hex SpellFor 28 seconds, target foe and all nearby foes suffer -3 Health degeneration, and gain 20% less benefit from healing.15110 on balling foes and cover it with SufferingCoreNecromancer. Curses 14SufferingHex SpellFor 28 seconds, target foe and all nearby foes suffer -3 Health degeneration.15110.
Drain conditions from party members (except for deep wound, unless the player suffering from it is at high health), regain energy with Angorodon's GazeEotNNecromancer. Soul Reaping 13Angorodon's GazeSpellSteal 45 Health from target foe. If you are suffering from a condition, you gain 11 Energy.5110 and send them back to the opposing team.
Annoy physicals with FaintheartednessCoreNecromancer. Curses 14FaintheartednessHex SpellFor the next 15 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration.1018; prefer rangers and hammer warriors.
FactionsNecromancer. Curses 14Soul BindElite Hex SpellFor 30 seconds, every time target foe is healed, the healer takes 76 damage. This hex ends if target is suffering from a Smiting Prayers hex.1015
CoreNecromancer. Curses 14Parasitic BondHex SpellFor 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 114 when Parasitic Bond ends.512
PropheciesNecromancer. Curses 14Insidious ParasiteHex SpellFor 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe.15112
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Cover your other hexes with Parasitic BondCoreNecromancer. Curses 14Parasitic BondHex SpellFor 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 114 when Parasitic Bond ends.512.
Spread Soul BindFactionsNecromancer. Curses 14Soul BindElite Hex SpellFor 30 seconds, every time target foe is healed, the healer takes 76 damage. This hex ends if target is suffering from a Smiting Prayers hex.1015.
Apply Defile FleshCoreNecromancer. Curses 14Defile FleshHex SpellFor 33 seconds, target foe gains only two-thirds Health from healing.10%10110 on appropriate targets, preferably the monks.
Use Insidious ParasitePropheciesNecromancer. Curses 14Insidious ParasiteHex SpellFor 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe.15112 against quickly attacking foes. Avoid using it on fainthearted targets.
EnfeeblePropheciesNecromancer. Curses 14EnfeebleSpellTarget suffers from Weakness for 29 seconds.5¼5 physicals; prefer hammer and axe warriors.
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
FactionsMesmer. Domination Magic 15ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.100.220
NightfallMesmer. Domination Magic 15Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 10 damage and an additional 10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23
CoreMesmer. Domination Magic 15Energy SurgeElite SpellTarget foe loses 10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.215
CoreMesmer. Domination Magic 15Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 100 damage.100.620
CoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.51.220
NightfallRitualist. Restoration Magic Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you.2.712
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Pressure BackfireCoreMesmer. Domination Magic 15BackfireHex SpellFor 10 seconds, whenever target foe casts a Spell, that foe takes 140 damage.15320d monks and spike targets with Wastrel's DemiseNightfallMesmer. Domination Magic 15Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 10 damage and an additional 10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3.
CoreElementalist. Energy Storage 10Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 333% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 16Air AttunementEnchantment SpellFor 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
CoreElementalist. Air Magic 16Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 106 lightning damage, and has Cracked Armor for 21. This spell has 25% armor penetration.10110
CoreElementalist. Air Magic 16Lightning StrikeHex SpellStrike target foe for 53 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 53 lightning damage.515
PropheciesElementalist. Air Magic 16Chain LightningSpellTarget foe and up to two other foes near your target are struck for 90 lightning damage. This spell has 25% armor penetration.51026
FactionsElementalist. Air Magic 16Shock ArrowSpellSend out a shocking arrow that flies swiftly toward target foe, striking for 53 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.518
NightfallDervish. Earth Prayers 9Mystic Regeneration (PvP)Enchantment SpellFor 14 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you.10¼12
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 29 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 29 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 29 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health.-15112
CoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
Template code
Variants
Pick Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520 over Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 if anticipating pressure builds like Necromancer Balanced.
This makes you more vulnerable to Power BlockPropheciesMesmer. Domination Magic Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 1..10..13 seconds for that foe.15¼20 and Power LeakPropheciesMesmer. Domination Magic Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 3..14..18 Energy.10¼20.
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+32). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 32 Health.5¼4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 32 Health.10¼
FactionsMonk. Protection Prayers 10Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 30 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 32 Health.5112
CoreMonk. Protection Prayers 10Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 19 Health. Target ally gets healed for 32 Health.5¼4
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
Template code
Variant
Take Signet of RejuvenationFactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18 over Infuse HealthCoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost.10¼ against pressure builds.
FactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. Target ally gets healed for 35 Health.5¼4
FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. Target ally gets healed for 35 Health.10¼5
FactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. Target ally gets healed for 35 Health.5112
CoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. Target ally gets healed for 35 Health.5¼4
FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
Template code
Variants
Replace Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼5 with Protective SpiritCoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 against spike builds or Shield of AbsorptionNightfallMonk. Protection Prayers 11Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 against pressure builds.
Replace Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520 with Shielding HandsCoreMonk. Protection Prayers 11Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 14. When Shielding Hands ends, that ally is healed for 38 Health.5¼15 and GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks.514 with Mending TouchNightfallMonk. Protection Prayers 11Mending TouchSpellTouched ally loses two Conditions and is healed for 48 Health for each Condition removed in this way.5¾6 if anticipating a dedicated split build.
Game Plan
Ideally suited for Isle of the Dead, but also adequate for other narrow maps which don't support savage splitting. DP the opposing backline in 8v8 situations until their entire team breaks down. 8v8
Spread hexes.
Cover Soul BindFactionsNecromancer. Curses 14Soul BindElite Hex SpellFor 30 seconds, every time target foe is healed, the healer takes 76 damage. This hex ends if target is suffering from a Smiting Prayers hex.1015, remove Spirit Bond (PvP)FactionsMonk. Protection Prayers Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..78..94 Health.10¼5 from Healing BurstFactionsMonk. Healing Prayers Healing BurstElite SpellTarget ally is healed for 10..130..170. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4 monks.
Perform pressure spikes lead by your Lightning SurgeCoreElementalist. Air Magic 16Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 106 lightning damage, and has Cracked Armor for 21. This spell has 25% armor penetration.10110 elementalist.
Flag
Hold the flag.
Run on your flag runner if necessary.
Split
Defend with the lightning surge elementalist.
Lategame
Defend with Lingering CurseCoreNecromancer. Curses 14Lingering CurseElite Hex SpellFor 28 seconds, target foe and all nearby foes suffer -3 Health degeneration, and gain 20% less benefit from healing.15110, Soul BindFactionsNecromancer. Curses 14Soul BindElite Hex SpellFor 30 seconds, every time target foe is healed, the healer takes 76 damage. This hex ends if target is suffering from a Smiting Prayers hex.1015 and your runner. Send the prot where needed.
Send the mesmer to their solo monk so you can overwhelm him with BackfireCoreMesmer. Domination Magic 15BackfireHex SpellFor 10 seconds, whenever target foe casts a Spell, that foe takes 140 damage.15320.
Playing against this team
8v8 Situations
Take out Soul BindFactionsNecromancer. Curses 14Soul BindElite Hex SpellFor 30 seconds, every time target foe is healed, the healer takes 76 damage. This hex ends if target is suffering from a Smiting Prayers hex.1015.
Tell your monks where the spikes are incoming.
If the team doesn't replace its ritualist with a monk runner, camp him with interrupts (ideally a ranger) so he becomes a burden to his team and can't run flags.
Flag
You can flag push, but your monks have to push up as you'll get linebacked from the elementalist.
Split
If you split, be prepared to face the lightning surge elementalist.