The PvXwiki community finds this to be a good build. This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds. |
This build requires an Essence of Celerity to operate properly. |
Speed Clear for the Shards of Orr dungeon to quickly kill Fendi Nin and get the Chest and, hopefully, a Bone Dragon Staff.
Team Composition
A/P Tank
You have an additional 3% chance to critical hit. Whenever you critical hit, you get 1 Energy. |
Optional
- Unseen Fury - ok.
- "Never Surrender!" - better.
- "Stand Your Ground!" - good.
- "We Shall Return!" - randoms are retarded.
Equipment
- Full Infiltrator's/Vanguard's or Blessed Insignias
- Zealous Daggers of Enchanting for energy management
- Martial Weapon of Enchanting (For running)
- Command Shield of Devotion (+10 vs Piercing Damage) (while pulling Fendi and for running)
- Optional high energy staff of enchanting with 20% hsr for running (recommended for experienced players)
- Longbow of Enchanting to pull with
Usage
- This is the hardest job in this run and largely determines the speed of the whole run. Make sure you know what you are doing.
- When you are tanking, it is advised to alternate your defensive skills, and not use all at once, so that you will die less.
- Always remember to drop torch before recasting Shadow Form, or you cannot maintain SF, especially if you are a bad A/P.
Videos
A/Me Honor
You have an additional 8% chance to critical hit. Whenever you critical hit, you get 2 Energy. |
Equipment
- Full Blessed/Infiltrator's/Vanguard's or Survivor
- Zealous Daggers of Enchanting
- One-handed weapon of Enchanting and a Shield (For running)
- Rank 8+ Vanguard is required for damage and upkeep.
Usage
- When nuking a mob cast and maintain your ward.
- Use Golden Lotus Strike, Golden Fang Strike and then Epidemic to spread deep wound for cleaner spikes.
3 x A/D Snowstorms
Dagger Variant
You have an additional 3% chance to critical hit. Whenever you critical hit, you get 1 Energy. |
- Optional
Scythe Variant
You have an additional 3% chance to critical hit. Whenever you critical hit, you get 1 Energy. |
- Optional
- Dark Escape if you keep dying while running.
- Unseen Fury to help team (no more than 2 in a party).
- Mirage Cloak for protection/small dmg at Fendi.
- Grenth's Aura 7 Earth, 6 Wind. To bypass the dmg cap of sf and for a little extra healing.
- Sand Shards Extra damage for faster kills. Precast before using ee.
The Dagger version is superior due to faster attack speed of daggers, which trigger Barbs more often.
Equipment
- Full Blessed/Infiltrator's/Vanguard's or Survivor.
- Zealous Scythe or Dagger of Enchanting.
- Shield (with + 45hp and -2 while enchanted/+10 Ar vs Blunt) and Caster Weapon for running.
- +20 energy Staff of Enchanting if energy runs low
General Usage
- Before the A/P calls a target, use Shroud of Distress. When the A/P calls a target use Shadow Form and "I Am Unstoppable!".
- Jump to the A/P with Ebon Escape and body block the mob.
- Wait for the mob to be blocked, and then use Snow Storm and your attack skills. Use Mystic Sandstorm on recharge.
- Use Ebon Escape as necessary to heal allies.
Level 1
- Upon entering Shards of Orr, run to the Beacon of Droknar and take the blessing.
- Drop 1500 gold for the consumables (3x Essence of Celerity).
- Once the Essence has been used cast Shadow Form and follow the A/P, being sure to use "I Am Unstoppable!" whenever "Can't Touch This!" is low or down. Use Ebon Escape to stay close to the A/P and heal teammates.
- Once you have reached the Cursed Brigand, the A/N will run to the gate. Wait for the A/P to call the Cursed Brigand as a target before jumping in.
- Once the Brigand has been killed the A/N will zone to Level 2.
Level 2
- Take the Blessing from the Beacon while the A/P balls the group on the wall.
- Jump in and use your chain making sure to finish off any stragglers.
- Run to the wall and wait for the A/P to approach the hill. Cast Shadow Form and "I am Unstoppable!" as the A/P approaches and jump to them with Ebon Escape.
- Run to the wall and wait while the A/P balls the foes. Once the A/P has called a target, jump in and use your chain.
- Follow the A/P through a small group of foes to the next room and wait for them to separate the Brigand.
- Kill the brigand and wait for the A/N to zone.
Level 3
- Whereas in the earlier levels it doesn't matter too much if you die, dying here will increase the time to kill Fendi.
- Stay with the A/P and the rest of the team as you make your way to the Brigand.
- Keep an eye on everyone's health, especially the A/P. Use Ebon Escape to heal.
