FactionsWarrior. Hammer Mastery 14Forceful BlowElite Hammer AttackUnblockable. If Forceful Blow hits, target foe's stance ends, you strike for +29 damage, and your target foe is Weakened for 19 seconds. This attack skill has 13% armor penetration.5
CoreWarrior. Hammer Mastery 14Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 13% armor penetration.6
PropheciesWarrior. Hammer Mastery 14Crushing BlowHammer AttackIf this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration.510
CoreWarrior. Strength 13Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration.510
NightfallWarrior. Strength 13Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
FactionsAssassin. Deadly Arts 3Iron PalmSkillTarget touched foe suffers 14 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.5¾20
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Variants:
Heavy BlowCoreWarrior. Hammer Mastery 13Heavy BlowHammer AttackLose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +26 damage.5 over Hammer BashCoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.6 for higher damage but a less flexible chain.
ShockPropheciesElementalist. Air Magic 3ShockSkillTarget touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration.105¾10 for a less conditional knockdown than Iron Palm. Beware of exhaustion.
DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 over Enraging ChargeNightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520.
Death's ChargeFactionsAssassin. Shadow Arts Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65..173..209.5¼30 over Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3.
Equipment
Armor
4x Sentinel's Insignia
Stonefist Insignia
Superior Vigor
Minor Weapon
Clarity
Restoration(if preferred)
Minor Strength
Weapons
Elemental Hammer of Defense/Fortitude, 15^50
Vampiric Hammer of Defense/Fortitude, 15^50
Furious Spear of Fortitude, +5 energy
Furious or Zealous Axe/Sword of Defense, +5 energy
Strength Shield of Fortitude, -20% blind
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
Usage
Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.