Guild Hall | |
Plantlife near central battle location | |
Uncharted Isle | |
---|---|
Art Style | Istan |
Environmental Effects | None |
Map | |
See Also | |
Burning Isle • Druid's Isle • Frozen Isle • Hunter's Isle • Isle of the Dead • Nomad's Isle • Warrior's Isle • Wizard's Isle Imperial Isle • Isle of Jade • Isle of Meditation • Isle of Weeping Stone Corrupted Isle • Isle of Solitude • Isle of Wurms • Uncharted Isle |
A scenic hall with a wide-split set in Istan.
Basic Tactics[]
Notable Features[]
The map features three paths. One is the southern path which has the flag stand. Then there is the short central path with access to both the southern and the northern path. Finally, there is the northern back-woods path used for splitting.
Splitting[]
Splits in Uncharted Isle are powerful. The splitting route is more than a full compass away. That means that gankers cannot be detected except by pop-up messages stating "Your base is under attack!" or by actually sending a small team or flagger to counter that split. If fighting on this hall in higher ranked matches, expect the team to be a 5-3 or 4-4 split.