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Problems with the extension that produces build code and tooltips. Icon + description problems go elsewhere.

PvXCode 1.x.x.x

2007

Auto set primary attributes@0

It would be nice if PvXcode would assume values for all attributes (or at least primary ones) to be set to 0 unless otherwise stated. If time's an issue, though, ignore this and work on things like PvXsmall and PvXmicro. -- Armond WarbladeArmond sig image{{sysop}} 16:40, 2 August 2007 (CEST)

Speaking as a programmer, there are some things you'd have to watch with that:
  • A) You don't want it to do that for title-specific skills.
  • B) Builds that don't have any attributes listed should probably show the whole range, that might be a bigger issue with pvxsmall/micro, cause the whole point of using those is to take up less room and leaving out the attribs accomplishes that pretty well.
  • C) Just displaying single skills outside of builds (just <pvxbig>[Shock]</pvxwiki>, for example) should show the whole range.
And yes, having it do that would be nice. I keep having to go around putting @0's in glyph of lesser energy's. --Wizardboy777 01:15, 21 September 2007 (CEST)

Profession links in PvXBig

Not sure if this is a bug or not, but when you click on the profession header of a PvX bar, it takes you to an official wiki site. For illustration, clicking on either 'Elementalist' or 'Assassin' takes you to the official wiki, while clicking on the skills and attributes themselves takes you to GWiki.

Your maximum Energy is raised by 27.
 save
Template code

Like I said, I'm not sure if this qualifies as a bug or just an oddity, but I figured I'd bring it to your attention to be safe. - Kowal Krowman {{sysop}} 04:22, 3 August 2007 (CEST)

PvXDecode does not create a downloadable build template

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 44%.
 save
Template code


OgojctZ6qSghTGPGqGAAAAgbCAA - PvX Decode only displays {template_bbcode} instead of a build code that you can download/save. Maybe it is due to the two optional skills, it does not work somehow. --Longasc 02:16, 5 October 2007 (CEST)

Yeah, I don't know why it doesn't work. Bbcode is supposed to give a template code even with blank slots (see this build, has a blank spot yet the bbcode gives you a template). I guess that's something we'll have to look in to? -Auron 02:21, 5 October 2007 (CEST)
The eye of the north skills screw up the template codes. However, as far as I know, volley is the only one I've seen that stops it from generating one altogether. Most of the other ones just make it give you a wrong one. --Wizardboy777 SigWizardboy777(T/C) 02:22, 5 October 2007 (CEST)
I thought it was PvE skills that screws up template code. And using more than 1 optional kills it. єяøהħ 00:54, 6 October 2007 (CEST)
Archive:A/R Way of Disruption is a pvp build and its template code is screwy. The pve-only skills just don't show up. I hadn't known using more than one optional broke it, though. --Wizardboy777 SigWizardboy777(T/C) 08:52, 6 October 2007 (CEST)

Imo when you put 2 optional skills you just have 2 skills with the same name ("Optional") wich is not accepted. Exemple :

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 44%.
 save
Template code

Skill Called Shot can't be specified twice in the same build

Maybe change this forcing BBCode to accept twice the same skill? Or make an Optional1, Optional2, etc... ?
--Assassin's PromiseTtibot(Talk) 16:50, 6 October 2007 (CEST)

It is FIXED I logged in today an PvX Decode now displays the build properly. And the new design of the site is neat, too! :) --Longasc 22:19, 9 October 2007 (CEST)

Template Codes

GW:EN skills are wrong, not your fault, but documenting it. ~~ User:Frvwfr2 frvwfr2 (T/C/Sysop) 21:14, 20 September 2007 (CEST)

Split Skillbar?

This skill bar on [[this]] page is split-level for some odd reason. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 00:10, 11 October 2007 (CEST)

Still goofy-looking. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 22:41, 11 October 2007 (CEST)
What are you talking about? ~~ User:Frvwfr2 frvwfr2 (T/C/Sysop) 00:42, 12 October 2007 (CEST)
The first 3 skill blocks are positioned higher up the page than the other 5 other. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 04:02, 12 October 2007 (CEST)
Not for me they aren't. Defiant Elements Sig Test 2 *Defiant Elements* +talk 06:04, 12 October 2007 (CEST)
I've checked it on two different computers across town from each other. It's messed up on both. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 06:05, 12 October 2007 (CEST)
You must be using IE. IE fails. Solution: switch to FireFox. There, that's simple. — Rapta Rapta Icon1 (talk|contribs) 06:08, 12 October 2007 (CEST)
On another note, I use IE as well. — Rapta Rapta Icon1 (talk|contribs) 06:11, 12 October 2007 (CEST)
I do web design/development for a living. I use IE because MOST people use IE. If I can't see any problems the majority of my users will see then I'm just setting myself up for failure. Maybe Firefox IS better than IE...doesn't matter until Firefox becomes standard - which it's quickly becoming. But not yet. On another note, I always have someone check my work in FF, too, it doesn't get everything right, either. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 06:47, 12 October 2007 (CEST)

Skillbars not Loading

For the past hour or two all the skillbars on the site are freaking out, not loading, not loading completely or not loading correctly, what up? — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 21:40, 11 October 2007 (CEST)

Probably your internet, mine are loading fine. — Skakid9090 21:42, 11 October 2007 (CEST)
Everything else is running just fine on my end. ONLY skillbars are giving issues. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 21:43, 11 October 2007 (CEST)
I'm having that too, but I'm sharing bandwidth with an entire building... -- Armond WarbladeArmond sig image{{sysop}} 21:54, 11 October 2007 (CEST)
I'm only sharing bandwidth with 2 people and we have a T1. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 21:54, 11 October 2007 (CEST)
I'm not sharing bandwidth with anyone, use a cable modem, and NO skill bars are loading on mine, save for a skill here or there. --Powersurge 22:21, 11 October 2007 (CEST)
Still same here. It also doesn't seem to be lag from GWW, since everything on that site pops up fine, too. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 22:33, 11 October 2007 (CEST)

Bars are now working, at least for me. --Powersurge 22:38, 11 October 2007 (CEST)

Yup - don't know who did what, but it's fixed now. The "any" profession icon's still not there, though. :P — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 22:41, 11 October 2007 (CEST)
Try not using IE (which sucks btw), and using FF. Readem (talk*pvxcontribs) 22:41, 11 October 2007 (CEST)
To say that the only problem is that I'm (might be, not admitting I am) using a web browser that the majority of your viewer still probably use is silly. If you admit there's a problem with IE, you're also admitting the majority of internet-users will have a problem with your site. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 22:43, 11 October 2007 (CEST)
Readem is constantly sarcastic. — Skakid9090 22:46, 11 October 2007 (CEST)
(edit conflict)Can i say i was having this prblem (not anymore) and i was using FF......PheNaxKian (T/c)Tag thumb 22:47, 11 October 2007 (CEST)
Sometimes it's hard to pickup sarcasm on t3h int3|2butt5. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 22:48, 11 October 2007 (CEST)
I am never sarcastic. Readem (talk*pvxcontribs) 22:50, 11 October 2007 (CEST)

here 1 down, 2 over. — Skakid9090 22:55, 11 October 2007 (CEST)

