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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  

This Jack of All Trades flux GvG team build tries to wipe the opposing team by disabling its healers with Migraine and training the prot with Air of Disenchantment and two dervishes.

Team Overview

Dervish/ Ritualist     
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Heart of Fury (PvP) Whirling Charge Death Pact Signet (PvP)
Dervish
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Heart of Fury (PvP) Whirling Charge Resurrection Signet
Mesmer
Migraine (PvP) Frustration (PvP) Wastrel's Demise Power Spike Signet of Disruption Power Drain Drain Enchantment Resurrection Signet
Mesmer
Migraine (PvP) Frustration (PvP) Signet of Distraction Power Spike Signet of Disruption Leech Signet Drain Enchantment Signet of Humility
Mesmer
Air of Disenchantment Fragility (PvP) Shrinking Armor Frustration (PvP) Signet of Disruption Power Drain Signet of Humility Resurrection Signet
Monk/Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Infuse Health Protective Spirit Shield Guardian Cure Hex Draw Conditions Dark Escape
Monk/Assassin
Healing Burst Patient Spirit Shield of Absorption Protective Spirit Shield Guardian Cure Hex Dismiss Condition Dash

Builds

AoB Dervishes (2)

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
 save
Template code

Optional

  • Resurrection Signet Resurrection Signet on one dervish.
  • Death Pact Signet (PvP) Death Pact Signet (PvP) on the other dervish.

Equipment

Runes and insignias

Weapons

Usage

  • Camp the prot or whichever other target is hexed with Air of Disenchantment.
  • Main Article: Avatar of Balthazar


Migraine: Fuse Camper

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
 save
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Equipment

Runes and insignias

Weapons

  • 40/40 illusion magic.
  • 40/40 inspiration magic.
  • High energy set illusion magic.
  • Spear of defense, 10%hct with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Migraine: Runner Camper

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
 save
Template code

Equipment

Runes and insignias

Weapons

  • 40/40 illusion magic.
  • 40/40 inspiration magic.
  • High energy set illusion magic.
  • Spear of defense, 10%hct with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Shut down the runner.
  • Use Signet of Humility on the opposing party's prot monk to disable Restore Condition if your frontline is training a different target than him. Else use it on the runner if he's playing Peace And Harmony.
  • Main article: June Migraine Mesmer


Air of Disenchantment Mesmer

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
 save
Template code

Equipment

Runes and insignias

Weapons

  • 40/40 illusion magic.
  • 40/40 inspiration magic.
  • High energy set illusion magic.
  • Spear of defense, 10%hct with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Shut down the prot.
  • Use signet of humility on the opposing party's prot monk to disable restore condition if your frontline is training a different target than him. Else use it on the runner if he's playing peace and harmony.
  • Main Article: Air of Disenchantment Mesmer


Prot

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

Equipment

Runes and insignias

Weapons

Usage


Infuse

Your allies are healed for 32 Health whenever you cast Monk spells on them.
 save
Template code

Equipment

Runes and insignias

Weapons

Usage


Healing Burst Runner

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

Equipment

Runes and insignias

Weapons

Usage


Tactics

Playing this team

Game Plan Wipe them.
8v8

  • Attempt a monk stomp by taking out the healing prayers monks while training their prot with Air of Disenchantment and the dervishes.
  • Push them away from the flag stand so running a flag through your team becomes much more painful.

Flag

  • Kill their flag using AoD, then capture the flag.
  • Prevent that they get another flag through with AoD.

Split

  • Defend with the runner.
  • If necessary, join the split defense with your wastrel's mesmer.
  • You may attempt a collapse with one dervish while the other snares their monks.

Lategame

  • Defend with Migraine and the runner. Prot where necessary. Deal lord damage with the dervishes and AoD.

Playing against this team

8v8 Situations

  • Take out Migraine.
  • If you have AoE damage, punish the dervishes.

Flag

  • If you can't get a flag through, stop flag running. 8v8 if you have good midline defense, else split and stall the match.

Split

  • They don't have good means of defending against splits and their main team will work less well when dissolved. Try a 5-3 or 4-1-3 split depending on your team setup.

Lategame

  • Avoid using offensive casters against migraine defenders.
  • Take out AoD if possible so you can protect your guild lord.

Exemplary Video

Migraine Mesmer PoV:

See also

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