[build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Ice Prison][Weapon of Warding][Resilient Weapon][Weaponof Shadow][protective was kaolai][Life][armor of mist][Glyph of Lesser Energy][/build]
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[build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Ice Prison][Weapon of Warding][Resilient Weapon][Wielder's Boon][protective was kaolai][Life][armor of mist][Glyph of Lesser Energy][/build]
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'''Optional:'''
'''Optional:'''
−
*Wielder's Boon for Weapon of Shadow
+
*Weapon of Shadow for Wielder's Boon
'''Variant'''
'''Variant'''
*Use standard attribs (shown above), or others of your choosing.
*Use standard attribs (shown above), or others of your choosing.
NightfallDervish. Scythe Mastery 14Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6
NightfallDervish. Scythe Mastery 14Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 47 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 66 Health.7
NightfallDervish. Earth Prayers 9Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 28 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 6 seconds.66
NightfallDervish. Earth Prayers 9Aura of ThornsFlash Enchantment SpellAll nearby foes begin Bleeding for 11 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 6 seconds. 310
NightfallDervish. Earth Prayers 9Fleeting StabilityFlash Enchantment SpellFor 4 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.310
NightfallDervish. Mysticism 11Avatar of BalthazarElite FormFor 69 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 2 seconds. This skill is disabled for 45 seconds.5220
FactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
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PvP Versions of skills:Twin Moon Sweep (PvP)NightfallDervish. Scythe Mastery 14Twin Moon Sweep (PvP)Melee AttackYou lose 1 Dervish enchantment and gain 19 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 29 Health.7, Heart of Fury (PvP)NightfallDervish. Mysticism 11Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster.46, Aura of Thorns (PvP)NightfallDervish. Earth Prayers 9Aura of Thorns (PvP)Flash Enchantment SpellAll nearby foes begin Bleeding for 11 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 6 seconds. 1010
NightfallRanger. Marksmanship 10Screaming ShotBow AttackIf this attack hits, you deal +20 damage. If your target is within earshot, that foe begins Bleeding for 15 seconds.48
CoreRanger. Marksmanship 10Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +23 damage.4½5
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
CoreRanger. Expertise 14Lightning ReflexesStanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.430
NightfallRanger. Wilderness Survival 10Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.212
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
NightfallElementalist. Fire Magic 14Mind BlastElite SpellTarget foe is struck for 57 fire damage. If you have more Energy than target foe, you gain 8 Energy.512
PropheciesElementalist. Fire Magic 14Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds.2528
CoreElementalist. Energy Storage 11Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 420% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Fire Magic 14Fire AttunementEnchantment SpellFor 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Equipment
5x Blessed Insignia
Superior Vigor
Minor Fire Magic
Minor Energy Storage
Restoration
Vitae
Fire Wand of Memory, 20% cast time
Fire Focus of Aptitude, 20% recharge
Fire Wand of Memory, +15/-1 energy
Energy Storage Focus of Fortitude, +15/-1 energy
Adept Fire Staff of Enchanting, 20% cast time
Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)
Usage
Split to other team's base. On Meditation run the first flag to top stand.
Spam damage skills in order to push kills on flaggers/prots/npcs
Maintain Healing Breeze on yourself and any other teammates that split with you (I.E. flagger, ranger) for big HoT.
When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill
If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.
NightfallElementalist. Earth Magic 14Stone SheathElite Enchantment SpellFor 19 seconds, you and target ally have +28 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 66 earth damage and are Weakened for 19 seconds.10115
CoreElementalist. Earth Magic 14Ward Against MeleeWard SpellYou create a Ward Against Melee at your current location. For 19 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.15130
FactionsElementalist. Earth Magic 14Ash BlastHex SpellTarget and adjacent foes are struck for 63 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 71% chance to miss with attacks.5115
EotNElementalist. Air Magic 3Shell ShockSpellTarget foe takes 14 lightning damage and has Cracked Armor for 8 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.102.012
PropheciesMesmer. Domination Magic 14ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe.101.330
CoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage.100.720
PropheciesMesmer. Domination Magic 14Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy.100.220
CoreMesmer. Inspiration Magic 11Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.51.320
NightfallRitualist. Restoration Magic 2Death Pact SignetSignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.2.212
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 42 Health.5¾2
CoreMonk. Protection Prayers 14Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 42 Health.5¼2
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 42 Health.5¼15
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 42 Health.10¼5
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 42 Health.-15112
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+29). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 29 Health.5¼4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 29 Health.10¼
CoreMonk. Protection Prayers 11Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 14. When Shielding Hands ends, that ally is healed for 38 Health. Target ally gets healed for 29 Health.5¼15
CoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. Target ally gets healed for 29 Health.5¼4
FactionsAssassin. Shadow Arts 2Dark EscapeStanceFor 6 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
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Variant
Use standard attribs, those shown above, or others of your choosing.
PropheciesElementalist. Water Magic 11Ice PrisonHex SpellFor 17 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.10230
FactionsRitualist. Restoration Magic 14Weapon of WardingWeapon SpellFor 8 (+2.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015
FactionsRitualist. Restoration Magic 14Resilient WeaponWeapon SpellFor 11 (+3.1) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016
FactionsRitualist. Restoration Magic 14Wielder's BoonSpellHeal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health.5¼4
FactionsRitualist. Restoration Magic 14Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health10125
FactionsRitualist. Restoration Magic 14LifeBinding RitualCreate a level 13 Spirit with 260 (+73) Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20