This section is "general coding issues". Don't make irrelevant posts here. If we wanted a "bitch about your connection here" section, we would have made one. Archived. — Rapta Rapta Icon1 (talk|contribs) 05:59, 12 October 2007 (CEST)

Day 2 - Skillbars not Loading

The skillbar images are freaking out again. Is this gonna happen every day at lunchtime? — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 19:24, 12 October 2007 (CEST)

I'm getting some problems with skill bar images againa as well-not as bad as yesterday, i can see some skills but not all....(i use firefox BTW)PheNaxKian (T/c)Tag thumb 19:40, 12 October 2007 (CEST)
Looks like it starting to clear up again. Does GWW do server maintenance in the afternoons or something? — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 19:50, 12 October 2007 (CEST)
Before whining, it would be nice to have an idea of what you're talking about. Posting a screenshot helps. — Rapta Rapta Icon1 (talk|contribs) 22:16, 12 October 2007 (CEST)
I really doubt this needs a screenshot to be understood. Skill pics on skillbars were not loading at all, loading sporadically, or loading extremely slowly. Happened yesterday at about the same time, too. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 23:45, 12 October 2007 (CEST)
Sounds like it's something on your end, I never have problems with this. Lord Belar 23:49, 12 October 2007 (CEST)
We've already established yesterday it's not a problem on my end. At least 3 other users have reported the same thing during the same time period. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig 01:18, 13 October 2007 (CEST)
Post a screenshot so others' know what the hell you're talking about. It doesn't matter if there's "3 other users that have reported the same thing". It no one knows wtf you are trying to say, it won't get fixed. In conclusion, don't be lazy, put up a screenshot. — Rapta Rapta Icon1 (talk|contribs) 18:36, 14 October 2007 (CEST)
Like this. File:Missingicons.jpg Lord Belar 19:19, 14 October 2007 (CEST)
I think I messed that up. Oh well. You get the idea. Lord Belar 19:20, 14 October 2007 (CEST)
I think he's trying to say this. It only started for me today, but none of the skillbars are loading.—Cheese Slaya's Sig Cheese Slaya (Talk) 19:30, 14 October 2007 (CEST)
wow, now everything is fine....—Cheese Slaya's Sig Cheese Slaya (Talk) 19:40, 14 October 2007 (CEST)
Mine would load, except wherever a picture would have been, it was just white. The hex/enchant arrows would show up, as would the lead/offhand/duel marks, just not the picture itself. Lord Belar 20:55, 14 October 2007 (CEST)

(reset indent) neither is quite what i get, i jsut get a white box where the skill image should be no box with a red cross in like Cheese and no enchant/hex etc. marks appearing.....(hasn't happened to me since the other day though.....)PheNaxKian (T/c)Tag thumb 20:58, 14 October 2007 (CEST)

Spoke too soon Image:Skill_not_loading.jpg PheNaxKian (T/c)Tag thumb 21:02, 14 October 2007 (CEST)
I am aware of the problem. Currently switched back to old server. Will try out some new server configurations tonight so might be unstable. gcardinal 15:17, 15 October 2007 (CEST)

PvE Attributes Counter

It would be nice. Basically the ability to put the PvE rank into the attributes and let it calculate how the skill works. Just my opinion IMO. --GoD Holiday Sig 2GuildofMoses 10:16, 24 December 2007 (EST)

[Skill@1...12], if ever the need arose. One can also click the actual skill. Though it'd be pointless to have a set attribute for such a variable attribute. Should a minimum value be prudent, simply note so. Shogunshen Holidaysig Shen has cookies 10:22, 24 December 2007 (EST)
That doesn't work properly though, it displays what rank you should be at but it doesn't supply the relevant information, what damage/healing etc. it does it still has the range in.PheNaxKian Phenaxkian christmas sig 13:49, 27 December 2007 (EST)
Perhaps we should also have a system where it shows how many attribute points there are left over, displayed next to the Attributes and Skills section of a build.


Seed of Life

Seed of life doesn't seem to be effected by @xx. see [[here]] SoL is set @7 (at rank 7 as indicated in the note section) this should make it last 4 seconds, however it still says it lasts 1...5 seconds. PheNaxKian (T/c)Tag thumb 23:15, 21 November 2007 (CET)

That's true of all title-track skills I believe. Defiant Elements Sig Test 2 *Defiant Elements* +talk 23:54, 21 November 2007 (CET)
Not all-i think on the main page there's something down near the bottom about it and it has something to do with the asura title track where @xx works.PheNaxKian (T/c)Tag thumb 23:07, 22 November 2007 (CET)

2008

Archive:Team - GvG Balanced Split

Getting Missing skill. Id=1259; Name=gw as an error when I try to view the page. --User:IbreaktoiletsTab Moo 11:59, 23 January 2008 (EST)

Fixed. Closing pvxbig's is good. Also, adding &action=edit to the URL is good. ¬ Wizårdbõÿ777(sysop) 15:56, 23 January 2008 (EST)

W/P Stunning Spearmaster

Shows "Missing skill. Id=1259; Name=gw" at any attempt to save the page or watching it. Godbox 14:05, 20 February 2008 (EST)

Someone hasn't clsoed PvXBig tags, had this problem before(see resolved issues and Team GvG or something like that), think an admin needs to do it (not sure how you edit it when it's like that....), but seen as the issues arised again, can i direct this more at GC or Hippo-could it be made possiable not to save a page unless all Pvxbig tags are closed to prevent this happening again? (or somesort of counter measure)PheNaxKian (T/c) Phenaxkian sig phoenix 14:38, 20 February 2008 (EST)
You just need to add &action=edit to the URL bar, and make sure your preferences aren't set to show a preview on the first edit. ¬ Wizårdbõÿ777(sysop) 16:04, 20 February 2008 (EST)
Fixed now. ¬ Wizårdbõÿ777(sysop) 16:04, 20 February 2008 (EST)

template.php Bug

The script to save the builds has a bug. Some build templates have a '+' in it, like Archive:R/any PvP Magebane Shot. The problem with this is that the + is a url escape character for a ' ' space, so the script returns a file with a ' ' where a '+' should be. Fixing this is easy, just urlencode($template) before you write back the file. THC4k 07:22, 21 February 2008 (EST)

