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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory
Flux This build is significantly affected by the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  
Notes: 12+1+2 axe mastery. Replace eviscerate with dismember, body blow with either penetrating chop or executioner's chop, disrupting chop with agonizing chop.
Flux This build is significantly affected by the Flux: Chain Combo.
See the build's talk page for discussion and ramifications not noted here.  

The Shock Axe is a PvP-oriented Warrior/Elementalist build, focusing on adrenaline spikes and disruption through the Elementalist skill Shock.

Frequency

Seen commonly in all formats of PvP.

Attributes and Skills

Your attack skills gain 13% armor penetration.
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Template code

Variants

  • Reduce Strength in order to increase Air Magic to 6-9 for higher energy in a focus set. Run Executioner's Strike Executioner's Strike over Body Blow Body Blow
  • Agonizing Chop Agonizing Chop over Disrupting Chop Disrupting Chop
  • 14 Strength/13 Axe to retain bonus armor from Sentinel's Insignias against weakness
  • Dismember Dismember over Resurrection Signet Resurrection Signet for two sources of deepwound and more frequent spiking in GvG, HA, AB

Equipment

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Runes and Insignia

  • 4x Sentinel's Insignia (Radiants if running <13 Strength)
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe
  • Clarity
  • Restoration
  • Minor Strength

Usage

  • Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
  • Knock Down moving foes with Bull's Strike.
  • Disrupt and knock down targets with Shock or create a knockdown-lock with Bull's Strike.
  • Spike targets with Eviscerate and Body Blow (or Executioner's Strike.)
  • Body Blow can also function as a second Deep Wound attack skill if your target is affected by Cracked Armor.
  • Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
  • Use Rush to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
  • Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
  • Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
  • Resurrect allies when necessary.

Exemplary Video

GvG
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See also

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