NightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220
NightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 515
EotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits.6
NightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6
NightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds.56
NightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends.56
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Equipment
Runes and insignia
5x blessed insignia.
Rune of superior vigor.
Rune of clarity.
Weapons
Vampiric scythe of defense, 15^50.
Insightful staff of enchanting, +5e^ench.
Crippling long bow of defense, 10%hrt.
Crippling spear of defense, 10%hrt with
Strength shield of fortitude, -20% blind duration.
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
NightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
CoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. This attack skill has 14% armor penetration.7
CoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration.6
PropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. This attack skill has 14% armor penetration.510
PropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has 14% armor penetration.5½3
CoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration.510
NightfallRitualist. Restoration Magic 3Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.412
Template code
Equipment
Runes and insignia
4x sentinel's insignia.
Stonefist insignia on a small piece of armor.
Rune of superior vigor.
Rune of vitae.
Rune of clarity.
Weapons
Vampiric hammer of defense, 15^50.
Zealous hammer of defense, 15^50.
Elemental hammer of defense, 15^50.
Furious or zealous axe/sword of defense, +5 energy.
Furious spear of fortitude, +5 energy with
Strength shield of fortitude, -20% blind duration.
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Main Article: Devastating Hammer Warrior
Variant
For increased direct damage you can run a second Avatar of Balthazar dervish.
NightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
FactionsWarrior. Hammer Mastery 13Forceful BlowElite Hammer AttackUnblockable. If Forceful Blow hits, target foe's stance ends, you strike for +27 damage, and your target foe is Weakened for 18 seconds. This attack skill has 14% armor penetration.5
CoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration.6
PropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. This attack skill has 14% armor penetration.510
FactionsAssassin. Deadly Arts 3Iron PalmSkillTarget touched foe suffers 14 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.5¾20
CoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration.510
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Equipment
Runes and insignia
4x sentinel's insignia.
Stonefist insignia on a small piece of armor.
Rune of superior vigor.
Rune of vitae.
Rune of clarity.
Weapons
Vampiric hammer of defense, 15^50.
Zealous hammer of defense, 15^50.
Elemental hammer of defense, 15^50.
Furious or zealous axe/sword of defense, +5 energy.
Furious spear of fortitude, +5 energy with
Strength shield of fortitude, -20% blind duration.
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Main Article: Forceful Blow Warrior
Variant
For increased direct damage you can run a third Avatar of Balthazar dervish.
FactionsRanger. Marksmanship 11Melandru's ShotElite Bow AttackIf this attack hits, your target bleeds for 20 seconds. If it hits a foe that is moving or knocked down, that foe takes +21 damage and is crippled for 12 seconds.218
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
CoreRanger. Marksmanship 11Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +24 damage.4½5
CoreRanger. Expertise 14Lightning ReflexesStanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.430
NightfallRanger. Wilderness Survival 11Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.212
Mending TouchNightfallMonk. Protection Prayers 1Mending TouchSpellTouched ally loses two Conditions and is healed for 18 Health for each Condition removed in this way.5¾6 – for general use.
Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 – if anticipating to defend against a lightning surge split elementalist.
Rend EnchantmentsCoreNecromancer. Curses 1Rend EnchantmentsSpellRemove 5 Enchantments from target foe. For each Monk Enchantment removed, you take 53 damage.5220 – anti elementalist skill both for split and main team purposes.
Variable skill slot 2
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Troll UnguentCoreRanger. Wilderness Survival 11Troll UnguentSkillFor 13 seconds, you gain +8 Health regeneration.5310 – if you expect to defend against splits a lot.
Equipment
Runes and insignia
5x scout's insignia.
Rune of superior vigor.
Rune of restoration.
Weapons
Crippling Recurve Bow of Defense.
Crippling Long Bow of Defense.
Poisonous Recurve Bow of Defense.
40/40 protection prayers.
Poisonous Spear of defense, 10%hrt with
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
NightfallNecromancer. Blood Magic 14Signet of SufferingElite SignetYou suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 15 seconds.4
FactionsNecromancer. Blood Magic 14Oppressive GazeSpellTarget foe and adjacent foes take 29 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 11 seconds.10110
PropheciesNecromancer. Blood Magic 14Blood RenewalEnchantment SpellFor 7 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 180 Health.15%117
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 29 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 29 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 29 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health.-15112
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+32). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 32 Health.5¼4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 32 Health.10¼
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 32 Health.10¼5
FactionsMonk. Protection Prayers 10Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 30 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 32 Health.5112
CoreMonk. Protection Prayers 10Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 19 Health. Target ally gets healed for 32 Health.5¼4
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
Template code
Equipment
Runes and insignia
5x disciple's insignia.
Rune of superior vigor.
Rune of vitae.
Weapons
40/20/20 protection prayers.
40/40 healing prayers.
High energy sets healing prayers.
Spear of defense, 10%hct with
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
FactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. Target ally gets healed for 35 Health.5¼4
FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. Target ally gets healed for 35 Health.10¼5
FactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. Target ally gets healed for 35 Health.5112
NightfallMonk. Protection Prayers 11Mending TouchSpellTouched ally loses two Conditions and is healed for 48 Health for each Condition removed in this way. Target ally gets healed for 35 Health.5¾6
FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
Template code
Equipment
Runes and insignia
5x blessed insignia.
Rune of superior vigor.
Rune of vitae.
Rune of restoration.
Weapons
40/20/20 protection prayers.
40/40 healing prayers.
High energy sets healing prayers.
Spear of defense, 10%hct with
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Low energy shield set.
Usage
Main article: Healing Burst Runner
Variant
Glimmering Mark Runner.
This will put your team at a greater risk: The ritualist can easily be shut down by a ranger and can't keep targets alive in split situations as well as the monk.
The advantage is to have greater pressure in 8v8 situations and a decisively increased killing potential in split defense situations.
Exemplary Video
As a dervish in a triple dervish setup.
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