I've been meaning to mention that. I hoped someone else would bring it up because i lacked enough savvy to repeat what you said.--Dark0805(Rant/Contributions) 10:09, 25 February 2008 (EST)

Sacrifice as cost


Sacrifice cost cannot be seen in the pvxbig template. Skills' descriptions with sacrifice no longer mentions "You sacrifice 20% health.". A sacrifice cost below the energy one should solve the problem. ~ ĐONT*TALK 13:45, 13 March 2008 (EDT)

gwBBcode has not been updated yet. — Rapta Rapta Icon1 (talk|contribs) 13:50, 13 March 2008 (EDT)
Sacrifice costs are showing up (at least for me) at gwshack. This is probably an issue with our extension. ¬ Wizårdbõÿ777(sysop) 15:00, 13 March 2008 (EDT)
Or have we DLed the latest from gwshack? B/c GCard said he would add a page taht would DL the latest version... Oh wait. We have the new version. Idk. ~~     Frvwfr2     talk    contribs    admin   09:00, 14 March 2008 (EDT)

Dash and Expertise

Expertise doesn't reduce the energy cost of dash. See Build:R/A Exhausting Assault Ranger|here. ¬ Wizårdbõÿ777(sysop) 17:48, 9 June 2008 (EDT)

Expertise isn't meant to reduce energy cost of Dash (see what expertise effects; Ranger skills, attack skills, touch skills and binding rituals). /FrosTalk\ 18:01, 9 June 2008 (EDT)
That's... wow. They changed it back in October of 2006, and I never noticed XD I still thought it affected all non-spell skills :P ¬ Wizårdbõÿ777(sysop) 19:06, 10 June 2008 (EDT)
"For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills and Rangers skills are decreased by 4%." Just FYI, from GWW. --Guild of Deals*Wah Wah Wah!* 19:14, 10 June 2008 (EDT)
An admin that's two years out of date, you need an update :P /FrosTalk\ 21:18, 10 June 2008 (EDT)
The funny thing is, I probably would have noticed if my suggestion below was implemented :P ¬ Wizårdbõÿ777(sysop) 23:31, 10 June 2008 (EDT)
Ironic or what ;) /FrosTalk\ 23:34, 10 June 2008 (EDT)

Downloading skill templates

Would it be possible to allow users to specify a default location in preferences for skill templates to be downloaded to? It's somewhat annoying to have to go through and find c:\program files\guild wars\templates\skills every time I want to download one. ¬ Wizårdbõÿ777(sysop) 23:52, 8 June 2008 (EDT)

You could create a shortcut to the folder on your desktop, then it's just a matter of dragging it onto the shortcut. Still, it'd be a nice feature to have. --Mafaraxas (talkcontribs) 23:57, 8 June 2008 (EDT)
Where to save is up to your browser, I'm not sure if the server can override that. Maybe with an absolute path. Anyway, it means adding an entry to the preferences, which means all the old ones have to be converted to the new structure etc. which means some work and the need for a test server. I'll put it on the list but don't expect it too soon. For the moment I'd also suggest to use a shortcut. – HHHIPPO; ‹sysop› 10:49, 9 June 2008 (EDT)

How come every time I download a code and save it in my templates folder, it always says it's invalid in Guild Wars? — Eloc 12:04, 9 June 2008 (EDT)

I think right now, any template with a '+' in the code is invalid because the + is the URL escape character for a space or something like that. You can go into the folder they're stored in and fix them manually. ¬ Wizårdbõÿ777(sysop) 17:24, 9 June 2008 (EDT)

Mouse-over Attribute descriptions

Would it be possible to have mousing over an attribute display the in-game description of that attribute? ¬ Wizårdbõÿ777(sysop) 17:48, 9 June 2008 (EDT)

I agree with the idea, surely it could use the same wiki code or whatever as the ratings? When you hover over Innovation it gives you a description of it, surelt it could be done for attributes? /FrosTalk\ 07:59, 11 June 2008 (EDT)
I was thinking about that. It would be nice (especially when calculating things like Expertise and Critical Strikes). --Guild of Deals*Wah Wah Wah!* 07:59, 11 June 2008 (EDT)
When you roll the mouse over Palm Strike in a build (with points in Critical Strikes) it does not show the relevant attributes (as if you had not pointed critical strikes in the build) Xiay 08:48, 28 January 2009 (EST)

Why haven't the mouseover descriptions for skills been updated? They've been outdated for ages. Are any admins actually earning their keep here? -Ninjatek 00:23, March 3, 2010 (UTC)

Hi, Ninjatek. The admins are aware that some of the skills are not perfect, but unfortunately we are not always able to do something about it. Our site having incorrect skill descriptions is a database issue, and one that only Wikia staff can fix. However, you can help us by pointing out skills that still have inaccurate skill descriptions, so we can relay them to the Wikia staff. Thanks. Karate KJ for sig Jesus 00:35, 3 March 2010
They actually have been updated, and the database is synced with the editcopies we have. You will need to perform at least a null edit on builds made before this update, as Wikia caches pages. ToraenTheJanitorToraenSig2 00:41, 3 March 2010 (UTC)

Health Sacrifice

The fact that health sacrificed doesn't show up in the skill mouseover is kind of annoying. Is there any hope that it will be added? --CJNyfalt 17:35, 9 July 2008 (EDT)

I believe that that is GWshack's task, might be wrong though. Brandnew. 17:36, 9 July 2008 (EDT)
[[See here]]. Either gwshack is not up to date or <pvxbig> is not compatible. ~ ĐONT*SYSOP 19:27, 9 July 2008 (EDT)
It's a pvxcode problem. gwshack shows sacrifice costs as part of the skill cost now. ~ ZamaneeJinnSigZamanee(point out my idiocy) 19:37, 9 July 2008 (EDT)

Template Codes

I see template codes such as this. [[Build:Team - SFway PvE]] CABOSE(LVPoW)"Hey chicka bum bum!" 20:41, 13 September 2008 (EDT)

It's because it is E/any while it has Cure Hex on his bar. Thunda Sig 2Thunda 20:43, 13 September 2008 (EDT)

Leadership glitch?

