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This build is provisionally vetted good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Eprism backline will receive 30% more damage from Elementalists.
Flux This build is significantly affected by the Flux: Xinrae's Revenge.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Team members will disable each others' skills.

RaO with axes and a shit load of interrupts and spirits.

Frequency[]

Seen fairly frequently.

Overview[]

Rampage as One Dismember Agonizing Chop Disrupting Chop Bull's Strike Comfort Animal Charm Animal Resurrection Signet
Rampage as One Dismember Agonizing Chop Disrupting Chop Bull's Strike Comfort Animal Charm Animal Resurrection Signet
Rampage as One Dismember Agonizing Chop Disrupting Chop Bull's Strike Comfort Animal Charm Animal Resurrection Signet
Distracting Shot Infuriating Heat Nature's Renewal Tranquility Frozen Soil Grasping Earth Ward Against Foes Whirling Defense
Brutal Weapon Union Displacement Soul Twisting Spirit Siphon Song of Concentration Shelter Death Pact Signet
Peace and Harmony Shield of Absorption Spirit Bond Aura of Stability Song of Concentration "Make Haste!" "Fall Back!" Resurrection Signet
Ether Prism Spirit Transfer Mend Body and Soul Spirit Light Weapon of Warding Weapon of Shadow Maelstrom Life
Ether Prism Spirit Transfer Mend Body and Soul Spirit Light Weapon of Warding Weapon of Shadow Protective was Kaolai Recovery

3x RaO Axe Ranger[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 36%.
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Equipment[]

  • Beastmaster's Insignias x5
  • Superior vigor
  • Minor Expertise and Beast Mastery runes.
  • Rune of Clarity
  • Vampiric, Zealous and Ebon Axes of Defense, 15^50.
  • Defensive Shield sets (+10 Al vs X Damage/-20% Blind).

Usage[]

  • Maintain RaO as much as you can.
  • Spam 2-3-4-5.
  • Res Pet/Allies as needed.

Infuriating Heat Spirit Spammer[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
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Equipment[]

  • Survivor Insignias
  • Superior Vigor
  • Minor Expertise and Wilderness Survival runes
  • 40/40 Earth Set
  • Defensive Shield sets (+10 Al vs X Damage).

Usage[]

  • Keep up IH, Tranq and NR all the time.
  • D-shot important skills.
  • Put up Frozen Soil when most of the enemy team is dead.
  • Use your Earth spells to snare Relic Runners and in choke points.
  • Whirling Defense when you fear interrupts while casting your binding rituals.
  • If your bad at disruption bring Winnowing over Distracting Shot.


Soul Twisting Rit[]

Creatures you create have 48% more Health, and weapon spells you cast last 48% longer.
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Equipment[]

  • Shaman's Insignias
  • Superior Vigor
  • Minor Communing, Spawning Power and Channeling runes
  • 40/40 Communing Set
  • Defensive Shield sets (+10 Al vs X Damage).

Usage[]

  • Keep up Union, Displacement, and Shelter with Soul Twisting.
  • Use Spirit Siphon every time you summon a spirit for e-management.
  • Maintain Brutal Weapon on the Rangers as much as you can. (Note: Cast Brutal Weapon 30 secs before the match starts and cycle on recharge so the rangers will have it up upon engagement).
  • SoC your ghostly and on important skills.
  • Death Pact as needed.

PnH Prot Monk[]

Your allies are healed for 38 Health whenever you cast Monk spells on them.
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Equipment[]

  • Disciples Insignias
  • Superior Vigor
  • Minor Prot and Divine Favor runes
  • 40/40 Prot/Divine Sets
  • Defensive Shield sets (+10 Al vs X Damage).

Usage[]

  • Prot against pressure with SoA
  • Use Spirit Bond against spikes
  • PnH against hex stacks
  • Use Aura of Stability against Sin/Warr trains.
  • SoC your ghostly and on important skills.
  • Make Haste/Fall Back your runner and team as needed.
  • Res as needed.

Ether Prism 1[]

Your maximum Energy is raised by 42.
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Equipment[]

  • Survivor, Rune of Sup Vigor.
  • 40/40 Resto Set
  • Defensive Sets
  • High and Low Energy Sets.

Usage[]

  • Use Ether Prism for e-management or spike prevention.
  • Use Spirit Transfer to heal for big numbers
  • Use MBaS as a general heal + condition removal.
  • Use Spirit Light for a moderately big heal.
  • Use WoW to provide healing and defense against physical pressure.
  • Use WoS for further defense against physical pressure.
  • Maintain Life.
  • Use Maelstrom when you're bored with the enemy team and just want to win the game.

Ether Prism 2[]

Your maximum Energy is raised by 42.
 save
Template code

Equipment[]

  • Survivor, Rune of Sup Vigor.
  • 40/40 Resto Set
  • Defensive Sets
  • High and Low Energy Sets.

Usage[]

  • Same Usage as above
  • Maintain Recovery.
  • Use PwK for extra defense and drop for a party heal.
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