- Once in the Brigands hall run to the far left corner and wait for the A/P to group the Brigand's mob.
- Jump in with "I Am Unstoppable!" and Ebon Escape and use your chain.
- Follow the A/P through the door and make your way to Fendi. Beware of traps.
- Once the A/P has Fendi on a wall and calls the target use Ebon Escape to jump in and use your chain.
- DO NOT DIE NEAR THE GROUP! If for some reason you cannot recast Shadow Form run away from the main group and try to recast it. If you do not have Shadow Form up, the group will die as Fendi will cast Chilblains.
- Rinse and repeat, a good time is 8-10 minutes but with experienced teams it is possible to get under 8 minutes.
Videos
A/N Barbs Gater
You have an additional 4% chance to critical hit. Whenever you critical hit, you get 1 Energy. |
Equipment
- Full Blessed/Infiltrator's/Vanguard's insignias.
- Zealous Daggers of Enchanting.
- Must have shield with +30 or +45 health while enchanted and a shield with armor +10 vs blunt or slashing and Caster Weapon for running and pulling.
Usage
- Ebon Escape to the A/P when a target has been called.
- Do NOT cast your hexes if there is an illusionist in the group, just body block and auto attack. Illusionists have Hex Eater Vortex. Hex Eater Vortex will remove Shadow Form from the entire party.
Level 1
- In the first room follow the group up to the first brigand, aggro the mob in front of the room and pull them away as you run to the locked door.
- When the group gets the key run to Level 2, using survival skills (if you brought them) to keep you alive.
Level 2
- Body block with the rest of the group on the first mob. Use barbs on priority foes once all of the Skeleton Illusionists are dead.
- Optional strategy with Recall: Wait until the A/P reaches the right hand side of the slope and the team is awaiting at the bottom of the cliff. Use Recall on an ally, then aggro the undead and pull them towards where the Brigand was (such that nobody else aggros the undead). The team will then EE onto the A/P. Once they are all safely in the next room, cancel Recall. The undead will not follow if done correctly.
- After the door is unlocked run to the gate and wait for the key. Proceed to level 3.
Level 3
- Follow the A/P as usual stay close by using Death's Retreat.
- When you reach Fendi, wait for the A/P to get him on a wall, when the A/P calls run in and body block.
- Maintain Barbs and Mark on Fendi Nin and Soul of Fendi Nin.
Videos
These videos use an older version of the build, without Recall, but the general usage is mostly the same.
Variants
- Instead of Ebon Escape
- Instead of Mark of Fury/Recall
- Blood Bond - aoe heal
- Weaken Armor - additional damage if using R/D (spec 12 curses)
- Snow Storm - raw aoe damage
- Mark of Pain - raw aoe for enchanted axes
- Ebon Battle Standard of Wisdom - better recharges on Mystic Sandstorm
Mo/Me RoJ
Your allies are healed for 19 Health whenever you cast Monk spells on them. |
Equipment
- Headpiece without superior rune for running
- One-handed weapon with either Fortitude or Enchanting and a Shield with +30hp and +10 armor vs blunt/piercing for running
- 40/40 Smite Set
Usage
- Use Ebon Escape (and Arcane Echo on level 3) to keep up with the group when running
- Use Auspicious Incantation, Air of Superiority and Arcane Echo while A/P balls brigand groups.
- Use RoJ after the snows have surrounded the undead to bodyblock them in. If they don't bodyblock, shout at them until they do. Use Smite Condition whenever appropriate.
- Use Rebirth to rez others when safe.
- Use Light of Deldrimor on level 2 in the brazier room (locate one before they're lit, and the other three after killing the spawns). After killing the Brigand, reveal the treasures under the poison traps)
- At Fendi: Before the A/P pulls Fendi, run to the safe spot at the far end of the room. Use one RoJ to kill Fendi and Arcane Echo + RoJ on the Soul of Fendi. Retreat to the wall immediately after casting RoJ/Smite condition otherwise you will gain aggro.
- Use Light of Deldrimor under the Flame Jet in the entrance to the Fendi room, under the Dragon Liches and in the corridor between the Lich and the boss lock.
Variants
Due to random chance in the outpost, if two RoJs are unavailable, sometimes teams will take more snows or another profession instead:
/ Orders |
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/ Sniper |
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Ask a RoJ to bring Great Dwarf Weapon. | |||||||||
/ VoS |
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Use TMS only to remove VoS and don't use VoS too often while running with the team. Make it clear to allies that they cannot EE you with VoS active. Ask a RoJ to bring Strength of Honor. |
Notes
- It is often beneficial to bring some resurrection scrolls so that the party doesn't have to wipe, particularly on level 3 where if either the Barbs, Honor or A/P dies you will have to wipe.