You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy).
 save
Template code

Energy is shown for GftE and WY, but not SY. ☆Imbagon♥McSteve☆(LVPoW) Cuz Steve said so... ツ 16:04, 8 October 2008 (EDT)

i'm inclined to think that's more a GWBBcode thing than our end (could be wrong). PheNaxKian Sysop 16:38, 8 October 2008 (EDT)
Probably some Kurzick rank thingy that doesnt show up in PvX bar that affects leadership. I is *Jebus*IAmJebussig3Enter my contests! 17:54, 8 October 2008 (EDT)
nope. same with luxon. ☆Imbagon♥McSteve☆(LVPoW) Cuz Steve said so... ツ 18:03, 8 October 2008 (EDT)
Doesn't work with TNTF, must be something to do with pve skills. Ojamo (>.<(O=(- -Q) 18:06, 8 October 2008 (EDT)
(EC)hmm it might be linked to the PvE rank. even if you put @3 it doesn't change anything (it doesn't even show what the duration should be). Just leave it a while, Hippo or GCard will see this eventually, amd if it's our code they'll fix it. If it's GWBBcode, i've left GCard a message asking him to update to the new version (with their being a new version) hopefully it's been fixed in that version. if not then just tough I guess =p, not much we can do. PheNaxKian Sysop 18:09, 8 October 2008 (EDT)
IIRC, leadership energy bonuses don't show up with energy-based shouts. But I could be wrong. – talkInfidel sigcontribs 13:42, 6 December 2008 (EST)

theyre on fire

Its the energy cost is underlined like in the above link, while it isnt underlined in TNTF. --- Monk-icon-Ressmonkey Ressmonkey (talk) 13:46, 6 December 2008 (EST)
oic. – talkInfidel sigcontribs 15:35, 6 December 2008 (EST)

PvXbig

I assume this is PvXbig (and thus pvxcode) related at least. The PvXbig template seems to have...stopped working? the topic above shows what i mean. There's no longer any skill icons or descriptions, but a list with some links. This would obviously require Gcard or Hippo to fix (if it's not a temporary thing) which is a bit of an issue >.> ~ PheNaxKian Sysop 16:31, 17 November 2008 (EST)

I think it's related to the server instability we have had recently, I get partial and full skill bar loads sometimes. GCardinal, I think the server needs some lovin. - Misery Is Friendly Misery Dog obaby 16:50, 17 November 2008 (EST)
Apparently the image server containing the images in the pvxbig code is faulty; I couldn't access many of the images. Some DO work at the moment, likeWounding Strike and Resurrection Signet. Others include critical eye and some other random skills. /nosey152.226.7.213 23:00, 17 November 2008 (EST)

2009

hovering mouse

over skills doesnt show skill specific info anymore? MuffinPWNAGEMUFFIN crabs 23:53, 19 February 2009 (UTC)

and ratings dont work anymore? MuffinPWNAGEMUFFIN crabs 23:55, 19 February 2009 (UTC)
nvm ratings work, but skills still dont show up over mouse hovers MuffinPWNAGEMUFFIN crabs 23:58, 19 February 2009 (UTC)
That should be working now. If not, please leave a note on Talk:News/20090217 so I can collect all bugs in one place. Angela (talk) 00:09, 20 February 2009 (UTC)

Some templates become invalid when downloaded

When the template code contains a "+", this "+" is html decoded to a " ", because + is the url escape characer for a space. So a link like "http://pvx.wikia.com/wiki/Special:DownloadTemplate?build=OQCjUqnLqSPY+iAAVYiYaYubybA&name=P/any%20Song%20of%20Purification%20Paragon" becomes "http://pvx.wikia.com/wiki/Special:DownloadTemplate?build=OQCjUqnLqSPY iAAVYiYaYubybA&name=P/any%20Song%20of%20Purification%20Paragon", which results in a template file with an invalid code. This could be a browser issue with Opera only, or a bug in the DownloadTemplate. See for an example: [[Build:P/any Song of Purification Paragon]]THC4k 23:46, 12 May 2009 (UTC)

Just c/p the code directly from the box. The DL button should be remeoved IMO. Zyke-Sig 23:57, 12 May 2009 (UTC)
It would be usefull to me to save a template with one click. Plus fixing the bug is dead simple ( urlencode the build string in the templates' link ). THC4k 11:50, 14 May 2009 (UTC)

The "+" symbol in build templates

The "+" does not save in build templates. Instead, it just puts a space in the code, which invalidates it. I'll try to talk to TOR about it. Karate KJ for sig Jesus 20:42, 23 November 2009

Ups. ToraenTheJanitorToraenSig2 04:51, 24 November 2009 (UTC)
Woah, this has been a problem since May? Did anyone actually try to talk to wikia about it? Karate KJ for sig Jesus 17:25, 24 November 2009
I literally just got a response from TOR on this. He seems to think he can fix it. I'll let you know what he says. Karate KJ for sig Jesus 17:47, 24 November 2009
This seems to have been fixed! Thanks TOR! This will make updating the build packs a bit less of a pain. Toraen-Gifts PlzToraenSig3 01:30, 15 December 2009 (UTC)

2010

Linking and linebreaks

Infuse HealthBlood is Power
In the above example, we have two blue texts. Normally, one would think these would be hyperlinks to the appropriate skill pages on guildwiki/guild wars wiki. However, they're not (though clicking on them appears to do something with javascript anyway). It'd be cool if they would link to the official wiki.
There's also a random linebreak in the final appearance even though there isn't in the code. This makes little sense given that normal links don't break lines.
-- Armond WarbladeArmond sig image{{Bacon}} 03:03, June 2, 2010 (UTC)

Optional Atts

Would it be possible to add a optional att (ie,. optional=10)? Zyke-Sig 03:41, August 24, 2010 (UTC)

I don't think so. I think that would take a reworking of gwBBcode. Karate KJ for sig Jesus 16:36, 24 August 2010 (UTC)
I imagine it'd be rather easy but; I don't see why we would (if they're left over then people can spec into what they want, seems straightforward), and I don't see wikia doing it, they still haven't gotten back to me about a couple of things (see: syncing database which me and others have sent countless e-mails about =/). ~ PheNaxKian talk 18:33, August 24, 2010 (UTC)

Glitch in HA Glaive rt/p code

http://pvx.wikia.com/wiki/Build:Team_-_HA_Glaive_Spike Build number 3.The code is glitched.Someone posted the correct code at the bottom of the build's discussion page.Caplan 01:33, August 31, 2010 (UTC)

PvP versions of skills mess up the template code. If you change them to their regular version the code will work. Life Guardian 02:11, August 31, 2010 (UTC)
From what I can tell they are in the regular version and not PvP.Caplan 14:25, August 31, 2010 (UTC)
That's because I went and fixed them. The code should work now. Karate KJ for sig Jesus 14:26, 31 August 2010 (UTC)

Alright,you guys rock.Caplan 18:40, August 31, 2010 (UTC)

Energy Exhaustion Overcast Costs

These do not show up at all in the mouseovers of skills.

