This build is significantly affected by the Flux: There Can Be Only One. See the build's talk page for discussion and ramifications not noted here. Notes: Eprism backline will receive 30% more damage from Elementalists.
This build is significantly affected by the Flux: Xinrae's Revenge. See the build's talk page for discussion and ramifications not noted here. Notes: Team members will disable each others' skills.
CoreWarrior. Axe Mastery 12DismemberAxe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 17 seconds.5
NightfallWarrior. Axe Mastery 12Agonizing ChopAxe AttackWhen this attack hits, you deal +17 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action.61
CoreWarrior. Axe Mastery 12Disrupting ChopAxe AttackIf it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.6
CoreRanger. Beast Mastery 12Comfort AnimalSkillYou heal your animal companion for 87 Health. If your companion is dead, it is resurrected with 48% Health. If you have Comfort Animal equipped, your animal companion will travel with you.311
CoreRanger. Beast Mastery 12Charm AnimalSkillCharm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.610
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Equipment[]
Beastmaster's Insignias x5
Superior vigor
Minor Expertise and Beast Mastery runes.
Rune of Clarity
Vampiric, Zealous and Ebon Axes of Defense, 15^50.
Defensive Shield sets (+10 Al vs X Damage/-20% Blind).
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
NightfallRanger. Expertise 14Infuriating HeatElite Nature RitualCreate a level 9 Spirit with 180 Health and 56 armor. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 58 seconds.2315
CoreRanger. Wilderness Survival 11Nature's RenewalNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. For 118 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 118 seconds.2560
FactionsRanger. Wilderness Survival 11TranquilityNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. Enchantments cast by non-Spirit creatures within its range expire 42% faster. This Spirit dies after 48 seconds.7560
PropheciesRanger. Wilderness Survival 11Frozen SoilNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 74 seconds.4530
CoreElementalist. Earth Magic 8Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 14 seconds, non-Spirit foes in this area move 50% slower.15120
CoreRanger. Expertise 14Whirling DefenseStanceFor 19 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460
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Equipment[]
Survivor Insignias
Superior Vigor
Minor Expertise and Wilderness Survival runes
40/40 Earth Set
Defensive Shield sets (+10 Al vs X Damage).
Usage[]
Keep up IH, Tranq and NR all the time.
D-shot important skills.
Put up Frozen Soil when most of the enemy team is dead.
Use your Earth spells to snare Relic Runners and in choke points.
Whirling Defense when you fear interrupts while casting your binding rituals.
If your bad at disruption bring WinnowingCoreRanger. Wilderness Survival 11WinnowingNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 118 seconds.5560 over Distracting ShotCoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10.
FactionsRitualist. Communing 14Brutal WeaponWeapon SpellGive target ally a Brutal Weapon for 38 (+18.2) seconds. The bearer's weapon strikes for +14 damage as long as the bearer is under no Enchantments.10115
FactionsRitualist. Communing 14UnionBinding RitualCreate a level 11 Spirit with 220 (+106) Health and 68 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 58 seconds.15¾45
FactionsRitualist. Communing 14DisplacementBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 58 seconds.15¾45
FactionsRitualist. Communing 14ShelterBinding RitualCreate a level 11 Spirit with 220 (+106) Health and 68 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 47 Health. This Spirit lasts 58 seconds.25145
FactionsRitualist. Spawning Power 12Soul TwistingElite SkillFor 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
NightfallRitualist. Restoration Magic 2Death Pact SignetSignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.312
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Equipment[]
Shaman's Insignias
Superior Vigor
Minor Communing, Spawning Power and Channeling runes
40/40 Communing Set
Defensive Shield sets (+10 Al vs X Damage).
Usage[]
Keep up Union, Displacement, and Shelter with Soul Twisting.
Use Spirit Siphon every time you summon a spirit for e-management.
Maintain Brutal Weapon on the Rangers as much as you can. (Note: Cast Brutal Weapon 30 secs before the match starts and cycle on recharge so the rangers will have it up upon engagement).
NightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health.5110
FactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health. Target ally gets healed for 38 Health.10¼2
PropheciesMonk. Divine Favor 12Peace and HarmonyElite Enchantment SpellTarget ally loses 7 conditions and hexes. For 3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Target ally gets healed for 38 Health.5¼10
NightfallParagon. Command 10"Make Haste!"ShoutFor 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510
NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Equipment[]
Disciples Insignias
Superior Vigor
Minor Prot and Divine Favor runes
40/40 Prot/Divine Sets
Defensive Shield sets (+10 Al vs X Damage).
Usage[]
Prot against pressure with SoA
Use Spirit Bond against spikes
PnH against hex stacks
Use Aura of Stability against Sin/Warr trains.
SoC your ghostly and on important skills.
Make Haste/Fall Back your runner and team as needed.
NightfallElementalist. Energy Storage 14Ether PrismElite SkillFor 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 19 Energy.525
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Weapon of WardingWeapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015
FactionsRitualist. Restoration Magic 12Weapon of ShadowWeapon SpellFor 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds.10120
CoreElementalist. Water Magic 3MaelstromSpellCreate a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 13 cold damage each second. Maelstrom interrupts Spell-casting when it hits.1025230
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
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Equipment[]
Survivor, Rune of Sup Vigor.
40/40 Resto Set
Defensive Sets
High and Low Energy Sets.
Usage[]
Use Ether Prism for e-management or spike prevention.
NightfallElementalist. Energy Storage 14Ether PrismElite SkillFor 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 19 Energy.525
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Weapon of WardingWeapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015
FactionsRitualist. Restoration Magic 12Weapon of ShadowWeapon SpellFor 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds.10120
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
NightfallRitualist. Restoration Magic 12RecoveryBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds.15¾30