Some examples:

ToraenTheJanitorToraenSig2 14:15, 11 September 2010 (UTC)

Added with PvXCode 2.0.0.0 patch. -Chieftain Alex (talk) 12:33, 4 April 2020 (UTC)


Health Sacrifice Costs

These do not show up at all in the mouseovers of skills. ToraenTheJanitorToraenSig2 14:15, 11 September 2010 (UTC)

Some examples:


Found the following on PvXwiki talk:PvXcode: In function skill_replace add

if ($sacrifice != 0)
         $required[] = infuse_values($gwbbcode_tpl['requirement'], Array('type' => 'sacrifice', 'value' => $sacrifice));

-- Toraen talk 00:04, 5 October 2011 (UTC)

huh? didn't i add that already? I was sure i did it at the same time as...something. ~ PheNaxKian talk 17:03, 5 October 2011 (UTC)
Nope, there's no mention of sacrifice in the copy I currently have uploaded to the box (and that one's ahead of what we've got live). -- Toraen talk 20:08, 5 October 2011 (UTC)
Added with PvXCode 2.0.0.0 patch. -Chieftain Alex (talk) 12:33, 4 April 2020 (UTC)

Primary Attributes

  • Spawning Power's effect on weapon spell duration was increased from +2% per rank to +4% per rank. Now live.
  • Fast Casting has had a significant rework, and is split between PvP and PvE. Mesmer spells will need to show recharge reduction based on the attribute for PvE.
  • Leadership shows a modification to the cost of shouts, and this needs to be removed. Leadership merely returns energy, it does not change the cost. Leadership's effect on Shouts and Chants will need to display as "This shout/chant grants X Energy for each affected earshot ally" (similar to "This attack skill has X% armor penetration" displayed by Strength).
  • Mysticism has been completely reworked, and is split between PvP and PvE. Dervish enchantments will need to show cost reduction based on the attribute.

ToraenTheJanitorToraenSig2 14:15, 11 September 2010 (UTC)

Added updates with PvXCode 2.0.0.0 patch as follows:
  1. Spawning Power - requires further update which will be addressed in next patch.
  2. Fast Casting - updated the generic tooltip, however I have not updated fast casting activation times pvp/pve because there's no flag to figure out if a build is being used in pve or pvp. I consider this sufficient when combined with the description field.
  3. Leaddership - updated.
  4. Mysticism - updated to be like expertise.
Also enabled the description field in builds between the attributes panel and skills (which was always there, just incomplete). -Chieftain Alex (talk) 12:33, 4 April 2020 (UTC)

Fast Casting

Hey I was just wondering if it is possible to edit the recharge times on Mesmer skills due Fast Casting, would need a split for PvE and PvP might be difficult to do but just throwing it out there, also not sure if this is where this goes. Feel free to move it if this is in an inappropriate place. Monk Texas Ranger 05:29, 23 November 2010 (UTC)

It's a known issue (a lot of them are compiled on the curse noticeboard), and soon we'll have access to a test server where we can try out some fixes. Wikia never got around to fixing it because they just didn't care. --Toraen 05:32, 23 November 2010 (UTC)

(PvP) Skills and Template Codes

When (PvP) skills are added to a build template, they generate an invalid code. There has been much discussion on possible solutions here and other places. ToraenTheJanitorToraenSig2 14:15, 11 September 2010 (UTC)

I thought this was largely worked out or a fix had been found? Also, there aren't pictures for the PvP skills. —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 05:59, 23 November 2010 (UTC)
Not fixed at all while we were at wikia. Solutions were provided, but not tested/implemented. Wikia just seemed to completely lose interest after a while. --Toraen 06:02, 23 November 2010 (UTC)
We will implement it, but i'm letting Bryan sort out GWiki first and probably tinker with the extension at the same time on their staging server (when it's set up). So the solution's ready, but It'll be a bit longer --Phen 152.105.20.42

This should now be fixed! ~ PheNaxKian talk 16:37, 11 August 2011 (UTC)

Just noting here that there seems to be a problem with the ID conversion, as noted in many other places. -- Toraen talk 01:14, 15 August 2011 (UTC)
Fixed with PvXCode 2.0.0.0 patch. The pvp -> pve skill database was incorrectly defined, looked to be human errors. details. -Chieftain Alex (talk) 12:33, 4 April 2020 (UTC)

2011

PvE Skills


PvE skills don't show the scaled amounts at specific ranks. e.g. if I type @10 after the pvxbig code, it still shows how the numbers scale from r1-10--Chieftain Alex 15:09, 26 January 2011 (UTC)

As mentioned below, pve skills are currently exempt from the attribute progression function due to line 1380 in the gws_adapt_description function.
This makes some sense because the extension should be applying a different display formula for pve skills (rank0...rank10, versus the rank0...rank12...rank15 formula used for every other skill).
The easiest way to fix this would be to add a second else branch at line 1397
	//For PvE skills
	else {
		//Adapt the fork to the build's attribute level..
		if (isset($attr_list[$attribute])) {
			$attr_lvl = $attr_list[$attribute];
			if (preg_match_all('|([0-9]+)\.\.([0-9]+)|', $desc, $regs, PREG_SET_ORDER)) {
				foreach ($regs as $fork) {
					list($all, $val_0, $val_10) = $fork;
					$desc = str_replace($all, fork_val_pveonly($val_0, $val_10, $attr_lvl), $desc);
				}
			}
		}
		//.. or show its 0..10 values (no action required)
	}
and a bit lower down below line 1416
//Return value at a given attribute level
function fork_val_pveonly($val_0, $val_10, $attr_lvl) {
	return $val_0 + round(($val_10 - $val_0) * $attr_lvl / 10);
}
I can't exactly see where the attribute list for skills specified with "@rank" suffixes gets populated, but I think it should work. -Chieftain Alex (talk) 13:40, 25 January 2020 (UTC)
Added with PvXCode 2.0.0.0 patch, relevant pve skills branch didn't exist. -Chieftain Alex (talk) 12:33, 4 April 2020 (UTC)

Linking

Skills in pvxbig formatted as [[Skill] do not link to the gww page for the skill. See the skill in the above section. ToraenTheJanitorToraenSig2 20:14, 26 January 2011 (UTC)

This was raised a while ago (I think by me). Apparently it's not a bug, but the way the extension works means that we couldn't have it link (or it'd be hard, or something....I'll see if I can find it). ~ PheNaxKian talk 22:07, 26 January 2011 (UTC)
it's been brought up a couple of times but never been answered. Don't know what I was thinking of <<. ~ PheNaxKian talk 22:19, 26 January 2011 (UTC)
Should just be a change to line 27 on gwbbcode.tpl, replacing href="javascript:void()" with href="http://wiki.guildwars.com/wiki/{name_link}"
followed by revising line 883 in the skill replace function to:
		//Skill name or image on which to move cursor
		if (gws_noicon($att)) {
			if (GWSHACK) {
				$tpl = $gwbbcode_tpl['noicon_gwshack'];
			} else {
				$name_link = str_replace("\"", """, $name);
				$name_link = str_replace(" (Kurzick)", "", $name_link);
				$name_link = str_replace(" (Luxon)", "", $name_link);
				$tpl = $gwbbcode_tpl['noicon'];
			}
		} else {
			$name_link = str_replace("\"", """, $name);
			$name_link = str_replace(" (Kurzick)", "", $name_link);
			$name_link = str_replace(" (Luxon)", "", $name_link);
			$tpl = $gwbbcode_tpl['icon'];
		}
		$tpl .= $gwbbcode_tpl['skill'];
probably could move the name_link block to only state it once, above the second line... and I doubt we actually need to remove the Kurzick/Luxon suffixes since the redirects exist on gww. -Chieftain Alex (talk) 14:03, 25 January 2020 (UTC)
Added links with PvXCode 2.0.0.0 patch. -Chieftain Alex (talk) 12:33, 4 April 2020 (UTC)

Flash Enchantments, Mysticism, Spawning Power, Fast Casting

It looks like we've got Flash Enchantments added to the extension code (wasn't very hard) and also Mysticism and Spawning Power are updated. When we sync the DBs we'll also sync those changes. ToraenTheJanitorToraenSig2 07:00, 19 February 2011 (UTC)

What about Fast Casting, or are we leaving that because it will be messy since it's split for pvp. Frostels 19:43, 19 February 2011 (UTC)
I was thinking we could at least do the 'doesn't affect non-Mesmer skills below 2 sec base cast' restriction, but I forgot to bring it up with Phen after finishing mysticism. For now we're leaving the PvE split alone on that because I don't want to crash PvX, which would certainly happen since it'd be so complicated. Also, the leadership effect on energy costs will be removed, since it didn't really reflect how the attribute works in game. Might re-add it with the functionality described above, but it's not a high priority. ToraenTheJanitorToraenSig2 20:30, 19 February 2011 (UTC)
what's the fast casting one? ~ PheNaxKian talk 23:28, 19 February 2011 (UTC)

The PvP nerf to fast casting is now in as well. We've got code for the PvE version, but it would require splitting every mesmer spell. Since we don't have working template IDs for the PvP skills right now, I'd rather not force their use in PvP builds. Whenever Bumble gets on I'll send him the files to sync. ToraenTheJanitorToraenSig2 01:02, 20 February 2011 (UTC)

I actually just had a thought about this. It'd perhaps be a more complicated, but it'd be a better solution than having PvP versions of all skills. Basically we'd have something similar to the Divine favour function (where it displays the bonus under the description), except it'd show the reduced recharge time (so say "the reduced recharge time of this skill is: XYZ" or something. ~ PheNaxKian talk 20:33, 20 February 2011 (UTC)
That would be good. Also, Bumble says he'll likely have the updated files up Tuesday. That doesn't include PvE fastcasting obviously, but if we finish the code before then we can ask to get it included. -- ToraenTheJanitorToraenSig2 03:49, 21 February 2011 (UTC)
i've gotten it written up. Ping me on MSN and I'll walk you through setting up the code =). ~ PheNaxKian talk 14:25, 21 February 2011 (UTC)

I think they uploaded the gwbbcode.inc file to the wrong directory; for some reason there's an outdated version of it outside the gwbbcode directory that isn't used and our update probably got uploaded over that one. I'm not seeing any of the changes. It should affect fast casting (limitation on non-mesmer skills and PvE recharge), mysticism (dervexpertise), spawning power (duration buff updated) and leadership (cost effect removed). Also, we'll need to work out how to get the enchantment icon to show up on flash enchantments at some point. -- ToraenTheJanitorToraenSig2 17:21, 23 February 2011 (UTC)

Possible, not sure which directory it should be in (too lazy to find out by looking at the different files etc.). Flash enchantments now have the enchantment icon however (it was an easy fix once I knew how it was done >.> (helps if you look at the right file or pay more attention =/)). The other stuff we'll have to wait and see how well it works. All being well though there shouldn't be any problems. ~ PheNaxKian talk 19:45, 23 February 2011 (UTC)
Well, there's two subdirectories in the PvX extension, and it's supposed to go in the 'gwbbcode' subdirectory (because that's the one we edited that had the current functionality of pvxbig). The one in the main directory is a really old version (its FC doesn't affect signets, among other things). The other subdirectory is for the rating system. -- ToraenTheJanitorToraenSig2 21:21, 23 February 2011 (UTC)
Ah. Just to point out, the "rate" folder just holds the images used by the rating extension, not the rating extension itself. ~ PheNaxKian talk 22:35, 23 February 2011 (UTC)

Builds&ipods (mb smartphones aswell)

when I look at pvx on my iPod, a build isn't put in a gray box like normal. Instead the skills are all one beneath the other, with the template code hanging below them. Falrach 21:48, 23 September 2011 (UTC)

It's fine on my smartphone (has Android OS). This will probably never be dealt with though, since we can only make minor changes to PvXcode at best. -- Toraen talk 21:53, 23 September 2011 (UTC)
Also I'm not going to )re-)write the extension or the CSS to make the site compatible with mobile devices. Mind you I vaguely remember someone posting somewhere (possibly IRC) that they were working on a mobile app of sorts. Though I don't know what came of that. ~ PheNaxKian talk 00:15, 24 September 2011 (UTC)
Well, it worked up to like a week ago Falrach 05:50, 24 September 2011 (UTC)
ah....chances are then that's a mediawiki thing (the software the site runs on). We were upgraded to the latest version (1.17 off the top of my head, but i'll check in a second). ~ PheNaxKian talk 12:40, 24 September 2011 (UTC)
yeah, version 1.17.0. So it was either that or the "Curse Extenstions v1.0" that was added as well (neither of which we can do anything about). I'll talk to the guys from curse and find out what exactly their extension does, because I believe it alters CSS ~ PheNaxKian talk 12:42, 24 September 2011 (UTC)

2012

Additional Bonuses

When bonuses beyond headgear and a primary profession's runes are put into the attributes of a build (12+1+1+2 for say, the current flux) the template code is usually not generated. -- Toraen confer 19:28, 11 March 2012 (UTC)

well given that's it's outside the span of normal mechanics it's not designed to allow that. ~ PheNaxKian talk 19:42, 11 March 2012 (UTC)
I've looked at the code and it specifically forbids bonuses greater than 4 (or 3 when the headpiece has already been used) and "assigns runes" (I can't tell if this still has any effect on anything). It looks like a now pointless 'feature' left in because no one wanted to touch it. The amount of bonuses should be irrelevant to generating the template code anyway, since it splits the base and bonus values. Guess we're not changing it though since that would involve gutting a rather large block of code. -- Toraen confer 02:09, 12 March 2012 (UTC)

PvX Decode

Puts pvp skills if possible into template. Unhelpful since they don't work, maybe revert to an old version before pvp skills? Chieftain Alex 00:14, 13 March 2012 (UTC)

Also, the title of the page when you go to it is now <pvxdecode> due to the mediawiki upgrade. -- Toraen confer 16:23, 14 March 2012 (UTC)

More issues: attempting to display from a template code that has a multi-word named skill in it can cause it to be replaced with a PvP skill that shares the first word of the skill name. The original report is here. -- Toraen confer 20:11, 11 July 2012 (UTC)

as a wild guess, this is probably caused by the lines 1101 in function gws_skill_id
		//Check if name could be a partial match
		else if (strlen($name_id) >= 4) {
			$name_id_length = strlen($name_id);
			foreach ($list as $name => $id) {
				if ($name_id == substr($name, 0, $name_id_length)) {
					$ret = $id;
					break;
				}
			}
		}
Couldn't we just straight up make people type correct skill names, and rework that function to remove the partial match section? -Chieftain Alex (talk) 12:56, 25 January 2020 (UTC)
Fixed with PvXCode 2.0.0.0 patch. The abbreviation dictionary was preventing full skill names such as "Pain" from ever appearing, and instead returning "Pain Inverter". Most of the shorthands have been removed. full details (major changes in this diff). As a caveat to this fix, there may be some pages which depended on stupid abbreviations like [WoH] in their build templates - hopefully these have been fixed long ago. -Chieftain Alex (talk) 12:33, 4 April 2020 (UTC)

2013

Internet Explorer 10

Hilariously, the hover text for PvX code doesn't work in Internet Explorer 10. If I set browser compatibility mode to IE9, then it starts working >_> - Chieftain Alex 20:18, 22 March 2013 (UTC)

its apparently an issue with IE10, not to do with css or js changes. Other sites are experiencing problems with hover-text/popups too. - Chieftain Alex 12:02, 23 March 2013 (UTC)
lolIE10. Don't know if they've fixed this or not yet, but either way this doesn't seem to be our issue. -- Toraen confer 20:03, 18 June 2013 (UTC)
(yeah I'm weird because I downloaded an IE11 preview) - it works again in internet explorer 11. - Chieftain Alex 22:32, 10 October 2013 (UTC)

2016

Overlib.js

Has broken several things, most notably PvXbig does not display skill tooltips on mouseover anymore. There is also general formatting wonkiness: the first tab at the top of every page is not lined up properly and where I assume there are supposed to be ads there is a bunch of page source text. I have disabled all ad/script blockers and this is on Firefox. The ads work properly on Microsoft Edge, but pvxbig still has no mouseovers and the first tab is still messed up. -- Toraenwiki 00:19, 9 February 2016 (UTC)

Apologies for the delay on this. There have been a lot of post-upgrade issues keeping me busy, unfortunately. I've adjusted the margin on the tabs to kick it over to the right. The ad space is a known issue, and it's my understanding that we'll be adding an image there for adblock users to see sometime in the near future. I happen to agree that it's awkward to leave it like this, but I'm required to leave the adspace alone. For the PvXbig issue, I'll file a bug with dev, but last I knew, they were still backed up on post-update issues as well. OOeyes (talk) 02:49, 11 February 2016 (UTC)
The PvXbig tooltips issue is still present. Is there any word on when/whether it will be fixed? -- Toraenwiki 17:13, 21 May 2016 (UTC)
Dev keeps pushing it back due to getting backlogged, but the ticket is still in the system, even if they keep pushing the due date forward. That implies they do intend to work on it when they get other issues sorted out. OOeyes (talk) 21:51, 21 May 2016 (UTC)
If it helps at all, this is probably the same issue that occured on a previous migration: MediaWiki_talk:Common.js#Old_topic_but_related.... We just need the new location of overlib.js to place into the Common.js for this wiki, as that script is what handles the mouseovers. -- Toraenwiki 05:42, 21 June 2016 (UTC)

Mouseovers still do not work. Is there any word on this? Toraen (talk) 10:54, 2 March 2018 (UTC)

2018

Extension Images Broken

Many of the skill icon and profession icon images used by the PvXbig extension are broken. The images are stored on the backend, so I cannot fix them from here. Toraen (talk) 10:54, 2 March 2018 (UTC)

Mostly fixed, but the cast time icon and adrenaline cost icon are missing from mouseovers. Toraen (talk) 10:48, 23 April 2018 (UTC)
They're back now. Toraen (talk) 15:00, 25 April 2018 (UTC)

2019

Aneurysm

Aneurysm-Aneurysm-Aneurysm-Aneurysm

  • Wrong scaling of aneurysm. An unspecified [[Aneurysm] spits out correct values. Once specifying an attribute value, the maximum energy loss snaps to 10/20/30/40 instead of scaling correctly. It seems to simply pick damage/energy times 10 as the value instead of 1...24...30.
I cannot for the life of me figure out why this skill and only this skill is doing that. It appears to be formatted correctly in the database:
'desc'=>'Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1..3 damage and all adjacent foes lose 1 Energy. (Maximum 1..30).'
and I can't find any special code related to aneurysm in any of the other files. I'll try looking again after I've had some sleep. -Toraen (talk) 09:29, 24 November 2019 (UTC)
I think I've isolated the problem, the gws_adapt_description function is seeing what I've highlighted in red on its first pass for scaling value replacement (to replace the first value) and since there are two matches in the description it replaces both with the same value. Then it has no matches for the second scaling value because it already replaced part of it (leaving just the 0 tacked on to the end of where it dropped the second instance of the first value). I'll try to code a fix for this later but if anyone else reading wants to give it a go, line 1368 of this is where that function starts. -Toraen (talk) 12:53, 24 November 2019 (UTC)
My PHP isn't great, but at a quick glance looks like the issue is line 1409. When you're setting the scaling text, it uses the value for when the relevant attribute is set to 16, not 15. This would affect all skills (provided they have a different value when at 15 and 16), which you can see by checking the skills further up the page (e.g. blood pact). ~ PheNaxKian talk 23:06, 24 November 2019 (UTC)
That's not quite the issue with aneurysm, and 16 was set as our upper value on ranges intentionally iirc, since 16 (max points+headpiece+superior) makes more sense to display for build optimization than 15 (max points+superior). Aneurysm is displaying the wrong value for its second scaling number, but the correct one for the first scaling number, when an attribute is specified. -Toraen (talk) 06:59, 25 November 2019 (UTC)
I'm dumb and can't read. Also as you said, the replace is hitting both ranges in the description on when replacing the first one. Replace line 1368 with this:
$pos = strpos($desc, $all);
$desc = substr_replace($desc, fork_val($val_0, $val_15, $attr_lvl), $pos, strlen($all));
Have Curse check it over, but that gets the position of the string we're interested in (e.g. 1..3) and then replaces that with the correct value (e.g. 3) ~ PheNaxKian talk 20:24, 25 November 2019 (UTC)
1386 surely. (no idea about php but 1368 ain't the right line..)
also I guess that !$pve_only branch is the reason why I've got a 2011 Ebon Escape bug report above. -Chieftain Alex (talk) 00:10, 4 December 2019 (UTC)
Yeah, that blank branch is why. Should be trivial to put the scaling in actually (if you're not me). By the way, that is a Gitlab repository linked (and it has the full pvxcode and pvxrate extensions on it, behold them and despair), so technically anyone can make a pull request for a code change (it being accepted is obviously contingent on your code actually working). -Toraen (talk) 13:18, 4 December 2019 (UTC)
Updated with PvXCode 2.0.0.0 patch. -Chieftain Alex (talk) 12:33, 4 April 2020 (UTC)

Tooltip issues

Whilst the pvxbig tooltips work in Chrome v79, MS Edge v44 and even Internet Explorer v11... Firefox v71 fails to show tooltips. The actual tooltips are correctly loaded in the hidden elements following the pvxbig items, but the console throws the following-

  ReferenceError: overlib is not defined
  ReferenceError: nd is not defined

I'm guessing that the overlib library either needs updating or is loading too slowly..

A quick check confirms that the onmouseover and onmousout events are firing.

However comparing the results of var c = overlib(div('load1783169126').innerHTML); console.log(c); on this page throws two different results depending on the browser (this is the #id of the Dwarven Stability pvxbig link in "Groups 3 & 4" section).

  • In Edge, it states "false" in the console and shows the popup anchored to the mouse position.
  • In Firefox, it states "true" in the console and shows nothing.

-Chieftain Alex (talk) 13:04, 14 December 2019 (UTC)

Hmm I don't understand this. My test case here works on all browsers, so it seems the overlib library is working ok with firefox outside of gwpvx.
The only thing I can think of is the sequence it loads the resources. -Chieftain Alex (talk) 13:38, 14 December 2019 (UTC)
I've written a quick and dirty script to restore working tooltips in firefox. Probably still worth asking Curse to investigate why this functionality has been broken. -Chieftain Alex (talk) 14:22, 15 December 2019 (UTC)
Hopefully they'll take a look now. -Toraen (talk) 12:43, 31 December 2019 (UTC)
Updated with PvXCode 2.0.0.0 patch. I'm not completely certain this is a 100% working fix however, as I'm occasionally getting javascript errors in the console without tooltips. CTRL+F5 works but idk why this is. -Chieftain Alex (talk) 12:33, 4 April 2020 (UTC)

PvXCode 2.0.0.0

2020

Template download link

Download link goes to https://gwpvx.gamepedia.com/wiki/Special:DownloadTemplate?build=OgFZguEq4FySpMTaVpAAAAAAAAAAAAA&name=Sandbox which worked fine on my local version and is completely messed up here (tries to find the page "Wiki/Special:DownloadTemplate" - curse /wiki/ url setup behaviour?

Editcopy has a fix. -Chieftain Alex (talk) 22:36, 3 April 2020 (UTC)

PvXBig tags newlines after tooltips

Title.

This is caused by using "div" elements for the hidden inline placeholders. Divs cannot be used as inline elements without being mangled by the HTML5 tidy parser used by MW. Solution is to convert to span elements and use CSS. CSS currently being devised. -Chieftain Alex (talk) 22:36, 3 April 2020 (UTC)

Spaces after skill name tooltips (particularly iconless)

Using iconless skill codes in text, like [[frenzy], omits the space that's printed after it. [[frenzy] victim

will print as "frenzy victim".
Not sure what this is at the moment, but having disabled the MW parser I can confirm this particular bug stems from gwbbcode.inc.php -Chieftain Alex (talk) 22:36, 3 April 2020 (UTC)
I think I've identified the cause - there is a weird [ ]? regex clause on the end of line 84 of gwbbcode.inc.php. I have no idea why that would be there (would appreciate any advice from Phen/Toraen/et al - the only thing I can think of is that it was an old way to fool a previous parser version) - the whitespace issue is fixed if I remove it. -Chieftain Alex (talk) 23:01, 3 April 2020 (UTC)
Literally *shrug*. Let's see if anything breaks I guess. -Toraen (talk) 10:02, 4 April 2020 (UTC)

Nowiki tags

Using nowiki tags is ignored within pvxbig tags. [[Frenzy] appears the same as Frenzy. (See source code)

It is not wikicode and I don't think pvxcode has ever behaved like that. If you want to escape it you can still use [[Frenzy] as you always could.
original code versus new code -Chieftain Alex (talk) 19:54, 2 April 2020 (UTC)

PvXCode 2.0.0.2

2020

Modified Energy

EnergyCostDisplayBug

Skills that have a modified energy cost due to Expertise or Mysticism will have the energy cost misaligned in the tooltip. Browser is Firefox 75. -Toraen (talk) 05:42, 24 April 2020 (UTC)

CSS mistake when I converted the tooltips from divs to spans to fix the HTML5 parser whitespace issue.
#pvx_attributes span {
  ...
}
Should be
#pvx_attributes > span {
  ...
}
-Chieftain Alex (talk) 06:16, 24 April 2020 (UTC)
Added to my merge request to Amorality's merge request. -Toraen (talk) 06:50, 24 April 2020 (UTC)

Bullets after build tags

Per this edit, currently we can have:

<pvxbig>
[build prof=Ritualist/any RestorationMagic=12+3][Mend Body and Soul][/build]
* [[gww:Shield set|Shield set]]: [[gww:Silencing|Silencing]] spear of [[gww:Of Fortitude|fortitude]] with a shield of fortitude.
* 5 [[gww:Ghost Forge Insignia|ghost forge insignias]].
</pvxbig>

And the asterisks on the newline after the build tag won't be respected as bullets.

 save
Template code

Fix is easy thankfully, just stick a newline in the output of the build_replace function. -Chieftain Alex (talk) 09:59, 26 April 2020 (UTC)

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